Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)
Quite hard to answer without more details.
Are the clothes less resolution?
Les material zones?
Less textures at a lower resolution?
Les nodes?
An area render has to give the same result as the final result.
Area render or full render, all obj, all textures, all lights, etc, everything is always loaded to make the calculations.
IDL, IBL, AO, to get all the info, everything is always loaded.
Only final render time is reduced to the area.
In our minds, we expect it to be a "lot" faster but it is just a little faster.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Oh please continue
I do it all the time. Mostly for tests; And mostly for very complex scenes.
Useless to recalculate everything on screen to see how a light change will be in a corner. Or just change hair on a single figure.
Lots of RAM helps of cource.
The more complex the scene, the more time you gain for an area render.
Just to refine my answer: Full render or area render.
Both times everything gets loaded.
But, the actual render time = calculations = gets reduced to your area.
But to do those calculations, Poser has to know what is around that specific area.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
So then maybe an area render speeds up later in the process? I did a full standing character render, no props, nothng fancy, just hi res. Then needed to fix the facial expression, so I did an area render on the face only.
The full render took about 2 hours to complete.
The area render on just the face took an hour and didn't even regester any progress on the progress bar. I tried a restart and tried again, same results.
Doing a normal render now with the new expression and we seem to be on schedule with 2 hours, so at least it's predictable.
Attached Link: saibabameuk
Whilst we are on rendering , I am at present rendering a talking G2 figure it has been rendering since 8 am it is now 14:30 I am around 140 frames of 1200 , does this sort of long render damage the computer ?Laptop Mac Book Pro 8 GB
If the cooling is sufficient, it should not hurt anything. I frequently have my workstations rendering for several days at 100% processor capacity.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
As long as your computer is well ventilated there should be no problems. It is simply running the computer with a load for an extended time. If the machine feels hot I would run one of the temperature monitors and make sure nothing is getting too hot.
For animations I have run my system for several days, continuously.
Attached Link: Octane
There are other rendering options out there, even for Poser users.There's the nifty Pose2Lux that SnarlyGribbly put so much time into, and it even has a GPU accelerated version.
If you have an Nvidia Graphics Card, there is another option that takes advantage of full GPU rendering, and that is Octane Render.
I use Octane Render more for renders nowadays, and get most renders in minutes instead of hours. Only thing, is you can't pose or anything in it, so you have to have your entire scene set up in Poser and then export it all as 1 obj file.
They have a non-time limited demo, and res is locked at 1000 x 600, but you can still get the feel for it.
This image too about 5 minutes:
Poser 10
Octane Render
Wings 3D
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Why is it that doing a nude render is taking what seems like 10 times longer than the same scene with clothes on?
Is it because the skin is a hi res texture and maybe the clothing needed less time to render the texture? Lighting?
Just curious. (In Poser 7, if that matters)