Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 20 11:31 am)
Visit the Carrara Gallery here.
Now the fun begins.
Let's say I didn't like this and I wanted to switch it back? Oh well, no luck.
When you go back and uncheck the gray scale button, it doesn't switch back. On top of that, if you you click on another part of the shader tree and go back to it, the box to select the option also vanishes.
And so ends my story of the infamous wires bug.
-Kix
That bug is a cuttie in Carrara Pro 5. Just wave the mouse over the blank area and the check item re-appears! I drag a slider back and forth to get the gray scale to finally go away.
A lot of these little shader libraries are hard-coded and DAZ3D won't re-write them. Probably considered legacy code now.
www.youtube.com/user/ShawnDriscollCG
Close the shader completely and go into another room. Then come back to the texture room and open the shader. It will be missing. At least in my version.
www.youtube.com/user/ShawnDriscollCG
I see. I used the Wires blender just once in my Shader (for color). The bug is probably worse if it is used in more than one channel.
I'm guessing you already tried CTRL+Dragging a good Wires blender over a corrupted one?
www.youtube.com/user/ShawnDriscollCG
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I'm all back from vacation and I wanted to continue the discussion on my experience with the wires bug.
This is a simple shader where I've used wires to mix color, transparency, reflection, and bump.
I set this up intentionally where the original settings in the wires has not been touched in any way (this is using the standard defalt settings).
-Kix