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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: The LuxPose Project - Alpha Stage


bagginsbill ( ) posted Tue, 31 August 2010 at 6:04 PM · edited Tue, 31 August 2010 at 6:05 PM

Content Advisory! This message contains nudity

file_458517.jpg

Juuust slightly different Highlight_Size=.25, same Specular_Value=.5.

I like this and I like the numbers - easy to remember.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


LaurieA ( ) posted Tue, 31 August 2010 at 6:08 PM

I like this last one the best.

Laurie



raven ( ) posted Tue, 31 August 2010 at 6:16 PM

I agree with Laurie, the last one looks the better to me too.



ksanderson ( ) posted Tue, 31 August 2010 at 6:45 PM

Good work on the skin, BB!!

Kevin


ksanderson ( ) posted Tue, 31 August 2010 at 6:52 PM

Jumping ahead to this part of the thread with a response to earlier posts... Laurie and all, they keep attributing most fireflies in the Reality thread over at DAZ to specular and glossy being too high. Bring those down and most go away, though some are still having problems. You can also use the dust and scratches filter with the threshold set to around 25 or so in Photoshop CS4 to get rid of them in a final render. You keep your detail but lose the fireflies if they aren't too big.

Kevin


bagginsbill ( ) posted Tue, 31 August 2010 at 7:29 PM

Well I chose a very different approach to diffuse and specular values. I have them very low. When you put in

I'm doing a render now where I have 3 lights, each in its own group so I can manipulate the ratios and colors.

Only one of the lights has a firefly in it. The others are clean at 920+ samples.

The exported specular values are from LuxPose are in the range of .1 or less even if you used .5 to 1 in the Poser shader. The diffuse is .7 when you type in 1 in poser.

I just realized that I've been testing settings with modified multipliers. So the numbers I'm using won't come out the same for you guys until I release this updated mat converter.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 31 August 2010 at 7:30 PM · edited Tue, 31 August 2010 at 7:32 PM

Content Advisory! This message contains nudity

file_458521.jpg

Another test.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 31 August 2010 at 7:32 PM · edited Tue, 31 August 2010 at 7:32 PM

Content Advisory! This message contains nudity

file_458522.jpg

Lighting variation.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 31 August 2010 at 7:33 PM · edited Tue, 31 August 2010 at 7:33 PM

Content Advisory! This message contains nudity

file_458523.jpg

Same render again, different lights ratios.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 31 August 2010 at 7:37 PM · edited Tue, 31 August 2010 at 7:37 PM

Content Advisory! This message contains nudity

file_458524.jpg

One more.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Dead_Reckoning ( ) posted Tue, 31 August 2010 at 9:09 PM

file_458527.jpg

I took a ball and cut the bottom out of it, about 4 rings worth. Put a single Point Light in it

Exported from Poser 8

LuxRender of P8 Creech

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


Flenser ( ) posted Tue, 31 August 2010 at 11:13 PM

Wanted to share with you guys that my Beauty vs Beast has been selected as a Staff Pick by the Poser team. :D

As it was rendered with Luxrender and exported from Poser using LuxPose, I just want to say, score one for the LuxPose team!

Thank you BagginsBill, ADP01, ODF and other contributors for making this software possible for us regular users. :)

http://www.renderosity.com/mod/gallery/index.php?image_id=2101465&user_id=627255&np&np

Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 - Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD 4670 - 256 MB


jartz ( ) posted Wed, 01 September 2010 at 12:10 AM · edited Wed, 01 September 2010 at 12:11 AM

So, in theory, it would probably take a good computer  w/ 64 bit to take advantage of timing with this?  Just asking.

BTW, excuse my ignorance, great renders you made BB and Flenser.

____________________________________________________________________________________________________________________________

Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x


Flenser ( ) posted Wed, 01 September 2010 at 3:10 AM

Jartz,

As long as your scene is not getting too crazy with glass and reflections render times to reach a good state should be comparable with a high quality Poser render.
A big plus of Luxrender is that within 10 minutes you'll have a view of your final image that will tell you if it is going to look good.

Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 - Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD 4670 - 256 MB


ice-boy ( ) posted Wed, 01 September 2010 at 4:10 AM

like Fleser said. in Luxrender you have different render settings.

if you choose the bucket options you need to whait almost the whole render to see the results. if you choose other render settings you can watch the whole render at low quality. this is fatastic to see the shaders and the lighting. you can change it very fast.

so you have an option to find your perfect light set up without making 20 test renders.


Lucifer_The_Dark ( ) posted Wed, 01 September 2010 at 4:18 AM

Quote - One more.

The skin of the body & limbs looks ok in this one but the face looks slightly off, more like a mask than skin.

Windows 7 64Bit
Poser Pro 2010 SR1


bagginsbill ( ) posted Wed, 01 September 2010 at 7:49 AM · edited Wed, 01 September 2010 at 7:50 AM

Content Advisory! This message contains nudity

file_458550.jpg

This isn't all that great, but not bad. I set it for a large render and let it run overnight. 10 hours, 2500 samples per pixel. Click for full size.

I messed up the eyes.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Snarlygribbly ( ) posted Wed, 01 September 2010 at 8:32 AM

Well I think it's great.

Even if this is as good as it ever got, this would work for me and make LuxPose an essential tool.

Free stuff @ https://poser.cobrablade.net/


LuckDragon ( ) posted Wed, 01 September 2010 at 10:07 AM

just wanted to say "hi" and apologize for being "AWOL" for the past few days.. my son turned 1 this past friday and we went out of town.. and my wife has a fit if I use my laptop while we're "on vacation" unless a client has an emergency :P

so, I'm back, and I'll gladly work on the website design and forum layout if you want :)


adp001 ( ) posted Wed, 01 September 2010 at 10:58 AM

Updated to 1-14b 




pokeydots ( ) posted Wed, 01 September 2010 at 11:10 AM

Downloaded latest exporter 1-14b and get this error
File "C:Program Files (x86)Smith MicroPoser 8RuntimePythonposerScriptsworkersPoserLuxExporter_workers.py", line 429, in write
    print "NORMALS",params.compute_normals
NameError: global name 'params' is not defined

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Lucifer_The_Dark ( ) posted Wed, 01 September 2010 at 11:13 AM

Anything new in this version?

Windows 7 64Bit
Poser Pro 2010 SR1


ice-boy ( ) posted Wed, 01 September 2010 at 11:50 AM

Quote - This isn't all that great, but not bad. I set it for a large render and let it run overnight. 10 hours, 2500 samples per pixel. Click for full size.

I messed up the eyes.

i think it would be better if you would use M4 or Apollo. because this is one ugly model. her body makes no sense and the texture is bad IMO.


Lucifer_The_Dark ( ) posted Wed, 01 September 2010 at 11:51 AM

Ok I had to ask didn't I? I'm getting the same error, reverted back to an older version for now. Remind me to test newer version before I delete older ones. :tt2:

Windows 7 64Bit
Poser Pro 2010 SR1


LaurieA ( ) posted Wed, 01 September 2010 at 11:55 AM

Testing is the point...lmao ;o).

Laurie



LuckDragon ( ) posted Wed, 01 September 2010 at 12:10 PM

I don't know.. my problem with bb's render is the hair.. the bangs look like you opened photoshop and painted a blob on her forehead..  otherwise, (especially texture wise) it looks sweet


Lucifer_The_Dark ( ) posted Wed, 01 September 2010 at 12:17 PM

Quote - Testing is the point...lmao ;o).

Laurie

Watch it, I might start to like you. ;)

Windows 7 64Bit
Poser Pro 2010 SR1


LaurieA ( ) posted Wed, 01 September 2010 at 12:26 PM

Quote - > Quote - Testing is the point...lmao ;o).

Laurie

Watch it, I might start to like you. ;)

I does my best ;o).

Laurie



adp001 ( ) posted Wed, 01 September 2010 at 1:15 PM

Grr. Forgotten to remove a test to check if normals are read from the GUI output. 

Remove line 429 or re-download (same version, but without the error)




LaurieA ( ) posted Wed, 01 September 2010 at 1:18 PM

Quote - Grr. Forgotten to remove a test to check if normals are read from the GUI output. 

Remove line 429 or re-download (same version, but without the error)

Keep your chin up adp...lol.

Laurie



pokeydots ( ) posted Wed, 01 September 2010 at 1:26 PM

adp, I redownloaded and I am still getting this error.

File "C:Program Files (x86)Smith MicroPoser 8RuntimePythonposerScriptsworkersPoserLuxExporter_workers.py", line 429, in write
    print "NORMALS",params.compute_normals
NameError: global name 'params' is not defined

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


adp001 ( ) posted Wed, 01 September 2010 at 2:13 PM

My server rejected to overwrite the zip and I overlooked the errormessage.  
Now he got it.




pokeydots ( ) posted Wed, 01 September 2010 at 2:22 PM

Thanks adp that fixed my error ;o)

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


LaurieA ( ) posted Wed, 01 September 2010 at 2:24 PM · edited Wed, 01 September 2010 at 2:26 PM

Content Advisory! This message contains nudity

file_458562.jpg

Ok, here is my favorite nekkid standin (yet again...sorry ;o)).

The particulars are on the image.

I have no idea why I'm getting that ring on the floor and there are still a few blank pixels, but overall, I'm satisfied with the skin. At least she's not shiny...lol.

This particular skin does have a bunch of burned in highlights, but I only have two and it's the lesser of two evils. The Daz texture is horrible ;o).

Laurie



Lucifer_The_Dark ( ) posted Wed, 01 September 2010 at 2:42 PM

At first drool I can only see 4 blank pixels, not bad for a pre-alpha "can't be done" eh? hehehehe

Windows 7 64Bit
Poser Pro 2010 SR1


LaurieA ( ) posted Wed, 01 September 2010 at 2:51 PM · edited Wed, 01 September 2010 at 2:54 PM

the other one suffers from firefies too since it's a problem with LuxRender and not with the exporters ;o). Nevertheless, sometimes it renders ok. I can fix those pixels in PS likety split ;o).

Edit: here's what I notice about skin and LuxRender. Skin needs to be adjusted for just about every type of lighting and type of tone mapping. It doesn't look the same in all light or with the different kinds of tonemapping with the same settings in Poser. Hoping that can be changed, but if it can't, I'm willing to fiddle with it. I fiddle enough in Firefly, why not LuxRender?...lmao.

Laurie



LaurieA ( ) posted Wed, 01 September 2010 at 2:58 PM

Crappers...I forgot the damn nudity flag on my image....I profusely apologize.

Laurie



ice-boy ( ) posted Wed, 01 September 2010 at 2:58 PM

of course teh skin will look different with different lighitng and different tone mapping settings.

isnt this normal?


LaurieA ( ) posted Wed, 01 September 2010 at 3:06 PM · edited Wed, 01 September 2010 at 3:07 PM

Quote - of course teh skin will look different with different lighitng and different tone mapping settings.

isnt this normal?

I just wanted to stress it in case some were thinking otherwise ice-boy. LuxRender is not a point and click solution. I don't care about click and render but some do.

I guess I should refrain from stating the apparently obvious from now on.

Laurie



Lucifer_The_Dark ( ) posted Wed, 01 September 2010 at 3:08 PM

Quote - Crappers...I forgot the damn nudity flag on my image....I profusely apologize.

Laurie

I volunteer the services of my knee so you can be put over it & spanked. ;)

Windows 7 64Bit
Poser Pro 2010 SR1


Lucifer_The_Dark ( ) posted Wed, 01 September 2010 at 3:10 PM

Quote - > Quote - of course teh skin will look different with different lighitng and different tone mapping settings.

isnt this normal?

I just wanted to stress it in case some were thinking otherwise ice-boy. LuxRender is not a point and click solution. I don't care about click and render but some do.

I guess I should refrain from stating the apparently obvious from now on.

Laurie

Well actually it's not obvious to everyone, you keep stating things like that for those who don't know it already. :D

Windows 7 64Bit
Poser Pro 2010 SR1


LuckDragon ( ) posted Wed, 01 September 2010 at 3:22 PM

agreed.. the only stupid question is the one you don't ask.. and the only stupid answer is the one you don't give.. so answer away.. :)


LaurieA ( ) posted Wed, 01 September 2010 at 3:34 PM

I just don't want anyone to get any ideas about what LuxRender does or doesn't do. Some people will be disappointed, that's for sure.

Laurie



ksanderson ( ) posted Wed, 01 September 2010 at 3:40 PM

Quote - the other one suffers from firefies too since it's a problem with LuxRender and not with the exporters ;o). Nevertheless, sometimes it renders ok. I can fix those pixels in PS likety split ;o).

Edit: here's what I notice about skin and LuxRender. Skin needs to be adjusted for just about every type of lighting and type of tone mapping. It doesn't look the same in all light or with the different kinds of tonemapping with the same settings in Poser. Hoping that can be changed, but if it can't, I'm willing to fiddle with it. I fiddle enough in Firefly, why not LuxRender?...lmao.

Laurie

Good job, Laurie!  I'm hoping it never looks like it does in Poser! ;)  Skin is looking so much better, especially what BB did a page or two earlier and your example here.


LaurieA ( ) posted Wed, 01 September 2010 at 3:48 PM

Quote - > Quote - the other one suffers from firefies too since it's a problem with LuxRender and not with the exporters ;o). Nevertheless, sometimes it renders ok. I can fix those pixels in PS likety split ;o).

Edit: here's what I notice about skin and LuxRender. Skin needs to be adjusted for just about every type of lighting and type of tone mapping. It doesn't look the same in all light or with the different kinds of tonemapping with the same settings in Poser. Hoping that can be changed, but if it can't, I'm willing to fiddle with it. I fiddle enough in Firefly, why not LuxRender?...lmao.

Laurie

Good job, Laurie!  I'm hoping it never looks like it does in Poser! ;)  Skin is looking so much better, especially what BB did a page or two earlier and your example here.

Thanks. I thought odf's looked pretty durn good too :o).

Laurie



Flenser ( ) posted Wed, 01 September 2010 at 3:55 PM · edited Wed, 01 September 2010 at 3:57 PM

Content Advisory! This message contains nudity

file_458565.jpg

3 sphere lights in this, had to turn the gain on the lights way down. Changed all skin materials from glossy to matte. Nudity flagged because of her suit's transparency. :)

Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 - Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD 4670 - 256 MB


ice-boy ( ) posted Wed, 01 September 2010 at 4:51 PM

Quote - I just don't want anyone to get any ideas about what LuxRender does or doesn't do. Some people will be disappointed, that's for sure.

Laurie

not if they will look at the gallery on the official site from Luxrender.

if 90% posts are about realism and if someone ask if he can render stylized renders then he needs a slap.

Poser's firefly render engine is good enough for stylized renders. for realism we will use Lux.


ksanderson ( ) posted Wed, 01 September 2010 at 7:56 PM

Oh, it will happen. It was always coming up for a few days over at DAZ when Reality came out. And there are still people who have not been able to comprehend the renderer difference and the longer render times for simulating real light without the usual cheats.


LuckDragon ( ) posted Wed, 01 September 2010 at 8:16 PM

one thing that I've found with lux as opposed to firefly or 3delight, is that your role as an artist changes..

with firefly and 3delight, you need to worry more about lighting and how to "fake" things..
with lux, you need to worry more about textures and how to not "overdo" them..


odf ( ) posted Wed, 01 September 2010 at 8:24 PM

Quote - I have no idea why I'm getting that ring on the floor

Is the floor one huge polygon or many small ones?

-- I'm not mad at you, just Westphalian.


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