Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
Looks like I'm doomed, then. :-( Thanks to all for the suggestions!
Thanks Phil, I'm trying to pull the boot out to cover the legs, so it's the legs which are visible and, I assume tend to receive the click of the tool. I could hide the legs but then I wouldn't know when I'd finished...
Thanks hborre, I tried that but it had no effect in this instance.
Thanks Laurie, I did set the group also - the boots are grouped to rFoot so I selected that, but it still wants to jump onto Vicki's rShin. :(
I've been using this tool more and more in Poser 7 and PP2010 - the approach I use is dialling clothing in till there's all sorts of poke-through. Then, as you are trying to do, I try to pull the clothing through the skin just ewnough to cover it.
The key is this: I make sure to start the effort with my coloured halo well over the part of the material that is actually showing, and not on the skin area, then drag that halo into the area of skin slowly, pulling material through - this is painful to describe, rather easy to do - all the while holding down the shift key. Never let go of the shift key - that's the trick, that, and moving slowly - and start with focusing on material that is already showing through. Also, I set my numbers really low for Pull: .01 to .03, tops... that way, I don't have much effect on material that is already showing.
Every now and then, if I do start with the focus of the coloured halo (for lack of a better term) on skin, it jumps to the character instead of the clothing item, and I have to re-select the clothing, but it doesn't seem to happen much, anymore.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - you can also set the group you want to be working on in that drop down arrow menu in the morph brush pallete.
Laurie
Oh! Is that what that is for? Great suggestion, Laurie... THANKS! :woot:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Fun fact: if you set the Hidden property of stuff you're not working with, hoping that will help here, it won't.
Quote - The key is this: I make sure to start the effort with my coloured halo well over the part of the material that is actually showing, and not on the skin area, then drag that halo into the area of skin slowly, pulling material through - this is painful to describe, rather easy to do - all the while holding down the shift key. Never let go of the shift key - that's the trick, that, and moving slowly - and start with focusing on material that is already showing through. Also, I set my numbers really low for Pull: .01 to .03, tops... that way, I don't have much effect on material that is already showing.
Thanks very much for the additional pointers, I seem to be getting the hang of it now! I didn't want to start on a part that I didn't want affected, but as you say, if the Magnitude is set low that doesn't matter. It's easier to control that way, too.
Well done, EnglishBob! Jeez, and me showing you something :woot: wow, that's a new one! Feather in my tiny-head cap!!
Conforming clothes has taken on a new perspective since playing with this. I can actually have normal-chested/hipped female figures, and if I want some bloke to advertise a bit of extra talent, just apply that morphing tool :biggrin:
Now it's possible to even have a bit of cold-temperatures effect, as long as your mesh allows:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
The day I think I have nothing left to learn is the day I need a new hobby. The morphing tool is proving to be one of the major benefits of upgrading to Poser 7. It's so much easier to use than those magnets (although they still have their applications). I'm finding new applications every day, which is a good sign that something is truly useful. So, thanks again. :)
Add me to the list of people who love the morph tool!
If any of you have access to a drawing tablet, try using it with the morph brush. Most fun I've had with Poser in weeks!
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happen at my technology blog, Building Cyberworld.
Quote - I love the clothroom. I'm fickle...lol. ;o)
Of course you can love both the cloth room and the morph brush at the same time, you know. I often use the smoothing brush to fix wonky* bits left in dynamic cloth rather than fiddle about trying to get the exact right simulation settings. Cake? Eat it? Yes you can! :)
*Technical term. Bandy this about at parties and see who's impressed. :-)
Quote - The morphing tool is proving to be one of the major benefits of upgrading to Poser 7.
Dang you didn't go to version 8? The Morph tool is actually quite a bit more powerful in P8, it spans body parts. There's also the various other really strong features in P8, but that's a pretty big one right there.
I bought Poser 7 purely because it was on offer for $39.99 and I thought I "might as well...". I wasn't seriously expecting to find much to like, but multiple undos, the morph tool and various other subtle improvements mean I now only go back to P6 when I need to sidestep the occasional P7 annoyance (sundry cloth room malfunctions being top of the list).
There are two approaches to upgrading - those who have to have the latest version "just because", and those who stubbornly cling onto their old faithful until something forces them to move on. Guess in which group I belong. :)
Despite the fact that I have PP2010, I still use Poser 7 a fair bit... nothing wrong with having multiple versions. Seriously, PP is really kind-of the "wow, check out this render!" sort of toy for the time being, since I am a GC convert, it makes all that so much easier. But Poser 7 still has heaps of untapped, untried sides to it, and I feel like an idiot upgrading something before I really know the ins and outs of what I'm upgrading from.
Mind you, that won't hold true with Blender. There are so many new aspects in 2.5x that are complete make-overs from what there was before. Not just a pretty face, the new Blender... materials, for instance, are completely re-done.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
The thing I don't like about the Morph Tool in P8 / PP2010 is that it creates a Custom Morph dial in every single body part, from every fingertip to every tongue joint. I like the fact that it works across body parts, but I wish it would generate morph dials only in the parts actually touched by the tool. Automatically adding every body part to a custom morph seems unnecessary and wasteful.
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I'm trying to use Poser 7's morphing tool to make a fit for some boots, so I need V4's leg in the scene as well. Whenever I try applying the tool to the boot, it immediately jumps to the leg. Is there any way to "lock" the morphing tool onto a particular scene element?