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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 9:14 am)



Subject: Does Poser8 work with 64Bit?


saibabameuk ( ) posted Tue, 07 September 2010 at 5:07 AM · edited Thu, 14 November 2024 at 10:01 AM

 Cannot find the answer , I have loaded poser2010
I can change my Mac Book Pro to run with 64 Bit will that affect my Poser 8 settings ?
Will it disrupt Poser 8 in any way.
I would appreciate some help on this topic before changing settings.
Thank's Guys


ShaaraMuse3D ( ) posted Tue, 07 September 2010 at 5:13 AM

 I'm using a laptop with Windows7 64 bit and it works fine.


saibabameuk ( ) posted Tue, 07 September 2010 at 5:27 AM

 Well here goes then Grappo
Thank You
" Whats the song: Anything your windows can do my mac can do better! Well, I hope it can :0)!"


ShaaraMuse3D ( ) posted Tue, 07 September 2010 at 5:35 AM

No problem!

And there has been other threads on this subject as well. :)  


Haarspalter ( ) posted Tue, 07 September 2010 at 5:48 AM · edited Tue, 07 September 2010 at 5:48 AM

Its work as a 32-bit-application.


saibabameuk ( ) posted Tue, 07 September 2010 at 8:32 AM

It seem's to work at present , with mac book pro / on start up you can hold down the 6 4 keys and the mac book pro I am using kicks from 32 into 64 and ZOOM's away at Poser8.
I tried looking for the other threads but had no joy:(


ssgbryan ( ) posted Tue, 07 September 2010 at 11:44 AM

The mac version isn't 64 bit yet. 

It won't matter whether you start with the 64-bit kernal or the 32-bit kernal, the only part of Poser Pro 2010 & (Poser 8) that is 64-bit is the renderer.  (look at the activity monitor while rendering).

From what I have been able to gleen, most of Poser is still using the Carbon libraries. 

Start Rant:

On the one hand, Apple has been telling developers for about a decade that Carbon was a temporary bridge from OS9 to OSX and developers should not get to attached to it.

On the other hand, Apple kept development of the Carbon 64 libraries until they suddenly announced at the '07 Developers conference that all development for Carbon 64 was stopped.  No one was moving from the Carbon libraries to the Cocoa libraries (Adobe w/Photoshop etc, Microsoft w/ MS Office, etc) to take advantage of the underpinnings of OSX, so Idiot Boy (Jobs) whacked Carbon 64 with no warning.

On the third hand, the Cocoa libraries, from what I understand, haven't been exactly up to snuff until recently.  Apple is fairly notorious for not listening to the customer and it tends to cause problems with development of things for OSX that Idiot Boy isn't interested in.  See:  Video Cards, Gaming, Power users, etc.  The list can go on forever.

On the fourth hand, the Apple developer site is a flipping wreck.  There is a lot of code and knowledge on it, but finding it is next to impossible.  I am convinced that the search engine was built by monkeys hopped up on meth.  Finding anything on the site is simply luck of the draw.

End Rant.

Final analysis:
We are stuck at 2GB per process for Poser at the moment.  Hopefully, this will be fixed in Poser 9 & Poser 2012. 

I would like to have more than 3 V4s in a scene without bringing my MacPro (1,1) to a screaching halt.

 



Khai-J-Bach ( ) posted Tue, 07 September 2010 at 11:54 AM

you is seriously deformed....



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