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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: Script for removing Ambience on V4/M4 Materials


3-d-c ( ) posted Thu, 02 December 2010 at 4:54 AM · edited Mon, 23 December 2024 at 11:10 AM

 

Hi all,

may be someone has come across this... i find it very combersome, that most character packs you can buy out there on the MP have a low but existing ambient setting applied to the body/face materials of V4 and M4's. I cant work with that as i usualy use my figures in a dark ambience, they then begin to "glow".

Instead of running through all those materials and reset this by hand, has someone comeacross a script than can turn this off in a bulk?

THanks,

3-D-C

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wimvdb ( ) posted Thu, 02 December 2010 at 6:29 AM

Semidieu's Advanced Render Setting 2 has a " advanced scene manager".

It allows you to modify all kinds of nodes in the material room for selected props and figures. Not only ambient, but also diffuse, reflection and other nodes. It also can set a custom gamma, remove reflection-lite-mult/reflection-kd-mult settings and much more.

This is really a useful tool to make bulkchanges to entire scenes and I use it all the time to adapt scenes for use with Gamma correction and IDL

http://www.runtimedna.com/Advanced-Render-Settings-2.html


3-d-c ( ) posted Thu, 02 December 2010 at 6:35 AM

Hey Wimvdb

thanks, sounds very promising.... does this really adopt the nodes of the material or does it only change the rendering of it? Are you using it on your own? I wonder cause i am little concerned changing my default install of Poser cause i use this for testing for my products as well ...

Cheers!

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wimvdb ( ) posted Thu, 02 December 2010 at 6:48 AM

I am using it since it came out and I am very happy with it. The scene manager changes the nodes in your scene - it does not change anything else in Poser or anywhere else.

For example: If you want to disable the ambient channel on a figure, you select the figure in the scene manager (it works on the current scene, so you have to load the figure with its materials), then (in this case) "Disconnect node", then select ambient and press OK.

You can choose to have it removed (set to 0) or have a math node connected with a value of 0 - this way you do not loose its original value.

The script can be started from the scripts menu or from the main Advanced Render Settings menu. The ARS itself has some nice features as well, but that is another matter.

Try it, it is really worth it


cspear ( ) posted Thu, 02 December 2010 at 6:49 AM

I also use Semidieu's ARS 2, as well as this from D3D.

Both of these utilities change things in the shader nodes - these are what get interpreted by the render engine - but they don't do anything to the Poser application itself.


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wimvdb ( ) posted Thu, 02 December 2010 at 6:51 AM

Oops, I forgot to mention - this thing is for Poser 8 or Poserpro 2010

I am not sure if you use that


3-d-c ( ) posted Thu, 02 December 2010 at 6:58 AM

Thank you both, sounds like a good investment and finally have no glowing soldiers in the dark corridors... :)

 

thanks!!

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markschum ( ) posted Thu, 02 December 2010 at 10:41 AM

file_462388.txt

Here is one . Sets ambient value to 0 for all materials in current figure.

rename .txt to .py and put where you like . probably RuntimePythonposerScriptsScriptsMenu

 


SamTherapy ( ) posted Thu, 02 December 2010 at 5:57 PM

Thanks for the script, Mark.  It will come in useful for many things.

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Cyberwoman ( ) posted Fri, 03 December 2010 at 2:41 PM

Thanks a bunch for the script! I have had an issue with a glowing V4 in a dark corridor myself... okay, so I am very proud of her pose, but I don't want to shine a spotlight on her 😉 I think it will be very useful.

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