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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

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Subject: Poser DAZ figure conflicts


Nauerth ( ) posted Sat, 24 July 2010 at 11:14 AM · edited Sun, 18 August 2024 at 8:50 AM

Last week I talked to three techs at SmithMicro, two were top guns.  Both told me the same thing, that I would have trouble with Victoria 4.2 or any other DAZ figures after Poser 7.  Currently, I have loaded Poser 7 and 8 and Runtimes for Poser 5 and 6 content.  (Windows Vista - 64 bit) I called because I was white screening and crashing all the time and an occasional blue screen, really random occurances.  They said that SM no longer supports DAZ figures and from Poser 8 on they will get wider and wider apart.  The PMD files will not support V4.2 morphs so it must be turned off.  And that was correct.  I have been losing morphs and skin textures (from a phthon skript).  My concern is to go to Poser Pro 2010 after the unsettling discussions with the SM techs since all my figures are DAZ and the props from it, here and elsewhere.

It sounds like everything is running smoothly with everyone else here.  I would assume you all are using Victoria, M3 or 4, etc.  I looked at DAZ Studio, but the learing curve is huge. (I started with Poser 3)

Great art is simple; but, simplicity requires the greatest art!


msg24_7 ( ) posted Sat, 24 July 2010 at 12:18 PM

I cannot confirm, that Poser 7 and later doesn't work with DAZ figures.
I am using them with PoserPro 2010 without any problems. The figures have originally been
installed to my Poser 6 runtime which is connected to PoserPro.

I think there were some issues with some new DAZ figures or morps (kids & S4) using scaling.
But those are working in Poser 8 and Pro2010 as well...

So, it looks like your problems are not directly related to the DAZ figures but something else.
Maybe it's some security setting, maybe the graphics driver, maybe some other hardware...
 

Yesterday's the past, tomorrow's the future, but today is a gift. That's why it's called the present.


JoEtzold ( ) posted Sat, 24 July 2010 at 7:49 PM

Same here ... all DAZ stuff is running fine with Poser 8. It's definitive NO problem with V4 or M4 or such, mostly it's a problem of the environment, hardware like memory or graphics card, software like OS or drivers, and the rest (not too small) is a original problem of poser and it's sometimes crude programming.

And as far as the gotten answers from SM techs are in question ...
Hm, that people are a little bit let's say snobbish. They are unwilling to except any problem or error shown with stuff that isn't original SM stuff. So the answer that V4 isn't supported is a big big wish ... look to the usage of SM figures ... if DAZ figures doesn't work further in Poser than Poser is as dead as can be ...
They have not understood that poser is a program and thats the one side and V4 and such content is the other side. They try it like if M$ would say Word is only working with letters written either by a MS-clerk or in a MS-building or such and therefor never report us a error if it happen with otherwise done letters ...
That's a poor silly behavior and I'm long enough with IT business to have seen more companies with this attitude vanish than been founded ...


Nauerth ( ) posted Sun, 25 July 2010 at 6:23 PM

Quote - I cannot confirm, that Poser 7 and later doesn't work with DAZ figures.
I am using them with PoserPro 2010 without any problems. The figures have originally been
installed to my Poser 6 runtime which is connected to PoserPro.

I think there were some issues with some new DAZ figures or morps (kids & S4) using scaling.
But those are working in Poser 8 and Pro2010 as well...

So, it looks like your problems are not directly related to the DAZ figures but something else.
Maybe it's some security setting, maybe the graphics driver, maybe some other hardware...
 

The first tech had me change my setting from OpenGL  using ATI Radeon 4800 display adapter to sreeD.  I don't see any difference.  And he had me turn off export binary morph targets because of the v4.2 problem.  He said the Kids4 just didn't work with Poser 8.  With Windows 7, I can[t load a zipped program into runtime of Poser 8.  Also can't modify a texture map and save it back into the Poser folders.  It is a personal computer, I am the administrator and it say I need my permission.  With a dual 64 bit system I should go to PP 2010.  I had Poser 4 Pro, have the disk and can't find the serial number.  They can't help because their records only go back to 2005.  I still have a computer using Windows 98 for an old DOS financial program.  It is so simple.

Great art is simple; but, simplicity requires the greatest art!


Nauerth ( ) posted Sun, 25 July 2010 at 6:39 PM

Quote - Same here ... all DAZ stuff is running fine with Poser 8. It's definitive NO problem with V4 or M4 or such, mostly it's a problem of the environment, hardware like memory or graphics card, software like OS or drivers, and the rest (not too small) is a original problem of poser and it's sometimes crude programming.

And as far as the gotten answers from SM techs are in question ...
Hm, that people are a little bit let's say snobbish. They are unwilling to except any problem or error shown with stuff that isn't original SM stuff. So the answer that V4 isn't supported is a big big wish ... look to the usage of SM figures ... if DAZ figures doesn't work further in Poser than Poser is as dead as can be ...
They have not understood that poser is a program and thats the one side and V4 and such content is the other side. They try it like if M$ would say Word is only working with letters written either by a MS-clerk or in a MS-building or such and therefor never report us a error if it happen with otherwise done letters ...
That's a poor silly behavior and I'm long enough with IT business to have seen more companies with this attitude vanish than been founded ...

I totally agree.  The first problems I started having was when ti upgraded from Poser 6 to 7..  That is when the eyelid problems began with saved V4 figures and the forearm began to distort when flexed, saved figure again.  Both also said that 7 was the first break from keeping up with DAZ figures. 

Poser has sure been kicked around.  I think I started with f/x & Design, then Curious Labs, then e-frontier and now Smith Micro.  Their in house attitude toward DAZ in usually a reflection of management.  If sales fall, they will just drop Poser and go on with their other products, figuring it was a bad buy.  I hope I can resolve my problems, but I certainly won't go beyond PP 2010 unless there is a change in direction from SM.

Great art is simple; but, simplicity requires the greatest art!


JoEtzold ( ) posted Mon, 26 July 2010 at 10:25 PM

Oh, Hm, in my humble opinion Poser 7 with SR3 in the end was the absolute best Poser up to now. Ok, P8 has better lighting and is faster rendering. But this is for nothing if you can't load and arrange the content correctly ... and sadly with SR3 for P8 they have demolished the classical ERC cross talk as also the deformer chains. So using V4 Poser 8 is now a absolute one figure show as far as you are not common with poser'S structure and having a really good poser file editor to fix most of that rubbish in a saved pz3 file.

I hope you have installed to SR-packs. As said than at least Poser 7 should work flawless.

For your Win7 problems with saving etc. Ok, I stayed with XP. For me the absolute last windows version without too much problems while MS is doing more and more paternalism. Their complete stuff against spam, viruses and other such crap is only eating up the ressources but doesn't help really. In the opposite it's making simple things worse as can be.

So as a hint for that saving blockage never ever install software or content there MS wants you to do. Since Win98 and NT I have never more installed anything into the program directory or how it now named.

I everytime use a directory completely outside of any MS stuff. If applicable even on a harddrive partition which is not holding windows system stuff. Separat harddrive as the additional advantage of better easier backup possiblities.

And never store your stuff in the MS build socalled homedirectories. Make your own structure outside of amy windows system given directories.

In the windows given directories MS is doing what they call security, restricting write permissions and more of this idiotic crap. This will not stop any maleware so it'S ridiculous. But it is stopping your work, e.g. saving poser content easily.

And this problem are the same equla if you use Poser8 and win-32bit or poser pro 2010 and win-64bit. So PPro will not change anything to the better whatP8 is not running well.

Hm, marketing of SM and quickly earning money is the one side but the techicians are the other side. And these are mostly the same as in the times with the other companies. And therefor a lot of bug in poser are cultivated for a long time. With wine is the rule how older the better. With software this rule reads as what is a bug long enough becomes/is declared to a feature. And poser is a really featureful software ... :blushing:


Nauerth ( ) posted Tue, 27 July 2010 at 4:52 PM

ONE SOLUTION: I was getting a scene put together with six figures and intend to add more using Poser 8 in Windows 7.  Most were V4.2 or M3.  I was having trouble with my Skin Realism Kit which was running out of the Poser 7 Runtime folder.  After one set, it locked up and wouldn't change again.  (Paul Kinane's SRK).  I copied the figure to the Library as "transfer" and opened it in Poser 7 without changing anything but redoing the textures and SRK (Python), saved it in "transfer" and in Poser 8 again loaded it back into the scene replacing the figure in question without checking any of the options.  IT WORKED! My export binary morphs is off as suggested by SM.  Bothersome, but now I can at least work around my major problem.  I looks like from now on I am going to have to create new figures to replace the old ones V4's.  I might as well to to PP 2010 while I am at it and add 4 more GB of RAM first, and maybe a new video Open GL video card.

P.S. I still couldn't get the eyelids to work on the saved figure. 

Great art is simple; but, simplicity requires the greatest art!


JoEtzold ( ) posted Tue, 27 July 2010 at 6:52 PM

As you say Python ... with P8SR3 they have implemented somewhere a new bug.

If you load stuff via the flash library things mostly work but if you do the same via a Python command like done by third party libraries the internal numbering :1, :2, etc. is mixed up. As a result of this superconforming aka crosstalk may not work and also I found that the stuff from the figures greater first Vicky tends to be settled into the deformer chains of the first Vicky where it doesn't belong. So at the moment P8 is on the way to be a one figure show.

May be you have also such problems that locks the SRK cause the Python is running into dead loops ...

At the moment I prefer not only to rigg figures but also set up scenes in P7 and then use the ready PZ3 afterwards in P8 for lighting and rendering.

Not the best but working solution. Seem's that P8 is heading for the championship of SR pack numbers ... :crying:


Nauerth ( ) posted Tue, 27 July 2010 at 9:00 PM

Quote - As you say Python ... with P8SR3 they have implemented somewhere a new bug.

If you load stuff via the flash library things mostly work but if you do the same via a Python command like done by third party libraries the internal numbering :1, :2, etc. is mixed up. As a result of this superconforming aka crosstalk may not work and also I found that the stuff from the figures greater first Vicky tends to be settled into the deformer chains of the first Vicky where it doesn't belong. So at the moment P8 is on the way to be a one figure show.

May be you have also such problems that locks the SRK cause the Python is running into dead loops ...

At the moment I prefer not only to rigg figures but also set up scenes in P7 and then use the ready PZ3 afterwards in P8 for lighting and rendering.

Not the best but working solution. Seem's that P8 is heading for the championship of SR pack numbers ... :crying:

Amusing, thank you for the insight.  Your Poser 7 to Poser 8 seems very logical. - nauerth

Great art is simple; but, simplicity requires the greatest art!


JoEtzold ( ) posted Wed, 28 July 2010 at 8:55 PM · edited Wed, 28 July 2010 at 8:57 PM

Amusing ... yes, indeed ... but you have to be a number one fan of Monty Python or other deep black british humour ... :laugh:
Ok, Jerry Lewis (e.g. the typewriter scene) fan's are also welcome ... :laugh:


Nauerth ( ) posted Thu, 29 July 2010 at 2:55 PM · edited Thu, 29 July 2010 at 2:57 PM

Quote - Amusing ... yes, indeed ... but you have to be a number one fan of Monty Python or other deep black british humour ... :laugh:
Ok, Jerry Lewis (e.g. the typewriter scene) fan's are also welcome ... :laugh:

I have heard the name often, but haven't a clue who Monty Python is.  Maybe it's my age,

Poser 8 has been flawless outside of a few DAZ figure problems.  The fixes seemed to help.

Great art is simple; but, simplicity requires the greatest art!


nruddock ( ) posted Thu, 29 July 2010 at 4:26 PM

Attached Link: http://en.wikipedia.org/wiki/Monty_Python

> Quote - I have heard the name often, but haven't a clue who Monty Python is.

The owner of a Flying Circus.


Nauerth ( ) posted Thu, 29 July 2010 at 5:48 PM

Quote - > Quote - I have heard the name often, but haven't a clue who Monty Python is.

The owner of a Flying Circus.

Thanks for the link.  Now I know. 

Great art is simple; but, simplicity requires the greatest art!


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