Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)
well after you do the scene with the person falling through the cracking ice, you still have your original intact ice in your runtime.
Or after you cut a hole in the wall to put your camera through, you can always reload your dream home again.
Love esther
I aim to update it about once a month. Oh, and it's free!
Ok Im sorry when you mentioned morph brush I assumed you meant doing this "hole cutting" on poser figures
Cracked ice props etc are already easily achieved with any free modeling program
poser is not designed to be a polygonal modeling program.
Cheers
It would be quick and easy to have this feature available from within poser. Not everyone even has a modelling proggie. I mean they have a morphing brush so why not a cutter?
Love esther
I aim to update it about once a month. Oh, and it's free!
Quote - It would be quick and easy to have this feature available from within poser. Not everyone even has a modelling proggie. I mean they have a morphing brush so why not a cutter?
Love esther
In the context of what poser is used&marketed for, where is the demand for a feature to cut holes in props within poser??
If this forum can be considered an indication of what the majority of the user base
Wants in the next poser version I would Guess it is improved rigging
( for better joints )
and Faster higher quality rendering engine.
But I could be wrong maybe all the hole cutting enthusiasts just Lurk here and never post.
Cheers
well a quick hole would do wonders for some camera angles and some scenes eg bullet holes too. But maybe it's just me.
Guess I won't be getting poser holes anytime soon then.
Love esther
I aim to update it about once a month. Oh, and it's free!
In a very limited way it is possible to cut holes in objects.
In the group editor you can create a new group, add the polygons you want to remove to the group, do a invert of the selection. Now you have a new group which contains all of the polygons except the ones you want leave out. Then do a Create Prop and there it is. A new prop with a hole with all its material zones intact. Delete the old one from the scene and you are set.
There are a couple of disadvantages: There needs to be separate polygons in the area you want to remove and it is sometimes difficult to select the right polygons.
A modelling app is much better, but this is a method which works in Poser
Yes, I think that would have to do although something weird happened when I tried this a few weeks ago. It somehow seemed to change the original .obj in the geometries file, because when I opened a previously saved scene with the same prop in it that I hadn't modified, it was modified.
well I just wondered about a cutting brush like the morphing tool as a suggestion for poser 9.
Love esther
I aim to update it about once a month. Oh, and it's free!
Poser can have only 1 object with the same name during a session. In this case it means that you modified the object with the group editor, then afterwards reloaded the same object and Poser assumed this was the same one. This is a limitation/bug which is already present since the earliest versions of Poser.
The way around it is to modify the object, save the new object with a new name and then restart Poser. Then you can load both the old and the new objects in one session
A cutting brush sounds useful to me. Especially in combination with the cloth room I can see nice possibilities.
The problem with a cutting brush, is that it would have to create new points in the target object. Morphs would no longer work, because the point order would be destroyed.
(And you could easily create holes in objects if you wanted to, with a transmap, which would still allow morphs to work.)
So I doubt we'll see anything like this at all, sorry to say.
Way too many people take way too many things way too seriously.
also it would be great if the morphing tool could have a move selection option like in Z-brush ( something like an instant magnet)
Gareee is right. For a simple hole or a camera peekaboo, transmaps will do the job, much more precisely and flexibly than fiddling the mesh.
For a wound or an excavation, transmap plus displacement will do. Especially since you can have both positive and negative displacements.
I can't think of a situation where you'd really need to alter the mesh.
My python page
My ShareCG freebies
If you would be able to cut into a mesh it would open new possibilties in the cloth room.
Example: Cut a few holes in a primitive and clothify it (drape around body or other prop). Or even in existing clothing props where you could make a cut and it will drape differently.
I have had a couple of situation where I would have liked to do this. Transmaps will not work in these cases
People...
Get Wings. It's free and dead easy to learn. You could make your own primitives with holes in easily.
Coppula eam se non posit acceptera jocularum.
Quote - People...
Get Wings. It's free and dead easy to learn. You could make your own primitives with holes in easily.
Ahh but wings is NOT poser and many perfer to do "everything" from within poser
I remember one person suggesting that poser should be able to edit & post produce his Video Footage LOL!!
Cheers
Quote - > Quote - People...
Get Wings. It's free and dead easy to learn. You could make your own primitives with holes in easily.
Ahh but wings is NOT poser and many perfer to do "everything" from within poser
I remember one person suggesting that poser should be able to edit & post produce his Video Footage LOL!!
Cheers
:lol:
Coppula eam se non posit acceptera jocularum.
Quote - It would be quick and easy to have this feature available from within poser. Not everyone even has a modelling proggie. I mean they have a morphing brush so why not a cutter?
Love esther
That's no excuse when there are so many of them. If you don't want one, then fine, but if that's the tool you need then it's probably time to get one.
You have to understand how mesh data is structured to see why moving vertices is a much simpler matter than cutting the mesh within Poser. Think of how morphs need to have the same vertex order and number to be imported, it's just the nature of how things work.
okay, suppose I set up a nice scene and pose everything how I want, but i suddenly want to cut a hole in the ice in the lake that the skater is on. Isn't it quicker and easier to just brush a hole. I used the morphing brush and pushed down a hole but a cutter would have been handy.
Love esther
I aim to update it about once a month. Oh, and it's free!
Meshes are typically quads, where as holes are round. Sounds like you want the boulee function like in C4D, where you load a prop and position and subtract, A from B. I assume other modeling apps have this. But once you change the mesh, I think the UV mapp is hosed.
Sounds like you want a brush where you can paint a transparency node right onto an active mapped-textured surface. Which I agree would be a huge plus to have in our Poser tool collection. Probably something Cage and BB could whip up in a day or two! :thumbupboth:
"Calling Dr. Cage and Doctor BB. Calling Dr. Cage and Doctor BB"....with apologies to the Marx brothers.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
grichter - a transparency brush. what a brilliant idea!
I aim to update it about once a month. Oh, and it's free!
Quote - Sounds like you want a brush where you can paint a transparency node right onto an active mapped-textured surface. Which I agree would be a huge plus to have in our Poser tool collection. Probably something Cage and BB could whip up in a day or two!
"Calling Dr. Cage and Doctor BB. Calling Dr. Cage and Doctor BB"....with apologies to the Marx brothers.
PoserPython doesn't provide the necessary access for mouse interactions in the 3d preview to be coded in a script. If it could be worked out at all, it would require each user to load various Python libraries, making it all a bit of a hassle. And the whole thing would presumably be undesirably slow, PoserPython being what it is. :sad:
(I should point out, too, that I'm not in Bagginsbill's class, programming-wise. I don't even deserve to be mentioned in the same sentence. :lol:)
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Ahh come on Cage you have done some amazing things that were pushing the envelope in the python forum...so you do deserve the credit and should be mentioned in the same sentence.
Yes my post was a lot of tongue and cheek jesting.
But if you can move the mesh with the morph brush...just need to add paint on surface and we are there
Maybe someday!
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
yes, that would be awesome!
I aim to update it about once a month. Oh, and it's free!
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how about something like the morphing brush but it actually cuts holes in the mesh and has several different choices of brush shape?
Love esther
MY ONLINE COMIC IS NOW LIVE
I aim to update it about once a month. Oh, and it's free!