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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Posing Dynamic Clothing


Steeleyes101 ( ) posted Sun, 29 May 2011 at 12:13 PM · edited Wed, 08 January 2025 at 8:16 PM

Hell again I have another question.

I was wondering if anyone could tell me or point me to a
good easy to follow tutorial that will show me how to pose dynamic clothing.

An example of what I mean by Posing Dynamic Clothing can be
fond by viewing the following links.

http://www.renderosity.com/mod/gallery/index.php?image_id=2162989&user_id=92438&member&np

http://www.renderosity.com/mod/gallery/index.php?image_id=1739310&user_id=92438&member&np

As you can see the artist carib98 has the gown in the two
scenes falling off one of the shoulders of his figure.

The gown is one of his freebees which I have downloaded and
installed already and also have run a few successful sims, but when I try to
get it to fall off the left shoulder of my figure it’s a no go.

I tried not colliding on the left collar, but that leaves
nothing but a big poke thru with her breast showing. When I tried not colliding against the left
shoulder it’s the same thing.

Can someone please tell me how one can achieve the results
he did in the two renders?

Also how can I add flowing movement to left or right when using
dynamic clothing?

Thanks much and hope your weekend is going well and if your
in the states your Memorial Day is peaceful one.

Steel


wimvdb ( ) posted Sun, 29 May 2011 at 1:38 PM

The trick is to add a choreographed group.

Look at where you want a part of the cloth to go at a certain frame (fi. frame 30), then add a few polygons of that part to the choreographed group and move - at that particular frame - this part to that position.

Now when the simulation runs, those polygons move to that position taking the rest of the cloth with it. Be sure to have the collisions with the body correct, so it will not move into the body

It takes some experimentation to get the feeling for it, but then it gets simple.

To make it easy flowing cloth (and help you with the choregraphing), move bodyparts of the figure to help the cloth drape the correct way. You need to do this in between the first and the last frame of the simulation.

Look at the simulation how the cloth drapes and change the body to move it in the direction you want. Always simulate a few extra frames after the final pose to let the cloth settle

Hope this helps

 


Sepiasiren ( ) posted Sun, 29 May 2011 at 2:57 PM

Not sure as I am a DAZ user...but wimvdb appears to have some  great advice


joequick ( ) posted Sun, 29 May 2011 at 3:24 PM

That's what choreographed is for?  You can actually move those suckers? That is too cool.

 

How do you move them?

@Daz3d
@ShareCG


Steeleyes101 ( ) posted Sun, 29 May 2011 at 3:41 PM

Oh my!!!!!!! Thanks much Wimvdb.

LOL nervously so much to learn sometimes one question leads to a thousand other questions :)

I have a lot of research and studing to do but youve pointed me in the right direction

Much appreciated

have a good ne guys

steel


wimvdb ( ) posted Sun, 29 May 2011 at 3:41 PM

Making a choreographed group is pretty simple

If you press the choreograph button in the clothroom a grouping editor will open. In it you can select polygons (add and remove). This is the part of the cloth which will be manipulated (choreographed).

In the frame of your end pose of your figure you need to move the polygons to the place you want to have them there. You do this by moving and rotating the entire cloth so that those polygons are at the right place. It does not matter where the rest of the polygons in the cloth are. They will simulate as normal.

Be SURE to have the frame selected at which the end pose is.

Now run the simulation and see what happens

And have a look at http://my.smithmicro.com/tutorials/1420.html . It is probably better at explaining this

 


dhouck ( ) posted Mon, 30 May 2011 at 7:04 PM

in daz you can add a pin to hold the cloth in place. and reduce the friction to get the cloth to fall.. I don't know if this is possible in Poser.


Steeleyes101 ( ) posted Tue, 31 May 2011 at 3:39 AM

Thanks D I cant wait to try DAZ out


grichter ( ) posted Tue, 31 May 2011 at 8:27 AM

It might be as simple as the cloth has a constrained group around the collar seam. Click on the edit buttons in the cloth room to see how the cloth is set up. Change to various types and look for Red little dots that show what part of the cloth is group to which group.  You can use the Plus and Minus signs to add and subtract from a group. Don't just remove from the constrained group and do nothing more. If there is such a collar constrained group, use the add while looking at the choreograph gruop, otherwise you will have part of the cloth ungrouped if you just use the minus function.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


markschum ( ) posted Tue, 31 May 2011 at 8:44 AM

Remember the cloth room works like you are generating an animation. So figure and cloth loaded in zero pose at frame 1, and then figure posed at say frome 30.  With a choreographed group its at its starting location at frame 1 and at its final location at frame 30. It will move between those two positions over the 30 frames with collisions being recalculated every frame.

 

It may sometimes be helpful to keyframe some intermediate points to guide the cloth deformation.


seachnasaigh ( ) posted Tue, 31 May 2011 at 8:46 AM · edited Tue, 31 May 2011 at 8:50 AM

(dhouck) > Quote - in daz you can add a pin to hold the cloth in place. and reduce the friction to get the cloth to fall.. I don't know if this is possible in Poser.

 

In Poser, that would be the constrained group;  all the vertices in that group stay "glued" to the doll polys under them, following the doll's movement closely, as with snug-fitting clothing. 

For example, with the TinkerBell dress, the bodice down to the waist is constrained, and only the flared-out skirt part is in the dynamic group.

For a loose, flowing skirt, you would only set some of the waistband vertices to be constrained.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


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