Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)
In a word: Yes.
If you're really interested in how to, um, correct most vendors' attempts to create an effective node set-up, then there are a few things you can do:
EDIT: Please don't disregard my reply, though! I typed it up and pressed "Post" and everything!
Adding to Johnpf's fine note: if you happen to see disparity between what's written in the Poser manual in the material room section and what Bagginsbill has to say on the subject, distrust the manual and stick with Bagginsbill.
A lot of the erroneous shaders that you will find in the marketplace come from trusting developers following the manual.
Another thing that the recent efforts to export materials and Poser objects to LuxRender has revealed: a lot of what we do in terms of trying to achieve "realism" or physical accuracy or whatever you want to call making-an-object-look-like-what-it-is-supposed-to-represent is a kludge... an artifice. A cheat. A workaround. So, shaders developed for Poser/Firefly don't really work too well for other renderers.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Just to add, many earlier content were created in previous Poser version which exhibit inherent built-in problems of their own. These were correction factors because there were simply no other way to get around the issues. One of the most common, active ambient channels for human skin. Turn off all the lights and you have a model glowing in the dark. And why was this done, to offset the lack of understanding about gamma correction and how it applies to linear rendering.
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A few weeks ago, there was a discussion about shaders, textures, and reliability on vendors to use them properly. Suffice it to say, the thread has since made me wary of buying user-created content from this site or anywhere else. In fact, I've had first-hand experience with just how poorly done they can be, as explained by another artist while working with a dress I once bought. Unfortunately, I'm still very new to learning how materials and shaders work, and don't yet know enough to identify or fix such problems.
Is resolving those issues just a matter of learning how to use the material room and understanding how shaders and textures work?