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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Cross-talking morphs in Poser


ravenous ( ) posted Sat, 07 May 2011 at 4:43 AM · edited Mon, 03 February 2025 at 8:00 AM

Hi everyone,

I've been trying to search the forum but didn't find anything on this. But how do I get Poser to cross-talk morphs between conforming clothes and the character? Most posts on the topic cross-talk debates how to disable cross-talking. But I'd like to turn it on, if that's how it work, when I'm fooling around with my own stuff. It's a lot of jumping back and forth between characters and clothing to adjust dials as it is now.

I'm pretty confident there's no problem with my CR2 files since it seem to work fine in DAZ Studio and Carrara. I found a post in some other forum where it was said that there is a difference between loading clothes onto the character and loading it directly into the scene. Firstly, I don't know if this is correct. Second, I can't for my life figure out how to load clothes  ONTO a character (V4/M4 etc). The only way I know of loading stuff is double clicking them from the menu interface, which places it un-conformed to anything in the scene.

So to sum it up, what I want is to load my clothing, conform it to a character, dial away on the character's Full Body Morphs and for the clothes morphs to follow.


JimTS ( ) posted Sat, 07 May 2011 at 4:46 AM

Figure menu select conform to (with clothing selected)

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


ravenous ( ) posted Sat, 07 May 2011 at 9:16 AM

Quote - Figure menu select conform to (with clothing selected)

Which conforms the clothing to figure. How do I get the morphs from the figure to cross-talk with the morphs on the clothing?


lesbentley ( ) posted Sat, 07 May 2011 at 11:19 AM · edited Sat, 07 May 2011 at 11:21 AM

Strictly speaking crosstalk was fixed in P5, and no longer happens in later versions. What is referred to these days as "crosstalk" would probably be better described as "targeted slaving", but I'm being pedantic, call it crosstalk if you like.

Normal slaving code uses numbers to tell Poser which figure the slaving refers to, eg:

            valueOpDeltaAdd
                Figure 1
                BODY:1
                One
            deltaAddDelta -1.000000

I have highlighted the numbers in green. When a poser figure is loaded, Poser will update the numbers in the above code as appropriate. So it there are already two figures in the scene when you load the above next figure the slaving code will become:

            valueOpDeltaAdd
                Figure 3
                BODY:3
                One
            deltaAddDelta -1.000000

If you leave the numbers out of the slaving code, Poser will use the number from the figure that was selected at the time the new figure was loaded, and this is what you want for "targeted slaving", also known as super-conforming or crosstalk.

So the answer to the question "But how do I get Poser to cross-talk morphs between conforming clothes and the character?" is that you leave the numbers out of the slaving code in the cr2, so the code looks like below.

            valueOpDeltaAdd
                Figure
                BODY
                One
            deltaAddDelta -1.000000


lesbentley ( ) posted Sat, 07 May 2011 at 12:17 PM · edited Sat, 07 May 2011 at 12:18 PM

A few points are worth noting. There are at least two ways the slaving can be set up. Assuming that we are dealing with an FBM (full body morph), the morph (targetGeom) channels in the conformer can be slaved to the master FBM (valueParm) channel in the BODY of the character:

            valueOpDeltaAdd
                Figure
                BODY
                SexyGal
            deltaAddDelta 1.000000

If you do it as above, using the FBM dial in the BODY  of the character will express the morph in the conformer, but if you use the morph dials in an individual actors of the character, it will have no effect on the conformer. The above way is usually the easiest to set up, and is sufficient for most purposes.

However there is an alternative way to do it. Rather than slaving the morph in the conformer to the FBM (valueParm) channel in the character's BODY, you can slave directly between the morph (targetGeom) in the conformer and the morph (targetGeom) channel in the character, eg:

            valueOpDeltaAdd
                Figure
                rThigh
                SexyGal
            deltaAddDelta 1.000000

With this method using the SexyGal morph dial in the right thigh, or using the SexyGal FBM dial in the BODY, will both cause the morph to be expressed. And of course this direct type of slaving must be used in cases where no valueParm channel is existent, as is often the case with JCM (joint controlled morphs).

It's also worth noting the effect of numbers in slaving code in a pz2 (pose) file.

Look at this example:

            valueOpDeltaAdd
                Figure 1
                rThigh:1
                xrot
            deltaAddDelta 15.000000

If you apply a pz2 (pose) file containing this slaving code to a figure that was the third figure loaded into a scene (Figure 3), Poser will respect the numbers in the slaving code, and the result will be that the channel that the code was injected into will be slaved to xrot in the rThigh of the first figure loaded into the scene (Figure 1). This is not normally what you want. So except in very unusual circumstances, you should always leave the numbers out of slaving code in pose files.


3anson ( ) posted Sat, 07 May 2011 at 4:28 PM

thankyou, lesbently!!

been trying to make clothing 'superconform' and i can see why only some things have been successful.


Nance ( ) posted Sat, 07 May 2011 at 10:32 PM

Bookmarked to read when less jelly-headed.   Thanks Les!


basicwiz ( ) posted Sun, 08 May 2011 at 12:31 AM

Another, much simpler way, is to run the clothing item through Morcloth (available in the market place) and check the "Enable Crosstalk" box. This has the advantage of also transfering all of the morphs you are using to the clothing item so that the crosstalk actually works.

My $.02


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