Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
http://documentation.daz3d.com/bryce/Bryce6ArtistGuide.htm
The Boolean operation is found by clicking on the attributes icon which is the 'A' in the list which appears with any primitive you create (see attached jpg). They are
Neutral
Positive
Negative
Intersect
Click on , and hold down your mouse, on the display modes icon which is a little wireframe cube on the right hand side panel. With your mouse still held down you can scroll through the different modes and then release your mouse to select it.
I hope that helps and was what you were looking for.
Hi Plutom. I'll try and explain it as clearly as I can - it's easier to do these things than explain them sometimes:)
Create your sphere - set it's attribute to Positive
Create the cyclinder - set it's attribute to Negative
Now ensure you have both objects selected (If you still have the cylinder selected press shift+left click on the sphere so that both are now selected).
You will now see there is a 'G' in the little list next to the objects. This is the grouping icon. Click that and it will disapper as both objects are now grouped together. If you have placed your cylinder inside the sphere you should see a hole and the cylinder not visible when you render the scene. But you must make sure that the height of the cylinder is greater than the height of the sphere to see the hole (as you have done in your image above).
You can select cylinder on it's own from the pallete at the bottom of the screen, and when you move it around in range of the sphere you will see the boolean effect change depending on how much of the cylinder intersects with the sphere.
Don't forget the boolean effect will only be visible when you render the scene. You will not see it in any of the display modes.
I hope that helps:)
Great, I'm glad it worked for you. Do check the manual via the link I gave as it has more information about Booleans. Did you know for example that you can convert whatever you have made from booleans into a mesh? But you have to be careful how you group your booleans if the object requires alot of them or has alot of groups. But what you see if you get it right is a 'C' in that little list. Click that it becomes a mesh, so there are no longer any individual parts to select.
There is also a free version of Bryce 7 (PLE version) over at the Daz site if you are interested.
Hi IO4, Bryce, Vue, Poser, and Carrara have basically the same format ie the Romance languages so getting refamiliar with Bryce won't be that difficult. What's painfully difficult is ZBrush. Sort of like studying the Romance language and up pops Chinese that the only thing that ZBrush has in common with my other software programs is Cntrl Z that works most of the time-except when it doesn't. Jan
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Hi folks, with earlier versions of Bryce, Boolean operations were easy to find. However, I can't find the Boolean substraction, intersection, unions.
Also how do you change from mesh view to opaque view without rendering the scene?
Thanks in advance folks. Jan
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