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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Poser 8: TomHR's newbie question no. 1


TomHR ( ) posted Tue, 07 September 2010 at 9:20 PM · edited Fri, 22 November 2024 at 4:48 PM

file_458829.jpg

What am I doing wrong?
  1. Default/New screen
  2. Delete figure (Andy)
  3. Load Poser 8 library figure > Alyson
  4. Load Poser 8 library prop > Trousers (Alyson's)
  5. Conform to Figure > Alyson
  6. Load Poser 8 library prop > Top (Alyson's)
  7. Conform to Figure > Alyson
  8. Load Poser 8 library prop > Jacket (Alyson's)
  9. Conform to Figure > Alyson

The result is pokethroughs.

If I didn't do anything wrong, how do I fix this?


Kalypso ( ) posted Tue, 07 September 2010 at 9:44 PM
Site Admin

In the Jacket's Body Channel under Full Body I set Pearfigure at 0.400 and in the Lower Torso section I set both TorsoThickness and WaistWidth at 1.000.  
Usually when clothes have morphs you can tweak them for pokethrough.  In the event that they don't you'll have to use Magnets or I sometimes use the Morph Tool and just push in the offending polygons or pull, generally whatever works is the rule :)


Plutom ( ) posted Tue, 07 September 2010 at 9:47 PM · edited Tue, 07 September 2010 at 9:50 PM

You didn't go far enough, the jacket is parts to it.  click on the hip part and you have several morph adjustments including bend etc.  Work those and that should do it. When you set the pose you want, you will need to click on the jacket arm and bend it etc.  That jacket is set up like the Alyson figure with body, hip, etc children.  Jan


TomHR ( ) posted Tue, 07 September 2010 at 10:42 PM

Kalypso, your suggestions worked. Thanks.

Why did the trousers and the top lay correctly after "Conform to Alyson," but the jacket didn't?

I can't figure out how to attach a magnet to the Jacket; it seems I can only attach a magnet to Alyson's body parts.

As far as explaining how to use a magnet on the jacket, you're going to have to spoon-feed me; I've had the program less than a week.


TomHR ( ) posted Tue, 07 September 2010 at 10:51 PM

By the way, how can I slow the orbital speed of the flyaround camera?


Kalypso ( ) posted Tue, 07 September 2010 at 11:44 PM
Site Admin

Great, I'm glad you got it to work :)

The trousers and shirt lay on top because you only had the figure underneath.  The jacket has the shirt to account for but was modelled to fit Alyson not Alyson and a shirt, hence the need to expand it a bit.   Many clothing creators include 'fit' morphs when they sell sets like these but sometimes the bodyshaping morphs do the trick as well.  

Conforming clothes don't have collision detection, that's only for dynamic clothes that would take into account any other mesh they come in contact with.

You might find these tutorials on Poser magnets useful, I'm sure there are many others out there but for now here are some basics:
http://www.daz3d.com/i/tutorial/tutorial?id=2283&_m=d
http://www.daz3d.com/i/tutorial/tutorial?id=2308&_m=d
http://my.smithmicro.com/tutorials/1113.html
http://joannastar.deviantart.com/art/Poser-Magnets-Tutorial-93711554  (you might need to register here - it's free to do so)
http://www.sharecg.com/v/18967/Text-Entry-Tutorial/Poser-Magnet-Tutorial (needs an account as well but worth it for all the great freebies)

And since you've only had Poser for a week you might find Acadia's links to various tutorials helpful.
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2934827


YngPhoenix ( ) posted Wed, 08 September 2010 at 1:36 AM

I've found that with some outer clothing( coats, jackets, vests or sweaters) you can get better results by conforming them to the top, t-shirt, shirt or blouse.


RobynsVeil ( ) posted Wed, 08 September 2010 at 1:41 AM

Not sure about this particular item, but a fair few clothing items have a pretty decent readme that explains how to get clothing to play nicely with each other. In particular, LadyLittleFox's clothing has very detailed instruction since some items really aren't meant to be worn with others.

Wow, Kalypso, you've given some great links, there - I hadn't seen some of them before. Thank you!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


saibabameuk ( ) posted Wed, 08 September 2010 at 2:50 AM

 Tom HR
Keep asking the questions .
You can never get enough information from the Rederosity guys and girls .
There is also DR Geep who has great tutorials in PDF form which I find very useful.


TomHR ( ) posted Wed, 08 September 2010 at 12:10 PM

What's the link? I found what I thought was Dr. Geep's website, but his info only goes up through Poser 6.


saibabameuk ( ) posted Wed, 08 September 2010 at 4:35 PM

Quote - What's the link? I found what I thought was Dr. Geep's website, but his info only goes up through Poser 6.

 

Please!

http://www.drgeep.com/NPU/Directories/dir08.htm

Enjoy


aRtBee ( ) posted Thu, 09 September 2010 at 9:37 AM

 hi TomHR,

when you loose the top you'll find that the jacket conforms well to Alyson, as you requested.
But as Kalypso mentioned, you want the jacket to follow the top, not Alysson. So that's step one indeed.

Second, the jacket was made for Alysson and not the top, so differences may occur. As a result, you might need additional work, like setting dials or using magnets. This is like fitting Alyssons clothes to Vicky or the WackyWorld Rhino or whatever. Same story. So, first conform to the top, then use dials / magnets.

Third, when you get the feeling things grow out of hand, Poser has PhilC's great Wardrobe Wizard build in. 

All the best.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


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