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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Pose2Lux questions and answers...


Cariad ( ) posted Wed, 30 March 2011 at 12:39 PM

file_467341.jpg

Okay, encountering a bit of strangeness I never have before.  Has anyone else tried Spartacos Hair in Lux?  Most of it is rendering find except for the tips which seem all... blotchy.  Anyone else even encountered this with any other hair?  Is it just a case of I have to leave it to bake or am I going to need to adjust something? (And switching hair models in this case isn't an answer, lol)


Tessalynne ( ) posted Wed, 30 March 2011 at 11:38 PM

Definitely needs to cook longer, but I don't know enough to know whether that will completely clear that up.

 

And a question, can anyone recommend a good starting place material choice wise for doing large quanities of plants, we are talking forest.  I think I can figure out bark and vines and stems, but leaves have me scratching my head as to what might be best.


Flenser ( ) posted Wed, 30 March 2011 at 11:57 PM

Glossy translucent was created with leaves in mind, so I'd try that.

Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 - Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD 4670 - 256 MB


Tessalynne ( ) posted Thu, 31 March 2011 at 12:57 AM

Thank you.


Cariad ( ) posted Sat, 02 April 2011 at 9:54 AM

Baking it out didn't help.  No noticable improvement even at 2.5k samples (That screen shot was at about 15 samples).  Sure, the blotchiness was clearer, but no sign of it disappearing in the least.  I have noticed this phenomenon with a few other hairs too.  Ashley Hair does it as well, though it isn't as pronounced and only seems to effect the bangs.

I am wondering if it has something to do with the transmaps honestly rather than being anything in Luxrender per se.  I can't see anything wrong with them, and they render just fine in Poser, but something is definitely going on that Lux isn't liking.


DarrenUK ( ) posted Fri, 08 April 2011 at 6:29 AM

file_467625.jpg

Having trouble exporting V4. Got the materials stripped down to the basics. Got the latest versions of lux and lux2pose. Using Poser 8. Get an error message in lux2pose (see top of picture) which I first thought was because I had V4 installed in a Poser 6 Runtime, but I reinstalled her into the P8 one, deleted and then reloaded the figure from the P8 Runtime and still get the same message.

When I close the message lux2pose says that it is still proccessing V4, but hangs and doesn't do anything. When I close it and try to open the resulting file it aborts, and I get the error log (bottom of picture) obviously because lux2pose didn't complete the export.

What am I doing wrong? Hopefully it's not my antiquated computer that can't handle it! :)

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


DarrenUK ( ) posted Fri, 08 April 2011 at 7:20 AM

Yes! before anyone says anything I kept reversing the name, Pose2Lux became Lux2Pose, but that's what it's called in the mirror universe where I used to live. I even had the beard, but had to shave it off, so I could replace my doppelganger here. Mwuh, hu huh!

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


Snarlygribbly ( ) posted Fri, 08 April 2011 at 8:17 AM

Attached Link: Pose2Lux Pro v0.4.2

@DarrenUK

Fixed in version 0.4.2

You weren't doing anything at all wrong, but it had been several versions since I checked what happened when no LUX materials were asssigned :-)

Free stuff @ https://poser.cobrablade.net/


DarrenUK ( ) posted Fri, 08 April 2011 at 12:21 PM

Quote - @DarrenUK

Fixed in version 0.4.2

You weren't doing anything at all wrong, but it had been several versions since I checked what happened when no LUX materials were asssigned :-)

Thankyou, will give this another go.

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


Latexluv ( ) posted Mon, 11 April 2011 at 5:39 AM

Is there a Pose2Lux logo that I can officially use on my images? I have a few renders I would like to put up on my Deviant Art page and would like to have the Pose2Lux logo in the corner. Also, I thought I had seen a gallery option at the Pose2Lux site, now it's not listed on the sidebar.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


RobynsVeil ( ) posted Mon, 11 April 2011 at 7:11 AM

Quote - Is there a Pose2Lux logo that I can officially use on my images? I have a few renders I would like to put up on my Deviant Art page and would like to have the Pose2Lux logo in the corner. Also, I thought I had seen a gallery option at the Pose2Lux site, now it's not listed on the sidebar.

Upper-left-hand corner on the website is the logo... Snarly would have to give you permission, tho.

The gallery option shows up when you're logged in. Well, it does for me. Should do the same for you?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


LaurieA ( ) posted Mon, 11 April 2011 at 8:26 AM

a lot of the earlier versions of P2L had the icon in the zip archive. I would think that would still be the case ;);

Laurie



ErickL88 ( ) posted Mon, 11 April 2011 at 2:15 PM · edited Mon, 11 April 2011 at 2:16 PM

When wanting to make an Emitter out of a prop, does it matter what kind of material you set it to (matte, matte_transl., glossy, glass .. etc .. )? Is the material having an influence on the emitting light?



ThunderStone ( ) posted Mon, 11 April 2011 at 2:33 PM

ErickL88, in my experience, it doesn't matter as long as it's not null... When you set it up in the exporter, there's an emitter section that allows you to set up the prop as an emitter, just remember to set the ambient color to white or whatever color light you want to shine and the value to any value other than negative or zero.


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


ErickL88 ( ) posted Mon, 11 April 2011 at 2:57 PM

Oki, thanks for the reply, ThunderStone :)



bagginsbill ( ) posted Mon, 11 April 2011 at 5:10 PM

Just for giggle, suppose you made the emitter emit blue only, but the object is otherwise white, and lit by other things. Do you expect it to be blue or something else?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Snarlygribbly ( ) posted Mon, 11 April 2011 at 6:23 PM

Quote - ErickL88, in my experience, it doesn't matter as long as it's not null...

I can't be 100% sure about this as I don't have access to Pose2Lux to check, but I'm pretty sure I've used the 'null' material on emitters in order to have just the texture-based light but not the geometry. I think I used this on candle flames, for example.

Maybe my memory is playing tricks on me though!

Free stuff @ https://poser.cobrablade.net/


ThunderStone ( ) posted Mon, 11 April 2011 at 6:45 PM

Snarlygribbly... I tried the null mat on the flame of the candle and it disappeared. There was no "flame" or light from the emitter when it was rendering... That is why I said as long as it's not null...


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


GeneralNutt ( ) posted Mon, 11 April 2011 at 10:20 PM

Quote - Just for giggle, suppose you made the emitter emit blue only, but the object is otherwise white, and lit by other things. Do you expect it to be blue or something else?

 

I expect it to be blue. But running a test right now to see.



GeneralNutt ( ) posted Mon, 11 April 2011 at 11:16 PM

All things equal, it appears blue. But as other light sources get brighter they effect the colour of the emitter. It even seems to change the colour of the emission (or at least the light coming off the emitter), although my test was not set up to show that, so I can't say for sure.



GeneralNutt ( ) posted Mon, 11 April 2011 at 11:45 PM · edited Mon, 11 April 2011 at 11:50 PM

Did another test. The colour coming off the emitter can be changed (or is) by other light sources, under the above test critiera anyway, assuming I didn't make some gaff, and you know what they say about assume).

Also should mention, the emmiter didn't change the colour of the light.



Snarlygribbly ( ) posted Tue, 12 April 2011 at 6:29 PM

Quote - Snarlygribbly... I tried the null mat on the flame of the candle and it disappeared. There was no "flame" or light from the emitter when it was rendering... That is why I said as long as it's not null...

I'm home now and have access to Pose2Lux again. Yay!

Just run a couple of tests and I have been able to have emitted light even when the 'Null' material has been assigned to the emitting surface. I don't know why I'm getting different results from those that you're getting :-(

Free stuff @ https://poser.cobrablade.net/


jancory ( ) posted Tue, 12 April 2011 at 6:47 PM

i just tested null on a plane emitter & it works fine for me too. interesting idea....


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



LaurieA ( ) posted Tue, 12 April 2011 at 7:37 PM

Oooo...good to know :)

Laurie



ladydrakana ( ) posted Tue, 12 April 2011 at 10:54 PM

Quote - Having trouble exporting V4. Got the materials stripped down to the basics. Got the latest versions of lux and lux2pose. Using Poser 8. Get an error message in lux2pose (see top of picture) which I first thought was because I had V4 installed in a Poser 6 Runtime, but I reinstalled her into the P8 one, deleted and then reloaded the figure from the P8 Runtime and still get the same message.

When I close the message lux2pose says that it is still proccessing V4, but hangs and doesn't do anything. When I close it and try to open the resulting file it aborts, and I get the error log (bottom of picture) obviously because lux2pose didn't complete the export.

What am I doing wrong? Hopefully it's not my antiquated computer that can't handle it! :)

I don't know if anyone answered this question or not. But I get a message just like this if I do not apply a lux material to one or more materials that get imported into Poser2lux from Poser. You may want to check that either all the materials are updated or remove the ones that you don't need.  If someone already answered this, just ignore.

Poser Pro 2010


LaurieA ( ) posted Wed, 13 April 2011 at 12:27 AM

Snarlygribbly wrote:

"Attached Link: Pose2Lux Pro v0.4.2

@DarrenUK

Fixed in version 0.4.2

You weren't doing anything at all wrong, but it had been several versions since I checked what happened when no LUX materials were asssigned :-)"

 

Laurie*



ThunderStone ( ) posted Wed, 13 April 2011 at 10:47 AM

Just for the record, nI am without a computer at the moment. It died an ignoramus death this past weekend, so I am not able to test  or retest the null mat. Also haven't been able to get back on the site. I'm typing this out from a neighborhood cafe and don't know when I will be back to check my emails.


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


hibingo ( ) posted Sun, 29 May 2011 at 6:46 AM

Quick question from a noob (to luxrender that is). I've got a single raytrace spot light with a shadow blur radius set to 10. In luxrender, however, there's no shadow blur at all.

Am I missing something? I just want soft shadows.


LaurieA ( ) posted Sun, 29 May 2011 at 7:02 AM

If you want soft shadows use a point light, scale it up to 500-1000% or use an emitter. By emitter I mean something like the one sided square (with the normal facing the subject) with an ambient setting at 1.0



hibingo ( ) posted Sun, 29 May 2011 at 7:21 AM

Quote - If you want soft shadows use a point light, scale it up to 500-1000% or use an emitter. By emitter I mean something like the one sided square (with the normal facing the subject) with an ambient setting at 1.0

 

Diggidy dang, what a fast and informative reply. I'll give it a look see.

THANK YOU!


LaurieA ( ) posted Sun, 29 May 2011 at 7:28 AM

You're welcome! LOL

Laurie



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