Fri, Jan 10, 1:47 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: How to get rid of material zones?


Phantast ( ) posted Thu, 23 December 2004 at 3:01 AM · edited Fri, 10 January 2025 at 1:34 AM

I find having numerous material zones on a figure is a pest most of the time. What's the easiest way to remove them? With UVMapper, or can it be done in Poser?


face_off ( ) posted Thu, 23 December 2004 at 3:35 AM

Pretty sure it can't be done in either Poser or UVMapper. I wrote a python script to do it a couple of years ago - I ran it thru the blender python interface, so not very distributable. You could certainly do it in Maya. Probably 3ds and xsi too. There is a 30 day free trial of xsi at the moment - maybe download that to do it! I've downloaded the trial, but not yet got deeply enough into it to do this sort of thing.

Creator of PoserPhysics
Creator of OctaneRender for Poser
Blog
Facebook


Letterworks ( ) posted Thu, 23 December 2004 at 5:47 AM

Not sure which version of UVMapper you have so the commands may not be exact, but if you take the figure into it and use SELECT/SELECT BY (Material) choose the material(s) you want to do away with, Then go into TOOLS/MATERIAL and assign them to the material(s) you want to keep, then resave the figure .obj (I STRONGLY recommend that you save it with a different name!). You'll then need to copy the .cr2 file under POSER/RUNTIME/LIBRARY/CHARACTERS/etc. and rename it, then use a text editor to change the object look up lines to point to your modified .obj file. When you bring the new character into Poser is should only have the material(s) you assigned. Mike


EnglishBob ( ) posted Thu, 23 December 2004 at 6:38 AM

Attached Link: http://www.morphography.uk.vu/cr2material.html

Additionally to Trav's excellent advice, you'll need to edit out the unused material lines from the CR2 so they won't appear in the list. Tutorial at the [link].


sturkwurk ( ) posted Thu, 23 December 2004 at 8:41 AM

Use the group tool in poser. Call up each section of the figure with the group tool, then select all of the polys for that portion, rename them with one new consistant material.

I came, I rendered, I'm still broke.


Phantast ( ) posted Thu, 23 December 2004 at 9:58 AM

Thanks guys!


Letterworks ( ) posted Thu, 23 December 2004 at 11:59 AM

Whoops, Thnaks EnglishBob, I always forget to edit out the material lines until after I re-open the file in Poser and see the mess I left behind... Mike


Ajax ( ) posted Thu, 23 December 2004 at 2:04 PM

I'd say UVmapper is the easiest, though you can certainly do it with the Poser group editor. Either way, make sure it's the obj file in the Geometries folder that you work on. If you want to keep a copy of the original version, then save the obj file with a new name, then open your cr2 and edit the two lines that point to the obj file. The deleted materials won't automatically remove themselves from the cr2 file, so you'll need to either just put up with it still listing a bunch of materials that aren't there or remove them yourself with a text editor. I find the easiest way is to load the cr2 in Poser then save it back to the library. This usually puts all of the unused materials at the end of the material list, after the preview material. Then you can get into the cr2 with a text editor and delete one continuous block starting at the material after preview and ending with the last material in the list.


View Ajax's Gallery - View Ajax's Freestuff - View Ajax's Store - Send Ajax a message


narcissus ( ) posted Sat, 25 December 2004 at 3:54 AM

A trick: If you delete all the materials from the cr2 and reload the character poser will load it all in a random color with random highlights,so as not to correct everything to white(witch is in most cases the default color)make this: Load your character Go a the material Preview and make the color white and the highlight black. Open the cr2 with a text editor and delete all the materials at the end of the file except the Preview material! Save Load your charcter in poser and it will only have the materials the obj file carries and all the colors will be white with black highlight (as you set your Preview material) pitklad


catsy_lu ( ) posted Fri, 01 April 2011 at 10:15 AM

is there any way of deleting material zones directly in Poser? I just loaded a material wich had extra material zones and it 'added' this ghost material zones to the prop. Is there any way I can remove them?

---------------------------------------------------------------------------------------------------------------------------------------

Greetings from Brazil! Looking for compatriots who also love creating in Poser!


Cage ( ) posted Sat, 02 April 2011 at 12:29 AM

Quote - Use the group tool in poser.

Call up each section of the figure with the group tool, then select all of the polys for that portion, rename them with one new consistant material.

Note that this will embed geomCustom references in the file and result in a new figure .obj being written out with a library save.

Quote - is there any way of deleting material zones directly in Poser? I just loaded a material wich had extra material zones and it 'added' this ghost material zones to the prop. Is there any way I can remove them?

You'd need to edit the .cr2/.pp2, or use a script within Poser (assuming one exists) which will alter the file.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.