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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Mapping Problem on Back of Neck


Slowhands ( ) posted Fri, 25 March 2011 at 6:40 PM · edited Mon, 25 November 2024 at 7:43 AM

file_467150.png

I have all my Textures laid in, but somehow the back of the neck isn't comming out correctly. I'ts been a while since I ran into this problem. About 2 or 3 years, I would guess.

Needless to say, Everything I tried, hasn't worked. Anyone have any Ideas what the problem is. here is a sample. This is a M4 Characture. What is strange. Part of the neck is showing color (the bottom part. But from where the color stops, and it contenues into the hair line. It has no color.

Here is a sample attached.


dlfurman ( ) posted Fri, 25 March 2011 at 8:06 PM

Back of neck is part of Torso, no?

You checked the grouping?

 

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Slowhands ( ) posted Fri, 25 March 2011 at 11:32 PM

That is what confused me, for some reason, when I put the torso onto the characture, it showed up halfway up the neck and white the other half. I tried all the mats. What is funny is, I tied another texture on the same characture. I just switched the Textures this was the only thing I did, and it came out correctly.

This works fine. I actually never scene the Texture disapear half way up the neck before.


lkiilerich ( ) posted Sat, 26 March 2011 at 4:24 AM

You have to apply the torso map to the 2_SkinHead too :-)


Slowhands ( ) posted Sat, 26 March 2011 at 10:48 AM

I Tried Every map there was. It is something about the Torso mapt that is not working when applying it to the figure. It worked fine with another map. The M4 Map was not make for this specific Charactuer, but neither was the one that worked. The Oddest thing aboutit was, it worked halfway up the neck, then turned white. I've never seen that before.


SteveJax ( ) posted Sat, 26 March 2011 at 2:15 PM

Are you only using Poses to apply the textures? You need to actually go to the material room and verify that there are texture maps applied to all of the material zones. As someone already stated there needs to be a copy of the body texture applied to the 2_SkinHead material zone.


RobynsVeil ( ) posted Sat, 26 March 2011 at 2:38 PM

Quote - Are you only using Poses to apply the textures? You need to actually go to the material room and verify that there are texture maps applied to all of the material zones. As someone already stated there needs to be a copy of the body texture applied to the 2_SkinHead material zone.

...a screenshot of your 2_SkinHead shader would do a lot to clear things up.

Material Room Tab -> Advanced Tab -> Material: 2_SkinHead

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Slowhands ( ) posted Sun, 27 March 2011 at 5:45 PM

I used the material Room to get my textures. And if you look the M4 neck goes up into the hair. The color is showing, but the color ends and is white just before the hairline and above.

The only thing that is different, is I morphed this Characture. The Texture Wasn't make for this Characture. But that never has been a problem in the Past.


Zev0 ( ) posted Mon, 28 March 2011 at 5:57 AM · edited Mon, 28 March 2011 at 5:59 AM

What fixed this for me was saving the same texture as a different name and loading it in the material room. I dont know why poser decided to show it as white, but as soon as it was a different name the texture showed up after linking it. Weird I know. Sometimes poser is retarded that way...

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Slowhands ( ) posted Mon, 28 March 2011 at 12:05 PM

We'll, I'll try that, I've never did that before. Thanks for the tip.


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