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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: Face Morphs from photos for Daz figures in poser


Zev0 ( ) posted Sat, 22 January 2011 at 6:59 AM · edited Mon, 25 November 2024 at 1:35 AM

Now I know Poser has a face room however you cannot import daz figures in it. Now I prefer using dials to morph the face so how would I do that in Poser (matching front and side pic refference) ? Do i import the picture reference as a background and line up the figures face? what would be the best method for this?

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DarrenUK ( ) posted Sat, 22 January 2011 at 7:18 AM · edited Sat, 22 January 2011 at 7:19 AM

I'm no good at face morphs but you could try googling DAG foreground Utility.

It is still free as far as I know. It opens a new window that you can set the transparency of and import a picture to. You have it open over the poser window, but it stays ontop and allows you to use and click things on the windows below.

If you did what you suggested (which is how I used to try it), you need to have the figure view set to one of the wire frame type displays. With the foreground utility you dont.

 

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


modus0 ( ) posted Sat, 22 January 2011 at 7:21 AM

You could try using the Morph tool to manually reshape the head and then spawn a morph target from that.

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Zev0 ( ) posted Sat, 22 January 2011 at 7:54 AM

Did the whole morph tool thing, the problem is you are guessing most of the time while comparing it to the actual photo. I want to mould using a "trace system" where I can match the figure to the reference perfectly. I will check out DAG if it is stil available, most links to it are dead. sounds interesting.

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hborre ( ) posted Sat, 22 January 2011 at 8:03 AM

file_464378.jpg

I recently began spinning dials to recreate actual facial photo images.  My work flow is to load the portrait onto a flat square, use the scale x & y to size the image to the same resolution dimensions, then resize the square overall to match the model.  In this way I can load different angle images to the same square and move it around the model.  The attached image is a WIP of Christian Bale modeled to M4 using morph dials.  As modus0 mentions, final refinement can be done with the morph tool.


vilters ( ) posted Sat, 22 January 2011 at 8:06 AM

What can be done, but it is NOT easy...

Take your photo, in a paint prog, turn to level the eyes and crop it absolutely square.

Now goto Poser.
Inport the square prop and texture it with your photo.
Put the square in the middle of the head in Z.
Put the face in wireframe or even less.
Size the square to the general facial lay out, and and use it as reference to morph.
Do front and side, and it can come close.
use FRONT and SIDE camera...

Alternate; you can use the cube-box, and put the front and side face on the box.

But. . . it is NOT easy.

If you have high resolution pictures, it is often better to make a good texture from them.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Zev0 ( ) posted Sat, 22 January 2011 at 8:13 AM · edited Sat, 22 January 2011 at 8:20 AM

file_464379.jpg

lol my next plan of action was to load the image on a primative. One for front and side profiles and work in wireframe. The primative will intersect my mesh in the middle. Here is an example of what I mean. The other idea was to "0" the z axis for the front just to get the shape and details. Almost like tracing on paper. and then do the same for the side and refine when i set the z axis to 100 again.

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vilters ( ) posted Sat, 22 January 2011 at 8:18 AM

That is exactly what I Proposed LOL

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Zev0 ( ) posted Sat, 22 January 2011 at 8:23 AM · edited Sat, 22 January 2011 at 8:25 AM

LOL..will test this out later. Looks like a lot of fun. I wonder how Werts does his. (sharecg). He makes the coolest faces.  Anyway this looks like fun, if it works.. If there are any other techniques feel free to share it. thanks

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hborre ( ) posted Sat, 22 January 2011 at 8:31 AM

That technique should work very well.  The problem is getting matching profiles for both planes.  My recommendation, morph the side profiles first.  That would set the stage for face & head size and depth.  Afterwards, go for the fine details straight on facial.


Zev0 ( ) posted Sat, 22 January 2011 at 8:44 AM · edited Sat, 22 January 2011 at 8:46 AM

Are you talking about photo reference for front and back or are you referring to sizing when you say matching profiles? In terms of  both I am going  to solve that problem by lining up both front and side images in photoshop (draw a fine line across both, horizontally from the base of nose) and make sure the lines line up when they are on the two planes. and I agree with you, start with the sides first.

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vilters ( ) posted Sat, 22 January 2011 at 8:57 AM

Use 2 reference lines.

One over the eyes and one over the mouth.
That is what I do

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Zev0 ( ) posted Sat, 22 January 2011 at 9:54 AM

file_464383.jpg

This is the setup with refference and figure. Must still tweak the sizing, still trial and error at this stage.

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