Mon, Jan 13, 11:00 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 12 9:36 pm)



Subject: Making Walls Transparent


  • 1
  • 2
estherau ( ) posted Mon, 25 April 2011 at 3:11 AM

hborre I haven't tried your resize the camera trick yet.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Mon, 25 April 2011 at 3:13 AM

hborre - I  just tried it and it is quick and easy and works quite well so far.

Thanks,

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Mon, 25 April 2011 at 8:51 AM

basicwiz - did you ever get the lens working well in a real scene?

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


bagginsbill ( ) posted Mon, 25 April 2011 at 9:26 AM

Quote - and here's a render through the lens:-

Yes, but your IOR is 1.4. Apparently you didn't do the etude or you would know what is happening here.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


estherau ( ) posted Mon, 25 April 2011 at 9:32 AM

well I tried all sorts of IORs including 100000 and lots in between.  I had 2 andies a different distances behind a square for a wall, and it seemed to work okay.  put it into a simple scene and not so.  the really high IORs do zoom in but they distort wall corners like crazy.  At least in my scene.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Mon, 25 April 2011 at 9:32 AM

I even etuded negatively which turned the andies upside down.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Mon, 25 April 2011 at 9:33 AM

the high IORs distorted my room even more than a small focal lenth did.  the walls actually bent.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


hborre ( ) posted Mon, 25 April 2011 at 9:43 AM

I'm glad that worked for you. Esther.  I meant to get back with some renders but got sidetracked.  The camera reduction does cover more area although you would need to find the best location for optimal coverage.  I even mounted a 35mm wide angle, which gives the best view without actual distortion.  If you find a good vantage point on a 100% scale, reducing to between 60 & 50% should require no or very minimal relocation of the camera itself.


Miss Nancy ( ) posted Mon, 25 April 2011 at 10:43 AM

maybe this thing will work better in P9.  I tried a buttload of permutations and combinations (focal length*IOR, sep. of refr. plane from camera, hither, camera from 625% to 25%, et al.) in P8 with no success, meaning it works better (less distortion) for an interior shot with no refr. plane AFAICT.  :crying:



estherau ( ) posted Mon, 25 April 2011 at 6:35 PM

I wonder if BB has tried it in any actual poser model scenes.  When I tried it in a real scene it didn't work well at all sorts of IORs and focal lengths. I did make the square really big to see if it would help and it didn't.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


SteveJax ( ) posted Mon, 25 April 2011 at 7:01 PM

Has anyone who's used the lense successfully considered making a freebie prop with the right material settings saved as a smart prop to a camera?


estherau ( ) posted Mon, 25 April 2011 at 7:22 PM

that would be good, but you know I followed all the instructions exactly.  well perhaps I should have put the square right on the camera with hardly any space.  and I still don't know if making the square huge detracts from anything or if it has to be exactly the size of the field of camera view.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Mon, 25 April 2011 at 7:25 PM

it would be a really handy thing if it worked well.  Perhaps if it came with a python script to auto adjust the square size (if that is important) to the field of view.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


SteveJax ( ) posted Mon, 25 April 2011 at 9:15 PM

I'd like to see a screenshot of just where the square should be in relationship to the camera itself. I mean, in a real camera shaped like that the front is actually inside those square shutters, but does that have any relationship to the true front of a virtual camera? I don't know.


Miss Nancy ( ) posted Mon, 25 April 2011 at 10:01 PM · edited Mon, 25 April 2011 at 10:02 PM

given spherical distortion seen in renders using bill's flat refr. lens, perhaps spherical refr. lens would decrease said distortion. he was gonna do something in re: spherical surface rendering, but got tied up with the beta testing.  one of y'all could try it.  spherical distortion may vary as camera position varies from sphere centre.



bagginsbill ( ) posted Mon, 25 April 2011 at 10:03 PM · edited Mon, 25 April 2011 at 10:04 PM

Guys the one-sided square, perfectly aligned with the camera, very close, with the camera very wide, such as 5 mm, and the refract IOR = 1000000, there is ZERO distortion. You're not doing it right.

At such a high IOR, the square will be a photo in itself. It will show whatever is in front of it at actual size, projected on the square. If you want an entire picture of Andy, then the square must be at least as big as Andy.

Then the real camera is just taking a picture of a picture.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


estherau ( ) posted Mon, 25 April 2011 at 10:27 PM

can square be bigger than needed?

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Miss Nancy ( ) posted Mon, 25 April 2011 at 11:46 PM

I can confirm it works in orthographic mode, anyway.  can't get it to show the ground plane yet.  the square may need to encompass the entire camera view, to avoid confusing results at first. YMMV.



estherau ( ) posted Tue, 26 April 2011 at 2:50 AM

try rendering inside a proper scene that doesn't have much room

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Pengie ( ) posted Mon, 02 May 2011 at 9:18 AM

file_468427.PNG

I had a pretty good idea how it was supposed to work, but I couldn't seem to produce a test render without huge pincushion distortion for some reason. Lack of patience on my part I think.


Pengie ( ) posted Mon, 02 May 2011 at 9:23 AM

file_468428.jpg

I was able to get the scene to render fine once BB posted actual numbers to use. This is with a focal length of 5mm and an IOR of 1,000,000.

Not a realistic scene, but there isn't a lot of room in the primitive cube I used.

I didn't make it obvious but the camera is rotated a bit in the horizontal plane, so any distortion of the tile pattern on the wall would be exaggerated.


estherau ( ) posted Mon, 02 May 2011 at 9:28 AM

well that looks good. I had given up but I might have to give it another try.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


lkendall ( ) posted Mon, 02 May 2011 at 12:49 PM · edited Mon, 02 May 2011 at 12:50 PM

Can a prop be loaded as a smart prop already parented to a camera? If not, can this be accomplished through a Python  script?

Maybe some future version of Poser could include a camera already designed and set up to specifically do this?

lmk

Probably edited for spelling, grammer, punctuation, or typos.


bagginsbill ( ) posted Mon, 02 May 2011 at 1:06 PM · edited Mon, 02 May 2011 at 1:08 PM

Attached Link: http://sites.google.com/site/bagginsbill/free-stuff/genibl---ibl-generator

I managed to do the smart prop of my GenIBL tool to the dolly camera, including changing the dolly camera focal length. I don't remember how I did it, but if people want to figure it out from the GenIBL tool, feel free.

The GenIBL tool actually had to load two props - a lens, and a reflecting probe, both correctly positioned with the camera. (Looks like an anal probe - no kidding - the shape was not an option. The math determined the shape.)

And I suppose a camera feature could be added that does the same. Send a note to SM.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


lkendall ( ) posted Mon, 02 May 2011 at 4:14 PM

:)    BINGO!

I have some ideas, and one out of a hundred of my ideas actually (sort of) work.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.