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Subject: Material and Textures from Daz to Blender with the OBJ


3doutlaw ( ) posted Fri, 28 January 2011 at 1:18 PM · edited Thu, 21 November 2024 at 2:01 PM

OK, so I am able to get either a nice OBJ export or a Collada Export into Blender, but one key thing missing is the materials and textures (to be honest, I still need to understand the difference), like the skin, cloth, etc.

Unfortunately, in a DAZ forum thread, it talks about using the Collada DAE export, but I lose my pose for all the objects (they go back to the default) so thats not working for me.

Back to the OBJ import, it is all as designed, but if I select an object, them go to the material tab, I see stuff like "SkinTorso" etc... but the textures are not linked to the files.  They say like "kd.019" etc...

Be nce to have this automatic, but if not an option right now, how about knowing what the kd.### descriptions mean so I can manually assign?

I am running the latest Blender 2.56 that has Luxrender included.

Thanks for any help!


LaurieA ( ) posted Fri, 28 January 2011 at 1:36 PM
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kd is diffuse. You'd plug the actual texture map into that. ks would be specular, kr is reflection, etc.

Laurie



3doutlaw ( ) posted Fri, 28 January 2011 at 2:03 PM

Thanks Laurie!  That gets me understanding the kd/ks files (and there is a bump which is pretty self explanatory :)

The million dollar question then is there a way to import where it includes the material/texture information? 

In this OBJ, I have more than 71 meshes...multiplied by an average of 3 textures per, is a manual process of assigning over 200 images.  Hmmm...  :-O

I see after OBJ export, there is a MTL file there, and a MAPS folder with all the images in there...


LaurieA ( ) posted Fri, 28 January 2011 at 2:05 PM
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with most .obj, the texture maps are more likely to be imported if they're in the same root folder as the object. Still a daunting task for all those textures, I know ;o). I'm not entirely certain this works in Blender since I haven't tried importing anything, but it works in every other program I've imported .obj into :o).

Laurie



3doutlaw ( ) posted Fri, 28 January 2011 at 2:22 PM

Laurie.....one word....

Brilliant!!!

I moved the OBJ and MTL into the directory with the images, and Voila!  Even though the path was /MAPS/images...it still needed to be in same directory.

Some of them are not rendering yet  but they all look to be assigned (i.e. top has a color/texture, but the skin does not), but I've got a Pinewood Derby to worry about right now.

I'll be back!


LaurieA ( ) posted Fri, 28 January 2011 at 2:27 PM
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Glad it worked out for ya ;o).

Laurie



RobynsVeil ( ) posted Sat, 29 January 2011 at 10:50 PM

Wow, Laurie... thanks for that. Just read this: now, you're a Blenderite, whether you want to be or not. :biggrin:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


LaurieA ( ) posted Sun, 30 January 2011 at 12:13 AM · edited Sun, 30 January 2011 at 12:15 AM
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Quote - Wow, Laurie... thanks for that. Just read this: now, you're a Blenderite, whether you want to be or not. :biggrin:

I've been workin' on it...lol. The new one ain't so bad actually ;o). I actually managed to make something with the path and a screw modifier...hehe.

Laurie



RobynsVeil ( ) posted Sun, 30 January 2011 at 12:18 AM

WOW! YAY! Good ON you, Laurie!! :thumbupboth:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


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