Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Magnets.... or the sculpting tool. My vote would be the sculpting tool...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
First choose the morphing tool, then create.
There you have several tools like push, pull and smooth. Use the push tool to make the breast get pushed in under the finger, then the pull tool to pull it out a little between and outside the fingers.
Then you can go to "save copy as" and make a morph out of it. Then you can zero the morph you are working on, activate the morph. and then create new variations.
How cool! Thanks, Grappo. I knew there was a way, but hadn't actually played with it much... the tool seems fairly sensitive...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
It's really easy to do custom morphs with the morphing tool. I use it for all sorts of stuff. Little tweaks on body shapes, adjusting conforming clothes to custom figures, creating draping morphs for dynamic clothing.. It's an awesome tool once you get a hang of it. :)
I did tons of custom morphs for hair too that I wanted longer or curlier or to fit more naturally to a figure.
LOVE your avatar, Phil! Wow, come look SEE, Acadia. Phil looks totally authentique!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Phil wins, no doubt. In the future, when our avatars are back to normal, people will be reading this and wondering what the heck we're talking about.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Hey, you're no slouch either, BB... I mean, you just ran with this, didn't you? Just like you did with the whole Cloth Room thing! I'm so impressed with the sheer sense of LIFE I get from you guys.
Oh, and I am following your posts on that thread, even if I'm a bit behind... just wondering what mesh cut on the bias is going to behave like. I made an empire-waist dress many years ago I would love to redo in Blender and import into Poser ... and it would have to behave like woven cloth does: no stretch except along the bias.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Great question especially since I just covered this on my site. It means that I'm on the right track with things.
There are actually two ways to create that effect. You can create it using the morph tools found in Poser or you can create it with the Burn and Dodge brush found on 2D graphic editing programs like Photoshop Paintshop Pro and Gimp.
The shadows of her fingers will be made with the Burn tool and the Dodge tool will be used to lighten the skin in order to help fine toon the tension that is placed on the skin. Using the Burn and Dodge maybe faster than using the morph but both work well. If you are like me and enjoy Postwork then give the Burn and Dodge tool a try. Make sure the strength of these tools are set between 20% and 30% for a good skin blend.
By the way thanks for posting this question. I'll definitely share it with those who have taken the workshop. They will be surprised that they actually know the answer to this question.
Wishmaster has some free magnets...
http://rendergirls.freeforums.org/stm-soft-tissue-magnets-t67.html
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Many thanks.
Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.