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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)



Subject: Millenium Man, Woman, Girls... Boys??


jonchristopher ( ) posted Sat, 18 August 2001 at 10:04 AM ยท edited Mon, 27 January 2025 at 11:16 AM

I am EXTREMELY new to the poser setup, and among playing around with this that and the other, I am trying to create a background scene for live action actors. In one scene they are supposed to be in a crowded street (I only have about 10 RL actors), so I am trying to figure out how to create these extras. I just got Millenium Man, Woman and Girls, but how does one create boys? Again, I am new, so if it is possible with one of the aforementioned products, I just haven't learned how yet. Thanks for any help or suggestions.


shadowcat ( ) posted Sat, 18 August 2001 at 10:25 AM

You can use the girls to make the boys by changing the hair & clothes. But you'll run into trouble with the millinium figures when you have more than one from the same .obj (vicky & the girls are the same .obj) I can't explain it, but they don't like clones of themselves. There are ways of getting around this problem though, others can help with that (there may be a tutorial) If you want a crowd you may want to use the millinum characters in front & the lower res figures (P3 & P4) for the back.


Mesh_Magick ( ) posted Sat, 18 August 2001 at 11:54 AM

Were still waiting on the Mil Man 2.0 and the Mil boy


Huolong ( ) posted Sat, 18 August 2001 at 12:18 PM

The millenium series are major resource hogs ... a file with one character with clothes and no props can exceed 20MB, add another clothed character and you are getting into some serious file sizes. If I know I'm going to need some scenery or other characters I use P4 and Eve based characters. One trick is to convert a character with clothes into a prop by export/import. The file size is reduced and there's no danger of cross talk. The booby trap in that procedure is to accidentally leave the texture assignment to the entire figure in the Render Materials menu. There are Man to Boy conversions available, I think, at MorphWorld 2 by Traveler. That allows the use of P4male clothes to fit a boy character.

Gordon


jonchristopher ( ) posted Sat, 18 August 2001 at 1:01 PM

I was thinking of simply creating the characters individually, and exporting them one at a time to Lightwave, that way I don't have a huge (and resource hogging) scene just in Poser. Is that a viable alternative? Thanks for the info so far though. =)


shadowcat ( ) posted Sat, 18 August 2001 at 1:23 PM

Yes that would work, be careful with textures though (I don't have lightwave, so I don't know how that part would work) And by your method you will bypass the problem poser has with duplicate vicky and mike.


Huolong ( ) posted Sat, 18 August 2001 at 4:07 PM

Exporting/import back into Poser simplfies the problem of textures and allows a reiterative approach to posing each figure to fit exactly where you want and in relation to other objects in your scene. Exporting to another application, while done successfully, can be tricky ... particularly in matters concerning textures, bumps, and transparencies.

Gordon


Mesh_Magick ( ) posted Sat, 18 August 2001 at 9:17 PM

I stick everything on cdrom, Even with 20 gigabytes my hard drive is almost full with poser figures and textures plus props. Being able to clean out my poser directorys of figures I dont use much I save alot of space by putting them on cdrom.


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