Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
You have Pro - are you rendering with gamma correction enabled? If so, your V4 has a goofy shader on it that causes trouble. Most of them do.
Also, if you have displacement maps, you must tell Poser Pro not to apply the render gamma to those images. They are data, not pictures, but Poser can't tell the difference. There are various tools to help with that.
But first we need to know if GC is the cause.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
You have Pro - are you rendering with gamma correction enabled? If so, your V4 has a goofy shader on it that causes trouble. Most of them do.
Also, if you have displacement maps, you must tell Poser Pro not to apply the render gamma to those images. They are data, not pictures, but Poser can't tell the difference. There are various tools to help with that.
But first we need to know if GC is the cause.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
"First of all, I wonder if the shader tree will/can be used in animations, as when you render just one frame with that option ticked. (I always render animations with poser4 for the sake of time). "
there's your problem right there. remove the shaders and yes, the figures will look bad. you can't use them and poser 4, since P4 does not use shaders for 5 and above.. and these figures were made and textured for 5 and above. sorry, but if you want them to look the same with the shader tree you can't use poser 4.
Quote - there's your problem right there. remove the shaders and yes, the figures will look bad. you can't use them and poser 4, since P4 does not use shaders for 5 and above.. and these figures were made and textured for 5 and above. sorry, but if you want them to look the same with the shader tree you can't use poser 4.
OK.
Somehow I took for granted that Poser Pro could use the poser4 renderer on figures made for 5 and above. I mean, it's great to have Firefly, at least for artwork, but for animations there should be another option within the software. My previous animations were in the cartoon genre so I didn't mind that there was no shader tree.
The Firefly settings require so much more work and attention and, if you adjust the automatic settings, the closer you move to "Draft" the less sharpness there is. And the closer you move to "Final" the rendering takes an unbearable amount of time!
Just did a Firefly render with Automatic settings set to "Final". The texture is too smooth. No veins, no true-to-life look. As somewhat of a novice, I still find the poser4 renderer better than Firefly, and easier to use. If only they could have made the shader tree available for animations, and if you could select which figures to render with shader tree and which ones without, I would be so happy...
Quote - You have Pro - are you rendering with gamma correction enabled? If so, your V4 has a goofy shader on it that causes trouble. Most of them do.
Also, if you have displacement maps, you must tell Poser Pro not to apply the render gamma to those images. They are data, not pictures, but Poser can't tell the difference. There are various tools to help with that.
But first we need to know if GC is the cause.
Wow! That did the trick! V4 looks wonderful, and so does the dress.
Behemoth, on the other hand... Well, the shadows and light look very realistic on his skin, but the texture doesn't show any depth. With poser4 + shader tree the veins and muscle tone were visible. Gave it that rough, realistic touch.
EDIT: Nevermind. :)
I added the displacement maps. It made all the difference. Obsidian sharp! Oh well, I'll just upgrade my CPU and RAM, to make the rendering faster.
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Another head-scratcher coming up.
When I render the figure Behemoth with the shader tree he looks stunning(?) with veins and all. Yet, when I uncheck the shader tree he looks like a stinking cartoon, if not worse.
But.
Upon rendering V4.2 with a gorgeous dress on (again, with shader tree) her skin has a greenish hue and the dress is a "posterized" mess like you wouldn't believe. Without shader tree - I like it.
The problem is obviously that when I render these characters together one looks like garbage while the other one is super. What to do?
Give me the shortest reply you can think up, straight to the point. :-)
Must be some settings that need to be adjusted, yes?
Thanks a million.
Matt