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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)



Subject: help!! hollow imported object modelled in blender ! :D


AnyMatter ( ) posted Thu, 20 January 2011 at 2:25 AM · edited Mon, 18 November 2024 at 3:28 AM

hi, i have my 1st prop(EVER) modelled in blender...... however it looks like a  hollowed surfaces in poser  preview render(  firefly render looks fine).... any chances of having the prop to look like a solid in preview mode as well?


PhilC ( ) posted Thu, 20 January 2011 at 2:40 AM

Try importing it with the flip normals option selected.


AnyMatter ( ) posted Thu, 20 January 2011 at 3:03 AM

Quote - Try importing it with the flip normals option selected.

 

hohohoho... thank u very much sir!


PhilC ( ) posted Thu, 20 January 2011 at 3:58 AM

You're very welcome :)

On a side note try importing a human head, once with normals flipped and once without. Then rotate the scene slightly. You'll be surprised at what you see.


AnyMatter ( ) posted Thu, 20 January 2011 at 4:58 AM

Quote - You're very welcome :)

On a side note try importing a human head, once with normals flipped and once without. Then rotate the scene slightly. You'll be surprised at what you see.

hi sir, not sure if i got your point. but i imported a flipped human head( hollow ) , turned it to 180 deg with respect to y axis untill 'he' facing backward, so i rotated the camera slightly, surprisingly the head rotated along with the camera as well LOL... Reminds me of an optical illusion i've watched online few months ago!


Lully ( ) posted Sat, 22 January 2011 at 12:20 PM · edited Sat, 22 January 2011 at 12:25 PM

I hope I understand, if you rotate the head by 180 degrees it looks like you are looking at the front of the head but you are actually looking at the inside of the head, hopefully the gif above is working?  (if not ill upload and send a link)

 

edited, nope it didnt work see below post :)

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


Lully ( ) posted Sat, 22 January 2011 at 12:22 PM

aah it exceeded the max upload

see link, http://www.lullys.com/head.gif

when you see the face you are seeing it through the back of the head

 

 

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


AnyMatter ( ) posted Sat, 22 January 2011 at 11:46 PM

Quote - aah it exceeded the max upload

see link, http://www.lullys.com/head.gif

when you see the face you are seeing it through the back of the head

 

 

hi Lully, :D

really thanks for the detail! at least i've understood whats the function of normal flip . the head 'contour' seems to be inward.

take alook at these, im sure  the same concept applied here

http://www.youtube.com/watch?v=ObNHHwB8OQg

http://www.youtube.com/watch?v=UBFZIig7BaQ&NR


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