Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Sep 29 9:32 am)
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You can do your Half Angle to a more righ value, this way the borders of the light spot will be a little large and you will need to move it more out...
But in truth theres no real trick to do this...maybe mark know something. This is a feature request in Daz3D bugtrack for a long time now.
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Attached Link: Mini-sub in action - Youtube
Here's my little sub in a short animation. It sorta shows the lights moving and the arm is reaching. Pretty quick to render so I may do a longer one.Now another question...
In Carrara animation, I can set a starting keyframe at frame 1 and say another at frame 144 and I want the propeller to rotate say once every 12 frames. Do I have to set a keyframe every 12 frames frames and rotate 360 degrees, or can I just tell it to rotate 12 times? I can't set a rotation of more than 360 degrees it seems
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Phillip Drawbridge
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Once again you're my hero. I know very little about the modifiers and really should. A while ago I was trying to create a Babylon 5 type space station and actually used the modifier to warp a mountain into a tube shape.
I really should read the manual on this thing.
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Phillip Drawbridge
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OK, I gotta go to my real job now. :-( but that is doing something weird. I set it to rotate 2 times per second for 7 seconds and it rotates maybe 60 degrees one way, then back the other way and repeats. Probably something silly. i'll play when I get back.
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Phillip Drawbridge
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Real jobs, they always get in the way of what's important!
This can be an optical illusion based on frame rate of the render (just like seeing wheels that appear to be not moving when driving under street lights at night or wheels that seem to move backward on television) This is always a balancing act between cycles per second and animation frame rate.
Mark
Attached Link: http://www.youtube.com/watch?v=vsdF3kfrAJo
Here's another test. You can see what I mean about the propeller. I set it to rotate 1 time per second from 4 seconds to 15 seconds but it appears to go back and forth.
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Phillip Drawbridge
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Hey Phil, are you planning on adding particle emitters to simulate the little floatie things often seen in deep-sea footage? I figure that might be an interesting touch if you can get it to work.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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It's going to have a lot of articulation, which I'm not used to doing. but it's coming along OK.
Here's a short clip of the Robot arm in action
I do have a slightly related question. The sub has a number of movable spot lights. I've attached one of them. I've got the light cone coming out of the lamp as I want it, by placing it so the start of the cone is actually behind the lamp. Which means you can see a tiny part of the light cone behind the lamp.
Is there some trick to remove this? Easy in post, but I want people to be able to animate the model.
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Phillip Drawbridge
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