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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 12:42 pm)
Poser also handles triangular meshes much better than quadrangular - even though it supports both.
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Quote - Poser also handles triangular meshes much better than quadrangular - even though it supports both.
It does ? I thought it was the other way round.
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Quote - > Quote - Poser also handles triangular meshes much better than quadrangular - even though it supports both.
It does ? I thought it was the other way round.
I don't believe this is the case either way.
Poser really doesn't like long thin polys of any shape. It can handle ngons, too. IIRC, Victoria 2 has several.
Quads are generally better from a size aspect, since they keep the vert count down. Triangles, however, have the advantage of always being planar.
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Quote - I don't believe this is the case either way.
Poser really doesn't like long thin polys of any shape. It can handle ngons, too. IIRC, Victoria 2 has several.
Actually it is the case, and poser does not like Ngons at all. Ngons may appear to work with some meshes, but can result in render problems, errors, or that dreaded pop-up window during rendering that says there was an error - and crashes the program(the internal Poser generated window, not a Windows error window). This is documented in much of the material and documentation included with Poser 7, Poser Pro, Poser 2010, and on Smith Micro's help pages. You are right, Poser also does not like long, thin Poly's
The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!
Poser doesn't like n-gons nearly as much as the two other apps do.
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Quote - > Quote - I don't believe this is the case either way.
Poser really doesn't like long thin polys of any shape. It can handle ngons, too. IIRC, Victoria 2 has several.
Actually it is the case, and poser does not like Ngons at all. Ngons may appear to work with some meshes, but can result in render problems, errors, or that dreaded pop-up window during rendering that says there was an error - and crashes the program(the internal Poser generated window, not a Windows error window). This is documented in much of the material and documentation included with Poser 7, Poser Pro, Poser 2010, and on Smith Micro's help pages. You are right, Poser also does not like long, thin Poly's
funny. I render N-gons almost constantly while testing architectural models I'm refining... and never once seen the crash your describing. infact in several models I've left Ngon's in non important area's - backing areas etc and no crashes reported. ever.
and thats with poser 5,6,7 and Pro....
Quote -
funny. I render N-gons almost constantly while testing architectural models I'm refining... and never once seen the crash your describing. infact in several models I've left Ngon's in non important area's - backing areas etc and no crashes reported. ever.and thats with poser 5,6,7 and Pro....
Count yourself lucky then. I've not only seen the crash repeatedly and tracked the culprit to Ngons, but seen render errors with Ngons. I have used Poser 4, Pro Pack, 6, 7, and Pro. Since it is documented, it's really not something that should be taken lightly or argued.
The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!
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