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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 8:04 pm)



Subject: New Reality (lux render) Plugin over at Daz...time for Poser Plugin Update?


bagginsbill ( ) posted Wed, 18 August 2010 at 4:47 PM

Yes, material preview will be done. Quick ones using a sphere or similar will be first. I plan also to let you export just one prop and use it in the preview. Regardless of where it is in the scene, it will be centered and scaled to fit the preview window.


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LaurieA ( ) posted Wed, 18 August 2010 at 5:14 PM · edited Wed, 18 August 2010 at 5:18 PM

Alrighty, that was all I was wondering. Doesn't matter to me if it waits all the way until the end and never did...lol.

And I think rty might just have mentioned that "wave of cluenessness" on my behalf...lmao. From a programmers standpoint, I'm probably your lowest common denominator...hehe. But I suppose that makes me important in my own right ;o).

Laurie



rty ( ) posted Wed, 18 August 2010 at 5:27 PM

Quote - And I think rty might just have mentioned that "wave of cluenessness" on my behalf...lmao.

There are lots of those people who don't have a technically oriented mind; Others on the contrary "get" those things rather fast.
From what I could see in the forums since I'm into Poser, the people who need some extra time and help are most likely a majority...

Implementing tooltips would help, given there is no downloadable Lux manual I'm aware of, and the sudden onslaught of thousands of D|S and Poser users falling like locusts over what used to be a quiet and unassuming program has apparently already taken down the Lux site: More often than not I get an 404 error when I go there today, showing their web server can't cope... :-D


Khai-J-Bach ( ) posted Wed, 18 August 2010 at 5:39 PM

erm... nothing wrong over at the Lux site at all... sure it's not your ISP? they're ticking along as usual...



LaurieA ( ) posted Wed, 18 August 2010 at 5:50 PM · edited Wed, 18 August 2010 at 5:50 PM

Quote - > Quote - And I think rty might just have mentioned that "wave of cluenessness" on my behalf...lmao.

There are lots of those people who don't have a technically oriented mind; Others on the contrary "get" those things rather fast.
From what I could see in the forums since I'm into Poser, the people who need some extra time and help are most likely a majority...

Implementing tooltips would help, given there is no downloadable Lux manual I'm aware of, and the sudden onslaught of thousands of D|S and Poser users falling like locusts over what used to be a quiet and unassuming program has apparently already taken down the Lux site: More often than not I get an 404 error when I go there today, showing their web server can't cope... :-D

Well, I figure "know me, know your biggest user base" ;o). I'm no novice with Poser really, but I'm definitely visually oriented and that's why Poser's material room has been such a struggle for me. The preview is not really a good representation of what the material will look like rendered (as opposed to something like Vue's materials let's say - which I find to be very straightforward and much easier and what you see when you mix them is pretty much what you're going to get when you render).

Laurie



rty ( ) posted Wed, 18 August 2010 at 5:51 PM

Quote - erm... nothing wrong over at the Lux site at all... sure it's not your ISP? they're ticking along as usual...

My ISP wouldn't give me LuxRender.net-branded 404 pages... Yes, it works now, it's random, but I've been a lot over there in the last 10 hours or so and got those 404 pages over a dozen times.


Khai-J-Bach ( ) posted Wed, 18 August 2010 at 5:57 PM

checking on the forum.. it's not them being overwhelmed.. they've been working on the site.



rty ( ) posted Wed, 18 August 2010 at 6:03 PM

Quote - ...
[2010-08-18 17:54:41 Warning: 43] Inconsistent shading normals
[2010-08-18 17:54:41 Warning: 43] Inconsistent shading normals
[2010-08-18 17:54:41 Warning: 43] Inconsistent shading normals
[2010-08-18 17:54:41 Warning: 43] Inconsistent shading normals
(-snip lots of that-)

In case somebody wonders, according to the Lux devs this is due to "tightly placed vertices and stretched out polys [which] lead to false alarms of inconsistent normals".

In this case, V4's head with its small polys most likely looks suspicious to Lux's importer.
Full thread here: http://www.luxrender.net/forum/viewtopic.php?f=27&t=4359


bagginsbill ( ) posted Wed, 18 August 2010 at 6:26 PM · edited Wed, 18 August 2010 at 6:29 PM

I'm ready to have some people test the GUI.

HOLD IT! It isn't plugged into anything. So don't get too excited.

I just need some people to test that it runs correctly on different platforms.

Also, developers can begin to play around with editing the bbml to learn it.

https://sites.google.com/site/bagginsbill/free-stuff/luxrender-exporter

I have removed the upload I had there before - that was my first material exporter and adp and odf have both re-packaged it.

This is just the GUI, standalone, for compatibility testing. Particularly, I want somebody with a Mac to tell me if it does file I/O correctly and saves it's preference file and reads it back correctly.

And displays correctly.

=======
This is a test build of the LuxPose GUI. It is an AIR application.

This is version 0.1.2.

**** DO THIS FIRST
If you don't already have the Adobe AIR runtime installed on your computer, go get it.


Copy the LuxPose folder anywhere you like. If you've been testing the Python exporter scripts, you could put this in that folder, but it really doesn't matter.

Copy the LuxPose.air file to your desktop or whatever and double click it. This file is the application installer. It isn't the application. Once installed, you can delete the LuxPose.air file.

It's not digitally "signed" so the Publisher is unknown - if you got it from anywhere but my web site, don't trust it.

THIS IS NOT TO BE DISTRIBUTED BY ANYBODY ELSE UNTIL I LEARN TO SIGN THIS.

I don't know how to write custom installers for AIR yet.

So the first time you run it, it will ask you to find its uiCommand.bbml file.

This is going to be wherever you put it, inside the Luxpose/data folder.

 


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bagginsbill ( ) posted Wed, 18 August 2010 at 6:28 PM

Adobe AIR is here:

http://get.adobe.com/air/


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rty ( ) posted Wed, 18 August 2010 at 6:51 PM

The application didn't install. Error #0...

(WinXP, trying to install to I:TempLuxPoseUI)

Why does that needs to be "installed" anyway (just curious)?


Khai-J-Bach ( ) posted Wed, 18 August 2010 at 6:53 PM

Running on Windows 7 Home 64bit, no issues here. got the GUI and all the buttons seem to work fine.



bagginsbill ( ) posted Wed, 18 August 2010 at 7:11 PM

Quote -
Why does that needs to be "installed" anyway (just curious)?

I don't know why it needs to be installed. That's just the way AIR works.

What do you mean by Error #0... ? 

The installer is created by Adobe software and I don't know any reason why it would not install. Can you tell the steps you did and what you saw? 

Is the I: drive a removeable drive? Perhaps AIR apps won't install in something like that.

What is your I: drive?


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bagginsbill ( ) posted Wed, 18 August 2010 at 7:12 PM

Quote - Running on Windows 7 Home 64bit, no issues here. got the GUI and all the buttons seem to work fine.

Yay. Thanks.


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Vestmann ( ) posted Wed, 18 August 2010 at 7:17 PM

 Windows Vista Pro 64bit.  No problems here.




 Vestmann's Gallery


bagginsbill ( ) posted Wed, 18 August 2010 at 7:18 PM

Googling Error #0 is not producing a clear answer.

Some people have problems because they are running as a restricted user with UAC enabled. But that's not XP.

Some people have problems on Mac with self-signed air apps. (I myself signed it, so it is self-signed.) But that's on Mac.

One guy said that unchecking the option to install a shortcut on the desktop made it work.


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bagginsbill ( ) posted Wed, 18 August 2010 at 7:19 PM

Found this from a guy who was getting the same error on XP, while installing an AIR app called Twhirl.

Quote -
Actually, I fixed this on my PC. I have WinXP SP3, and I run w/ reduced privileges. Even though i used "Run As Admin" to install Adobe Air, there wasn't a way to install Twhirl as an Admin -- I had to log out from my User account, log in w/ my Admin account, install Twhirl, then log out as an Admin, log back in as a User - and it all works.

The error message is cryptic. It might be nice to have some suggestions on how to fix this yourself.


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kawecki ( ) posted Wed, 18 August 2010 at 7:20 PM

Quote - For the thousandth fucking time - if you don't want to use LuxRender, kawecki, then don't use it.

Your education is amazing!

Stupidity also evolves!


bagginsbill ( ) posted Wed, 18 August 2010 at 7:20 PM

Quote -  Windows Vista Pro 64bit.  No problems here.

Thanks V.


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AprilYSH ( ) posted Wed, 18 August 2010 at 7:29 PM

oh my! :)  I was very interested in the DS bridge but look at this Poser one go!! woo!
will definitely try it as soon as I can, thanks you guys :)
must catch up reading the thread first... heh

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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


rty ( ) posted Wed, 18 August 2010 at 7:39 PM

Quote - What do you mean by Error #0... ?

:-D Don't know - You are the AIR programmer here!... :-D

Anyway, I found what the problem was.
Not only AIR wants an installation, but it even requires an administrator account to be installed, like it would register libraries or install services... Thank god they don't require the pope to install it, so I managed to install it all right. Everything runs fine.

Since I'm sure I'm not the only person working in a non-privileged account, and you can't sudo AIR stuff (it's not recognized as executable by Windows, so no "run as" option), I'd suggest adding to your installation instructions that people need to be logged as administrators.

Quote - Is the I: drive a removeable drive?

No, it's a local hard disk.

Another question, once it's installed and has found its uiCommand.bbml, can one delete the initial installation folder ("LuxPoseUI_0.1.2"), or does it still requires the stuff in there?


bagginsbill ( ) posted Wed, 18 August 2010 at 7:48 PM

You mean the original zip file? Yes, assuming you copied out the contents and don't need to be able to recover.


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rty ( ) posted Wed, 18 August 2010 at 7:51 PM · edited Wed, 18 August 2010 at 7:59 PM

Quote - You mean the original zip file? Yes, assuming you copied out the contents and don't need to be able to recover.

No, the unzipped one, the one I launched the LuxPose.air installer from.

Edited to clarify:

I now have two folders; The unzipped:
LuxPoseUI_0.1.2LuxPose.air
LuxPoseUI_0.1.2readme.txt
LuxPoseUI_0.1.2LuxPose   (dir)

And the one the installation created:
LuxPoseUILuxPoseLuxPose.exe
LuxPoseUILuxPoseLuxPose.swf
LuxPoseUILuxPosemimetype
LuxPoseUILuxPoseMETA-INF   (dir)


bagginsbill ( ) posted Wed, 18 August 2010 at 8:10 PM

You need the LuxPose folder from the zip file. That has all the scripts and data that the program uses.

The installation creates the exe, swf, mimetype, and META-INF files and folders from the LuxPose.air file. That is the actual program, unpacked and assembled for running in Windows.

Which explains why it has to be "installed". I don't produce a windows app. I produce an AIR app, and the AIR installer creates a Windows version of it because you're on Windows. On a Mac, it would not create a LuxPose.exe file. It would create a Mac executable instead.

Interestingly...

I found out that after I copy out the resulting program EXE and related files and folders, and uninstall the whole app, I can still run it. Once it has been turned into a Windows app, it doesn't require any registration.

If, however, I was making the kind of application that is associated with a particular file type (allowing you to double-click such files), then uninstalling it would break that association. But this is not that type of app.


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rty ( ) posted Wed, 18 August 2010 at 8:47 PM

Quote - You need the LuxPose folder from the zip file. That has all the scripts and data that the program uses.

I see. You need to specify this too, else users will find themselves in the situation I am right now: They are on different drives... (Not a problem, since it has done it's job and can be removed now, but it would matter for the final, working one)

Quote - I found out that after I copy out the resulting program EXE and related files and folders, and uninstall the whole app, I can still run it.

  • Which tends to show the rest is just bloat, you could also distribute the .exe with a little .reg script to register filetypes.. . :-D

BTW, to get back to topic, I tried to export some big scenes, with lots of geometry and textures, and it works just fine...
It feels ready for prime time, once the GUI is added (and also/specially the lights GUI, which is missing from the little GUI test). I've tried both 1-6 and 1-7, since I've both installed.


rty ( ) posted Wed, 18 August 2010 at 8:55 PM

BTW, there really would be need to have it preserve somehow split vertices and Poser smoothing settings.
I'm doing some pure architecture shots right now, and there is some rogue shading due to smoothing misinterpretation (the original mesh is Stonemason's, I tend to think it doesn't have any problems...).


Khai-J-Bach ( ) posted Wed, 18 August 2010 at 8:57 PM

ODF is working on that Code atm.



odf ( ) posted Wed, 18 August 2010 at 8:58 PM

Quote -

Quote - I found out that after I copy out the resulting program EXE and related files and folders, and uninstall the whole app, I can still run it.

  • Which tends to show the rest is just bloat, you could also distribute the .exe with a little .reg script to register filetypes.. . :-D

Yes, if you think that Windows is the only operating system that counts. If you've ever tried to deploy a non-trivial piece of software to multiple architectures, the ability to create a single installer that just works everywhere will look like manna from heaven to you.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Wed, 18 August 2010 at 9:11 PM · edited Wed, 18 August 2010 at 9:19 PM

Quote - It seems that this can only be handled by splitting the mesh along the sharp edges.

Actually, I have to correct myself here. Beveling might also work, possibly better.

-- I'm not mad at you, just Westphalian.


Kros2692 ( ) posted Wed, 18 August 2010 at 9:18 PM

Would anyone be so kind to take a look at my thread because I need a little bit of help from people with some kind of experiance or knowledge on working with unbiased renderers and Poser?
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2809128
It is not that big of a deal for people with experience because im a hair away of finally getting the render done but I have a small problem.
Any kind of help will be very much appreciated.


Jcleaver ( ) posted Wed, 18 August 2010 at 9:29 PM

I'll admit, since i do almost all architectural scenes, this worries me if per-object tweaking is needed to any great extent.  I'm not sure i want to have to edit all objects in Urban Sprawl 2, for example.  It would take longer to do that than what it would be worth. 

I feel positive there has to be a way since Poser models can be exported to other applications without too much trouble; at least from the end-users point of view.  If Lux was that limited, we wouldn't see it able to accept anything from Blender, etc.

Just my .01 worth.  (Have to save a penny here and there.)



rty ( ) posted Wed, 18 August 2010 at 9:36 PM

Quote - If you've ever tried to deploy a non-trivial piece of software to multiple architectures, the ability to create a single installer that just works everywhere will look like manna from heaven to you.

I have, professionally, and no, it didn't look like manna, more like we'll lose millions of $ because of "well, it should work, it does on our computers" type bugs (It was Java, BTW)...
But lets not get there. BTW I have huge respect for Python since I have seen what you can do with it (speaking here about a massively distributed cross-platform media content management application, and no, not the same situation as quoted above, that one worked fine, despite/because I was one of the two project leaders), but I still think simplicity is an advantage. The simpler something is, the less chances it will have problems (just compare today's cars with the old ones).
But as I said, let's not derail this thread, the noise level is already high enough. You won't convince me, and I won't convince you... :-D


rty ( ) posted Wed, 18 August 2010 at 9:42 PM

Quote - > Quote - It seems that this can only be handled by splitting the mesh along the sharp edges.

Actually, I have to correct myself here. Beveling might also work, possibly better.

If you mean the architecture-in-Lux problem, most Poser items with sharp edges are already split.
You just need to keep the splitting, and not welding what initially wasn't welded.
I think that would fix most if not all the problems. Now obviously, if beveling is easier, go for this, but I fear that it might create other problems.


rty ( ) posted Wed, 18 August 2010 at 9:48 PM

Quote - I'll admit, since i do almost all architectural scenes, this worries me if per-object tweaking is needed to any great extent.  I'm not sure i want to have to edit all objects in Urban Sprawl 2, for example.

No, that's unrealistic of course. There are ways, the problem is just to find the most reliable and most elegant way to do it. The solution I suggest is to take the information where it already exists: In the Poser file. Poser knows if it should smooth or not, and how much; And Poser is very sensible to unwanted shading due to unwanted smoothing: Meshes which show clean in C4D look like crap in Poser.


odf ( ) posted Wed, 18 August 2010 at 10:37 PM

Quote - but I still think simplicity is an advantage. The simpler something is, the less chances it will have problems

Preaching to the choir! :laugh:

Well, when I ported my big-ass Python 3d application to Java, all my deployment problems went away like magic. I just give people an executable jar, and they're happy. The only portability problems I've ever had were on Mac OS, and those didn't have anything to do with the installer.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Wed, 18 August 2010 at 10:44 PM

Darn, my long post about sharp edges disappeared. Where did it go?

-- I'm not mad at you, just Westphalian.


odf ( ) posted Wed, 18 August 2010 at 10:54 PM

Quote - I'll admit, since i do almost all architectural scenes, this worries me if per-object tweaking is needed to any great extent.  I'm not sure i want to have to edit all objects in Urban Sprawl 2, for example.  It would take longer to do that than what it would be worth.

I don't think it would be needed to a great extent. All I'm saying is that there may be corner cases (no pun intended) where some manual tweaking will be necessary for optimal results. I'm sure we'll find some good strategies that will work most of the time, though. For example, if you're rendering an urban scene with lots of architecture and other background objects, you could turn all smoothing (per-vertex normals as well as polygon subdivision) off by default and only activate it selectively for a few foreground figures and objects if you find that they have problems with their shading. Or you could let the exporter guess and make a correction or two if it guesses wrong.

-- I'm not mad at you, just Westphalian.


vholf ( ) posted Wed, 18 August 2010 at 11:39 PM

Tried the GUI, no issues at all.

Windows 7 Ultimate 64bits, UAC Enabled, AIR installed the app on it's default location, "C:Program Files (x86)".

BBML looks great, very simple yet quite flexible.


Grammer ( ) posted Wed, 18 August 2010 at 11:43 PM

 On Mac OS X 10.6 I get :

Thank you.

 

Selected file is /Users/myuser/Desktop/LuxPoseUI_0.1.2/data/uiCommands.bbml

Loading will begin in 5 seconds.

Loading will begin in 4 seconds.

Loading will begin in 3 seconds.

Loading will begin in 2 seconds.

Loading will begin in 1 second.

--------- FATAL ERROR -------------

File not found: Main.bbml

no matter where I install it

 


bagginsbill ( ) posted Wed, 18 August 2010 at 11:58 PM · edited Thu, 19 August 2010 at 12:00 AM

Grammer,

I was afraid something like that would happen. Grrrr. These file management functions are supposed to be totally portable. I hate when they don't work. I'm calling a function to resolve paths and it should accept them in any format. But I was tired and not thinking about different OS path separators.

uiCommands.bbml contains this:

metadata=metadata.bbml
metadata=poserValues.bbml
data=dataIn.bbml
dataout=dataOut.bbml
uizip=?..uiLuxPoseBBML.zip
ui=Main.bbml

The uizip line says to look there for a file LuxPoseBBML.zip up one folder and down into the ui folder. The question mark says it's OK if the zip file is not there, but still from now on look for files in that folder (..ui).

Obviously backslash doesn't work portably, and I should have thought of that.

Try changing that line to use forward slashes.

uizip=?../ui/LuxPoseBBML.zip

Note: I did not distribute the UI files as a zip, but I can. If/when we have a ton of those bbml files for the UI, I thought that allowing them to be all zipped up would be a good idea. For now, that line is just switching folders.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Grammer ( ) posted Thu, 19 August 2010 at 12:05 AM

 That did it  - its running now


Grammer ( ) posted Thu, 19 August 2010 at 12:12 AM

 When I click on OK in the exporter - nothing happens - and the program window closes - both poser and LUX are open


odf ( ) posted Thu, 19 August 2010 at 12:22 AM · edited Thu, 19 August 2010 at 12:23 AM

Quote -  When I click on OK in the exporter - nothing happens - and the program window closes - both poser and LUX are open

Let me quote bagginsbill (from one page back):

Quote - HOLD IT! It isn't plugged into anything. So don't get too excited.

Translation: it's not supposed to do anything (yet). 😉

-- I'm not mad at you, just Westphalian.


Grammer ( ) posted Thu, 19 August 2010 at 12:35 AM

 Ok  :-)


bagginsbill ( ) posted Thu, 19 August 2010 at 1:05 AM

It does do something. It writes your selections into a new file. grin


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bagginsbill ( ) posted Thu, 19 August 2010 at 1:07 AM · edited Thu, 19 August 2010 at 1:10 AM

For slightly more fun (very slightly more), open the Main.bbml file.

See where it says:

#uncomment the next object to show some debugging info
#HBox backgroundColor=#d0d0f0 padding=2 verticalAlign=middle

Remove the comment character # from the second line, save it, and run the UI again.

#uncomment the next object to show some debugging info
HBox backgroundColor=#d0d0f0 padding=2 verticalAlign=middle

Once it is open, click the "Show Data" button.

In the bottom you'll see the output data file contents generated and displayed in real time as you mess with the buttons and sliders.


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Grammer ( ) posted Thu, 19 August 2010 at 1:19 AM

 Ok - tried it  - nice - if you need somebody to test on OS X tell me - I have to go to work now and write some Python 


DisneyFan ( ) posted Thu, 19 August 2010 at 1:35 AM · edited Thu, 19 August 2010 at 1:48 AM

I'm on WinXP, an administrator, installing to an external drive (unchecked the desktop shortcut option, whether that really does make a difference, I'm skeptical). It ran fine, and wrote a prefs file in the Application Data stuff on the C drive, as it should. It contains:

LuxPose preferences

defaultCommandFile=H:StuffluxposetestLuxPosedatauiCommands.bbml

 Points back to where it should. 😄
 
Edit: It did not, however, save the changes I had made to the initial settings, if it should.

More Edit: It did save the new settings in dataOut.bbml, but the GUI isn't reflecting that.  Does it revert to standard every time it's run?

Even more edit: Duh, that's why it didn't change dataIn.bbml.  Don't mind me...

----------------------------------------------

currently using Poser Pro 2014, Win 10


Flenser ( ) posted Thu, 19 August 2010 at 1:54 AM

 Thanks BB, I just tried it on my Mac OS X system and it works perfectly.

Can't wait till all this comes together. Which shouldn't be too long seeing how fast progression has been thus far. :)

Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 - Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD 4670 - 256 MB


Lucifer_The_Dark ( ) posted Thu, 19 August 2010 at 2:53 AM · edited Thu, 19 August 2010 at 3:06 AM

I just tried installing the gui with Wine in Linux & Air claims the installer file is damaged, no useful details about how it's damaged just that it's damaged.

I'll be back shortly with a report on whether it installs in XP or not. gotta reboot into Windows first.

edit> You can add Windows XP Pro 64bit to the list as working, nothing wrong with the installer this time. I didn't download another copy either, I used the same one downloaded through Linux.

ps. It's very Daz Studio looking at the moment, Hopefully a Poser-ish skin will be included?

Windows 7 64Bit
Poser Pro 2010 SR1


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