Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
Attached Link: http://www.phase2.net/claygraphics/Marbles.html
TIR is for stuff like diamonds, gems and such, also anything made with a glass or transparent material added to it, on stuff like cut jewels, it gives it that gleam like when you look at a diamond or ruby in a jewelry shop, that sparkle is caused by internal reflections.Also on your depth of field, might as well crank the rays up high if it's a fairly complex scene, will take longer but the results are worth it:-) here is a url to a Depth of Field Done at full premium rendering, done on a network rnder between two machines, took about 14 minutes: http://www.phase2.net/claygraphics/Marbles.htmlDo atleast one thing a day that scares the hell outta ya!!
::nods:: to kaom Its just perplexing to me because I am used to thinking of depth of field as a zone of focus that you can control (somewhat)... I think the distance setting is the center of the focus point in Bryce Units...and the focal area is the percentage of that distance that's in focus centered on that area?? I don't know... TomD
TomD, Great image! It really shows the difference, I have a couple more images that I did, nothing spectacular, I will post in the next couple of days showing differences using the settings for DOF. I haven't imported Poser figures into Bryce 5 yet.....Is it easier than it use to be??hmmmmm..... :-}
Maybe I'm a glutton for punishement, but I don't find importing Poser figures into Bryce difficult at all. Yea, its not automatic, but what is? :-) One thing I do, though, is that once its imported and as I'm about to tweak the texture and material settings I group all the body sections that will share the same material settings into one Color Family so I can just select the whole lot of them and adjust them globally at any point. Looking forward to your images...I'm just about ready to call Corel and find out who's doing their optics and why they've never read a photography book... (Field of View behaves like Focal Length, etc. etc. rant rant whine) ;-) TomD
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