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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Removing Animation Frames After Clothifying


Basis3D ( ) posted Sat, 04 June 2011 at 7:16 PM · edited Sun, 24 November 2024 at 6:51 PM

I'm trying to master the Cloth Room in Poser 2010 and am stuck with a problem.

After creating a 60 frame animation to drape a dynamic dress over a human figure, I'm very happy with the 60th frame. All I really want is frame 60, not an animation of frames 1 through 60.

So I selected and moved that 60th keyframe back to the first frame for the purpose of then deleting frames 2 through 60. But the dress is now messed up. Everything else in the scene on frame 1 looks great. Looks just like it did on frame 60 EXCEPT the dynamic dress is screwy and colliding with parts of the human figure.

Any ideas, folks?

Thank you very much in advance!

 Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP 


ThunderStone ( ) posted Sat, 04 June 2011 at 7:30 PM

I would suggest that you only export the image from frame 60 and let the others "live"... LOL

I know what you mean, but you only need to export only one frame image, right?


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

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LaurieA ( ) posted Sat, 04 June 2011 at 7:38 PM

I normally just leave the frames as they are and just use the last frame or the frame that I like best to render from.

Laurie



Basis3D ( ) posted Sat, 04 June 2011 at 7:44 PM · edited Sat, 04 June 2011 at 7:50 PM

Thank you both very much ThunderStone and LaurieA.

Seems as if it must be a known issue then if keyframes can't be moved without messing up the dynamic clothing. Really should be able to do that.

So I'll just leave all of the unwanted junk that I don't need before frame 60. LOL

 Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP 


vilters ( ) posted Sat, 04 June 2011 at 8:24 PM

Well, you can safe the pose and the dress from frame 60

Depends on what you want to do next??
What is your workflow?
Target?
Want to on animating or not?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Cage ( ) posted Sat, 04 June 2011 at 10:10 PM

I usually spawn a morph of the final simulated shape on the cloth object, set that at 1.0 for the new first frame, and use that as the basis for the final animation of the cloth.  The morph will then need to be deactivated after the new cloth sim is run.  It's worked tolerably well for me, so far.

It would be lovely if Poser gave us a way to handle this sort of thing more readily and easily, though.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Basis3D ( ) posted Sun, 05 June 2011 at 9:31 AM

Thanks very much for your post, Cage.

Just this morning a DAZ member, noelr, replied to the same question on a post I left at DAZ. Here's the reply...

"Either create a morph at frame 60 and save the item back to the library, or export it as an OBJ."

I did export the dress as an object and then imported it and that did work although it took quite a bit of time because the imported dress needed to be adjusted for position, size, texture, etcetera.

The first part of noelr's answer sounds similar to what you suggest, Cage, and it sounds like the better way to go. Unfortunately, I can't figure out how to do it.

I saved the draped dress back into the props library but then when I placed it back into the scene it was undraped as if I'd never run the cloth sim. Obviously it's the morph creation/spawning that I'm having trouble understanding. Its something I haven't had any experience doing. I'll have to check the manual to see if I can figure it out.

Thanks again! :-)

 Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP 


vilters ( ) posted Sun, 05 June 2011 at 9:40 AM

Select the cloth aftert he sim has run
GOTO object, Spawn morph target, name your morph, and save.
Now you have a morph dial on your cloth obj, that will take it from undraped 0 to the final shape 1.
Save in library for future use.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Basis3D ( ) posted Sun, 05 June 2011 at 12:14 PM

Oh my goodness, vilters! That was sooo helpful and sooo easy!

Can't tell you how much it is apprecated.

THANKS! All is right with the world again.

 Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP 


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