Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
You have to squish any morph targets before you include them for redistribution so that just the v lines remain.
There used to be a program called Morph Squisher that would do that for you. Might wanna try and Google it ;o).
Laurie
edit: try here - http://poserpros.daz3d.com/forums/viewtopic.php?t=823&start=0&sid=74502abc8740d8bf3a936185ee7a7da3
{
version
{
number 4.01
}
actor head < change actor
{
channels
{
targetGeom PBMCC_20
{
name v3overbite < change morph name
initValue 0
hidden 0
forceLimits 1
min -100000
max 100000
trackingScale 0.02
keys
{
static 0
k 0 0
}
replace from here with the same block from the cr2
interpStyleLocked 0
indexes 4336
numbDeltas 38284
deltas
{
d 32329 0 -0.0003809929 0.002667001
d 32330 0 -0.0003809929 0.002667001
......... etc.........
d 36664 0 -0.0003809929 0.002666999
to here
}
blendType 0
}
}
}
}
from interpStyleLocked to the end of the d lines is copied from the cr2 and pasted into a text file. Then change the actor and name lines for your morph.
{
version
{
number 4.01
}
actor head < change actor **what do you mean change actor? To what? body?? **
{
channels
{
targetGeom PBMCC_20
{
name v3overbite < change morph name So where v3overbite is put my characters name??
initValue 0
hidden 0
forceLimits 1
min -100000
max 100000
trackingScale 0.02
keys
{
static 0
k 0 0
}
Wait ok so I think I get it, do I have to go ahead and take the lines you gave me and change it for every single morph I did. For instance I used the Morphs++ and if I used like eyesize for instance. I have to go ahead and put the information below and then for every other one as well? Like actor head, name lipsize or whatever and then later actor body name hipsize????
{
version
{
number 4.01
}
actor head
{
channels
{
targetGeom PBMCC_20
{
name eyesize
initValue 0
hidden 0
forceLimits 1
min -100000
max 100000
trackingScale 0.02
keys
{
static 0
k 0 0
}
But where do I actually put the size of the eyes? Like say for instance in poser the eyesize dial says 0.300 or whatever where do I put the 0.300??
Try cr2Editor from www.morphography.uk.vu/dlutility.html and morphmanager is also helpful.
As for Morph Squisher it's no longer available.
Okay to make things easier download cr2editor and open the cr2 file in the left window, then in the right window open up a blank .pz2 file. Now you can right click on '+ version' and select "Insert After." Now right click then left click on the "'New Item"' and type in the "actor head" or whatever actor it is. Then right click on "actor head" and select "Add Child." Name the child 'channels.' Now on the other side where your .cr2 file is, scroll past the part that says: "figureResFile :Runtime....." for the second time. You will see it repeating all the actors again, open the actor head and expand the channels + sign. Now you will see all the + targetGeom _____, these are the morphs.
Now take the morph dials or custom morphs that you used and copy the whole thing (meaning the entire + group), and go the other window (the pz2 file) and click on the "channels" until it turns blue and right click and select "paste Child." Now the +target Geom will show up and will include the deltas too. Continue copying and pasting and then save it as a .pz2 file and then test it out. (Don't forget to go through and make sure all the +Keys have numbers like "keys ..... static 0.... k 0 1" something like that. Okay it should now work. :D
Hope this helps!
http://www.4shared.com/file/bJJa8wMO/BlankPose1.html
Included link to a blank pose .pz2 file. :D
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I wanna know, if I save the morph I did as a pose file, and include the morph targets and body transformations and make it an INJ file is that legal?? Its the only way I seem to be able to make an INJ file..