Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
The basic concept is something like that, although it gets just a little more complicated because the clothing and figure meshes can be very different in vertex layout. I've also run into a number of "issues" in Poser, the Poser-Python interface and the figure and clothing models that kept me up late and were the biggest block in my development time. I found a very simple script that hits a bug in the python interface that will eat all the memory on your machine (it blew through my 512MB like it wasn't there) if you try and apply it to the Vicki head. There is also a big difference between what is "mathematically correct" and what "Looks good". My original hope was to have a turnkey Poser-Python GUI app that anyone could use. It has turned into a suite or toolkit of scripts that do the mapping from figure to clothing (the "mathematically correct" part) and then do various post processes to get it "looking good" with some human intervention in the post processing. As an example. If you put the Vicky 2 Faerie/Anime morph on the Vicky Catsuit the wrinkles on the side and in the cleavage don't look right. The morph mapping is 100% mathematically and algorithmically correct but it really doesn't look good. That is where my beta-testers have been a godsend. The post processing is still faster than hand editing. The post procesing script I wrote to fix this problem runs in less than 2 seconds on my machine. I am still hoping that sometime this year or next I will be able to get the scripts into a form that are user friendly form. Big question is for the post processing can I auto-detect the problems and fix them on the fly vice having a human in the loop. The other option is to set up the tool kit to be "user proof".
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