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Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)

 

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Subject: Limits and Constraints??


vidyashakti ( ) posted Thu, 01 July 2010 at 8:26 AM · edited Wed, 25 December 2024 at 8:20 AM

Hi again everyone.

Just ran into a little problem when I imported a pose in for M3. Before I imported the pose the rotation of the limbs etc., were just fine, but now after the import all of the joints of the body are locked up. Can anyone tell me how to free up these joints so that I will be able to rotate them freely again? Thanks much.

Namaste;-)
Michael 


bevans84 ( ) posted Thu, 01 July 2010 at 10:34 AM

Although I've been repeatedly warned on the DAZ forum that what I do won't work,
The only reliable way I've found of getting poser poses to work is to turn off contraints, then checking "Leave limits on" in the warning box that comes up.
Downside is that IK won't work, and body parts will be able to be moved in XYZ translations (with really weird results). However XYZ translation is immediately obvious and easily corrected with "Undo".
By doing this I don't get distorted joints and lockups. All you have to remember is to only rotate the body parts and not to move them up and down, back and forth, or in and out.



vidyashakti ( ) posted Thu, 01 July 2010 at 4:25 PM

Thanks much, B. I'll give it a go and see what happens.

CHEERS;-)
Michael

Quote - Although I've been repeatedly warned on the DAZ forum that what I do won't work,
The only reliable way I've found of getting poser poses to work is to turn off contraints, then checking "Leave limits on" in the warning box that comes up.
Downside is that IK won't work, and body parts will be able to be moved in XYZ translations (with really weird results). However XYZ translation is immediately obvious and easily corrected with "Undo".
By doing this I don't get distorted joints and lockups. All you have to remember is to only rotate the body parts and not to move them up and down, back and forth, or in and out.


bevans84 ( ) posted Thu, 01 July 2010 at 6:36 PM

By the way, if you're importing a pz3 from poser, turn constraints off before importing. Unless your using transposer, in which case it doesn't matter because you can't pose.



vidyashakti ( ) posted Thu, 01 July 2010 at 6:48 PM

Thanks again, B!

Quote - By the way, if you're importing a pz3 from poser, turn constraints off before importing. Unless your using transposer, in which case it doesn't matter because you can't pose.


Pjotter ( ) posted Mon, 05 July 2010 at 8:57 AM

I also struggled with constraints. Changed all joints to ball joints and set XYZ  to "Free". The difference is, I can use IK.


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