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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: DAZ Victoria 4 Muscle Morphs


pacanne ( ) posted Wed, 02 February 2011 at 4:58 PM · edited Thu, 28 November 2024 at 3:31 PM

Hello,

I recently purchased the Victoria 4 Muscle Morphs from the DAZ site, and ran the installation software for my Poser 7. When I checked my Pose section, they showed up under the DAZ Victoria folder, along with my Vict 4 ++ and Base packages. For some reason, when I click on the INJ morph package, the injections do not appear on Vic's body or any of her parts. There was also an option for Barbarian, Wirey, as whole body morphs. They show up also in the Pose folder, but not as dials in the Parameters Dials box. Help!


pacanne ( ) posted Wed, 02 February 2011 at 5:00 PM · edited Wed, 02 February 2011 at 5:01 PM

Content Advisory! This message contains nudity

file_464799.PNG

Here's a screenshot:


Jules53757 ( ) posted Wed, 02 February 2011 at 5:20 PM

Did you start the update script on your desktop, if not or if it's not there run the

RuntimeLibraries!DAZDzCreateExPFiles-V4.bat, that should help.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


pacanne ( ) posted Wed, 02 February 2011 at 5:26 PM

THANKS!! I am so new to this, didn't know you had to run the update script every time you got a new set of INJ morphs. It worked. :-))


pjz99 ( ) posted Wed, 02 February 2011 at 7:18 PM · edited Wed, 02 February 2011 at 7:19 PM

Content Advisory! This message contains profanity

It isn't all INJ morphs, just FYI, only those that make use of DAZ's ExP technique.  Any morphs gotten from DAZ themselves will need to have the updater run, but pretty much nobody outside of DAZ bothers with it (huge pain in the ass without specific automation for it).

My Freebies


Dynamo ( ) posted Wed, 02 February 2011 at 7:45 PM

That was very well put guys, I know that was driving me bonkers when I got started. 


pjz99 ( ) posted Wed, 02 February 2011 at 9:32 PM

It's a bit frustrating that "run the updater" is the answer to maybe 80% of V4/M4 problems, you'd think DAZ would make this step less fault prone than it obviously is.

My Freebies


pacanne ( ) posted Wed, 02 February 2011 at 9:35 PM

I noticed that my previous Vic figures would not allow the INJ morphs to work, that is, the ones I had created before I had made the update. The morphs would only work on Vic figures I had created after the update. Any way around this, to get the morphs to work on my pre-updated figures?


hborre ( ) posted Wed, 02 February 2011 at 11:22 PM

Nope.  At least, not of any technique I have seen.


AnAardvark ( ) posted Fri, 04 February 2011 at 12:53 PM

Quote - I noticed that my previous Vic figures would not allow the INJ morphs to work, that is, the ones I had created before I had made the update. The morphs would only work on Vic figures I had created after the update. Any way around this, to get the morphs to work on my pre-updated figures?

Not really. However, there is a work-around.

  1. Save the textures by saving as a MAT Pose. (I honestly can't remember how to do this anymore, but I think it is something in the material room. There are also a couple of commercial products that do this, and there might be a freebie.) If you haven't modified the textures, then you can just re-apply them using the Mat Poses you used.

  2. Load the old figure. Note any injection morphs used (at the bottom of the list.) Typically there may be both DAZ and Community morphs. Also check the head -- sometimes there are additional morphs added just to the head. For example, when I upgraded one of my favorite figures to use the S4 scaling morphs, I noticed that I had used Manihoni's Anny at about 50%. Don't bother copying down the actual values, just the morphs.

  3. Also look at the old figure and see which morph packages you used. (Morphs++, Creature Morphs, etc.) If you only used a few of the morphs from the package, you can note that down too.

  4. Load a new V4, which has the new expansions. Inject it with the custom morphs from step 2, and the morph packages from step 3. (Don't forget the base injections as well.)

  5. Select the old figure's body, and then under edit choose copy. (Or, IIRC, just hit CTRL-C). Select the new figure's body and then uder edit choose paste. (Or, again IIRC, just hit CTRL-V). This will copy over the values of all the dials.

  6. Inject any appropriate Mat Poses, and then save the new figure.


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