Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
OBJ format doesn't keep bone/rigging/pose information from most programs exported from. I believe DAZ|Studio uses its own rigging compared to Poser's rigging standard. The Collada format is supposed to remedy this between apps.
www.youtube.com/user/ShawnDriscollCG
Quote - I have a number of on screen video tutorials explaining the process which may help you.
http://www.philc.net
Use the left had side menu.
Select Tutorials > Rigging.Hope that helps.
THANK YOU SO MUCH!
I knew there was a way but I just couldnt wrap my head around it. I have to do is practice and make sure that I get it right every single time.
Question: once you name the bones, matching the names of the body parts, will Poser merge them together when you go back to pose mode?
Yes, providing that the internal bone name exactly matches the group name Poser will do its thing automatically. Proximity of bone to mesh does not matter. Unless you use the auto group option, but that rarely works well so best to avoid it.
Poser uses an internal/external naming system. The rigging looks at the internal name, the user sees the external name in the GUI and drop down menus. In this way, for example, the collar can be externally referenced as "Right Collar" or even "Col Droite" if French, without affecting the rigging or grouping which will remain as "rCollar".
heres a screen shot of the parts and how the chest and arms are together
EDIT 1: I believe I know what I have to do. I have to group and ungroup sections of the mesh in Poser and then rename them so the bones can match up.
Quote - I believe DAZ|Studio uses its own rigging compared to Poser's rigging standard. The Collada format is supposed to remedy this between apps.
Nope Studio uses the same rigging system as Poser, so if you rig for poser you can import the resulting cr2 into studio no problem. and collada format is not really poser rigging friendly.
So a DAZ|Studio rigged figure can be imported into Poser and posed as if the figure was rigged in Poser?
www.youtube.com/user/ShawnDriscollCG
We do cover most of this stuff in our tutorial section:
http://poser.smithmicro.com/tutorials.html
The Nathan tutorial is actually pretty detailed:
http://poser.smithmicro.com/tutorials/Characters_model_import.html
http://poser.smithmicro.com/tutorials/Characters_grouping.html
http://poser.smithmicro.com/tutorials/Characters_rigging.html
http://poser.smithmicro.com/tutorials/Characters_morphing.html
The tutorial says it's for Poser Pro but Poser 8 does pretty much everything character setup-wise that Poser Pro did.
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Hey every1!
Ok this is my question;
I am trying to use poser as my animation program (along with Daz) however I am having issues of trying to pose an .obj model in poser. When I import the .obj, it imports as one mesh and none of parts are movable.
Any suggestions of what else I need to do or add to make em pose-able. I have enclosed an image.
I even try to put in bones before in 3ds to see if that would help things but it didnt.
So what should I do now?
thanks for any suggestions guys!
EDIT 1: also what would be the best way to import the poser file into DAZ and make sure that I can use DAZ with the Poser model as well perfectly.