Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
When installing content, it's often a good idea to look at the ReadMe that comes with it. Normally, it will include a file list.
In the case of Daz products, the ReadMe usually tells you exactly where to find the content you just installed .
For the outfit you mentioned, it should be located in the Library/Characters/LM DoD.
Hope this helps you. :)
It will be in the zip you downloaded... just extract that file.
OR
In Windows, you can navigate to a file within a zip and open your readme**.txt without even extracting it.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
I think you could benefit from the following information:
Organization in Poser is very important. Libraries grow quickly and it soon gets to a point where you can't find anything.
So far as organization goes...
You have 2 options that can help you with organizing and being able to find things:
1. Create sub folders inside the library folders.
This is the preferred method for many. It uses one single runtime with lots and lots of sub folders within the main library folders, in order to organize the content. The learning curve is minimal. If you can right click and create a new folder and drag and drop, you can do this. The learning curve is knowing what folders you can move files around in and what folders not to touch.
You can move around the files inside the library sub folders.
Don't move, touch or rename files or folders in the top level of the library folder that carry the name of the merchants, or the "Morph" or the !DAZ folder because those are morphs and need to stay where they are.
Just work with the standard ones inside the Library folder such as camera, faces, hand, pose, props, hair, lighting, character.
Leave the files inside the geometries and texture folders alone.
Right now you have a hodge podge of files for various figures in each folder plus props, poses, lights etc.
Open the character folder and create sub folders for each of your figures IE: V3, V4, M3, D3, Aiko, Apollo etc. Do the same for each of the other library sub folders. You can also create other folders too, such as "Poses" or "Props" or "Backgrounds" or "Hair" etc.
Then go through your files in each of the library subfolders and move them into the appropriate folder for the figure they belong.
Things like lights, and poses and hair and props are universal items really, and can be used across figure, so I like to have those separated instead of filed by "figure" because I often use V3 poses on Aiko and hair for Posette on V3 etc.
You will run into a problem for items that are for more than one figure. Like where do you file those? For exxample an outfit that is for V3 and M3 and Aiko and SP3: where do you file them? If you put them in the V3 folder, then you forget that they can be used for M3 and Aiko and SP3 too. It was this complication that prompted me to move onto using external runtimes (described below).
I did it this way at one time and it worked well enough,well except for items that could be used on a few figures like I described above. I decided I wanted even more organization, and I didn't like having one huge runtime because it was impossible to really burn it to a CD/DVD without having to break it into bits and pieces. Plus it took Poser forever to load because the runtime was so big. So I tried option 2 below.
**2. Multiple External Runtimes
**
This is my choice for organizing my installed content. I did the first method first and it worked for awhile, but as my content grew, it became cumbersome, so I switched to multiple external runtimes, which works out great.
It's really pretty easy. The problem is that most people over think it.
Just remember that an external runtime is exactly the same as the runtime in your Poser folder, only it's just sitting in a different location.
It functions exactly the same way.
And files are installed / added to them in exactly the same way.
And they have the same folders in them as the main runtime does. Well almost the same folders. Scripts for example have to be installed into the main Poser runtime and won't work from an external runtime.
Here is a sample of an external runtime. Simply download it and unzip it. You will have a folder called "Runtime_Sample"
www.divshare.com/download/8531562-1f6
Find a place on your hard drive that you want to have your external runtimes living. For me it's on my partitioned drive D.
Make a folder called "Poser Runtimes"
s263.photobucket.com/albums/ii124/Acadia_ca/
Then simply copy that sample runtime you unzipped into that "Poser Runtimes" folder and make as many copies of it as you want to. Change "Runtime_Sample" to whatever name you want. Here is what I named some of mine:
s263.photobucket.com/albums/ii124/Acadia_ca/
Then all you do is simply install your content into whichever runtime you feel it fits best into.
Once you have finished installing your content look in the Runtimes where you have Daz characters such as V3 or V4 etc. Go into the Library folder and look for the !DAZ folder. Make a COPY of that folder and place the COPY in exactly the same place in the main Poser Runtime.
Poser looks there first so by placing a copy of them in there, you are helping Poser out. Don't delete the !DAZ folder from your other runtimes though. That defeats the purpose of having external runtimes, which is not only to allow Poser to work faster, organize your content better, but also to not lose your installed runtime content in the even of a crash because hopefully you have also saved your external runtimes to a couple other places for easy access in case of the need to reinstall.
Hope that helps. If you have more questions, just ask.
Oh yeah, never install anything directly to your runtime. Always unzip / install (exe) to a folder on your desk top so you can see what is in side and what the folder structure is. Then go into the folder and look around, reorganize and rename. Once you have done that, only then move the runtime to your actual runtime where it will be living.
Here is more information on moving content and renaming.
You can safely move files within each of these library folders:
Camera
Character (sometimes there will be geometry files. Don't move those)
Face
Hair
Hand
Light
Materials
Pose
Props
Never rename folders inside the Geometries or Textures folders, or any of the additional morph type folders that appear directly inside the "Libraries" folder.
I'll give you an example:
Let's say I have a package that I want to install that includes a top, pants, skirt, hat, boots, purse and hand poses for the purse.
Now lets say that when I unzipped the zip file that there were files put into the following folders:
Character
Hand
Pose
Props
Now let's say that the files inside the "Character" folder unzipped to something like the following path: character / JSmith / Daz People / V4 / Hot Dress
Now let's say that the same package unzipped files into the "Pose" folder to something like this: pose / disco diva /' bling
And that the files in the "Prop" folder came out in the following path: props / head gear / hat
Now if you were to just unzip that zip file to the runtime without looking at it first, you would never in a million years be able to relate inside poser what items went with that package you just installed, unless of course it was the only item you had installed in the entire runtime. But that usually isn't the case.
What I do is continuity naming. I unzip the file into a folder on my desk top, then I look through it and move around files in the folders that I listed above. And I give the new folder that I put them into, the same name throughout each library. For example let's say the package we installed was called "Disco Diva" and was made by Dr. Geep. I would open the character folder and get rid of that 5 layer tier of folders. I would instead make one folder and put the files directly into it and I would call that folder "Dr. Geep - Disco Diva" and I would do the same for each of the folder of files inside the "Pose" and "Props" and "Hand" folders.
That way when I went to use "Disco Diva", all I have to do is open up each library folder and if I see "Dr. Geep - Disco Diva" in the library, I know that those files are part of that package that I installed.
Here is another example of continuity naming:
Let's say for example that LaurieA gave me a beautiful clothing package for V4. The package consisted of the following:
Dress
Shoes
Purse
Hair
Poses
When I get that file I will unzip it into a folder on my desk top in order to see what is inside. Here is what I find
Dress inside a folder in the character folder aptly named "superstar dress"
Shoes inside a folder named "LaurieA" inside is another folder named "V4" inside is another folder named "props" inside are 2 more folders: 1 called "V4 Flats" and finally inside that folder are the shoe files, the other called "V4 Purse" with the purse file inside.
I find the hair in the hair library, deep inside several folders as I did the props
And finally the poses for the figure are found in a folder in the Pose Library called "Gotta Have Fun" and another folder that simply said "dress textures"
Now if I were to install all of that into my runtime I wouldn't have a clue later on when I went to look for stuff to use from that one package, of what went with what!
Which is why it's important to open things onto your desktop and look through it and rename some of the folders that the vendor created.
The example of above is a very real nightmare that for some reason many vendors seem to do. Another nightmare is using there real names as names for the folders instead of their vendor name. That only adds to the confusion.
Here is how I would sort out the mess above while it was still on my desktop.
LaurieA - Superstar Dress
LaurieA - Superstar Dress
LaurieA - Superstar Dress
LaurieA - Superstar Dress
LaurieA - Superstar Dress
Yes, each folder in each libary is now called the same thing. BUT I now have no doubt that when I do to use the superstar dress, that I will know what I'm looking at when I open up each library.
Further organization:
You can get even more organized.
For example under Poses, if you have found 5 new textures for that dress by 5 different artists, you can keep them all in one place. For example:
Artist 1 - (superstar dress) - sequins
Artist 2 - (superstar dress) - dragon textures
Artist 3 - (superstar dress) - metalics
etc. etc. etc.
Just plunk those extra textures you found, as named above, inside the LaurieA - Superstar Dress folder in the Pose Library. Now when you want to use the superstar dress you have all of the textures at hand in one place.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
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Where are you suppose to install the exe files for items (clothes) purchased for Poser 8.?
I bought the Defenders of D'Akir for David 3.0 from Daz and instead of installing it where it wanted to go (c:program filescurious labsposer 6) I installed it in c:program filessmith microposer 8. Did I install it in the right place because even when I add c:program filessmith microposer 8 as a new library I can't find the object to load it to my character and matter of fact don't know what to search for because when I search for Defender nothing comes up. How do you know what to search for when trying to locate the newly installed item?