Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Best solution would be to avoid bending the toe at all. Ideally rig the boot with only
the lFoot / rFoot ... but if you've got the rigging done already, just set ForceLimits to 1
on the Toe part in the CR2, with Max and Min equal. The real toe on a platform
boot wouldn't bend, so the model shouldn't.
You may also need to hide the toe on the foot, so it doesn't poke through when
it bends. Typically the whole foot needs to be hidden for a Poser boot anyway.
A "fit pose" will do this.
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Oops, the thing with your UVs getting eaten - I don't ahve any advice about that, I do my grouping in the modeler by hand. If you can fall back to an older version of the model before the UVs got trashed then you probably should.
Hey okay so I fixed the uv problem by simply making a simpler model (it now only has "lShin, lFoot, rShin, rFoot; with ghost toes and ghost thighs... so it still detects when V4 bends her toes and thighs but I can easily make it so she doesn't bend the toes...).
Now I have a kind of stupid question, how can I make a pz2 pose file that would make V4's feet (foot and toe) invisible...? Thanks ahead of time...
Here's a simple Hide Pose that should serve:
{
version
{
number 4.01
}
actor rFoot
{
off
}
actor lFoot
{
off
}
actor rToe
{
off
}
actor lToe
{
off
}
figure
{
}
}
{
version
{
number 4.01
}
figure
{
}
}
=========
Note the seeming redundancy at the end. You can probably eliminate that part,
(the last 9 lines) but there are some odd circumstances where Poser seems to want it.
I always include it from superstition.
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For completeness you might also include an Unhide pose .... the same thing
with off replaced by on.
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Okay, so it's not a really big problem, but it's an issue in it's own. I just made boots (platform) that are kinda tricky to rig due to the platforms. It was easy to group it, but the problem is they look funny when you bend the toe, lol. So I'm wondering if I should just rig it with only lThigh, lShin, lFoot, rThigh, rShin, rFoot... and just make a morph to bend the toe, or what? In case you recognize me from my other forum question just yesturday, the boots are made to go with the suit I was having probs with at first. Now the suit is finished and I'm making really cute boots to go with them and the only probs I'm having with them are the toe probs, and also a problem with uvmaps. That problem is: I made the mistake of making some pretty complicated uv's BEFORE I grouped the model, and the problem is I guess AutoGroup Editor adds new polygons, or something because the whole "Thigh" on both sides no longer have uv's... ??? Weird, I know. Anyways appreciate the help ahead of time! Thanks!