Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
Yep! creating high poly to low poly textures, baking/painting/normal/cavity/specular maps etc. has been in blender for a good while now and just seems to get better with each iteratation.
With other branches being worked on such as the 'Ocean' simulator and the new 'Cycles' render engine, Blenders new interface makes it a lot easier to get to grips with than it used to be, It seems to be on the move and is really no longer a geeky, masochistic program.
There are moments when I wonder why I keep messing around with Poser instead of focusing on Blender properly, especially since it supports Luxrender and now that amazing autorigging thing called Blenrig...plus simulated cloth seems to work well. I haven't tried hair yet, nor the material node system, but from what I have seen it looks really good.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Quote - There are moments when I wonder why I keep messing around with Poser instead of focusing on Blender properly, especially since it supports Luxrender and now that amazing autorigging thing called Blenrig...plus simulated cloth seems to work well. I haven't tried hair yet, nor the material node system, but from what I have seen it looks really good.
maybe i am using the wrong settings in blender. but in poser i get at least 2 times faster cloth simulations.
really? mine have always been faster in Blender. that said, settings can be tricky. when i decided to make my scale more true to match the Blender/Poser difference (according to Poser's measurements, not any of the various rulers), i went from scaling up by 10 to scaling up by 2.5. i found that i had to drastically change my collision distance settings. also, in my experience, Blender's cloth is for perfectly thin objects rather than anything with thickness (that seems to need soft body treatment). most frustrating of all, i haven't been able to affect stretching much at all. i can make cloth stiffer but not flexible without stretching. that all said, i've usually had it perform better than Poser and more quickly.
did you know that the tutorial that i showed you could also be used for symmetrical painting?
you need know a lot about blender to use it.
this is how to do it.
-model
-make UV's. UV' s dont need to be symmetrical.
-duplicate the model
-delete one half of the object and add a mirror modifier. you can now texture and both sides will have the same texture.
-in the last step you need to follow this tutorial . http://www.screencast.com/users/blen...8-e3ac2bcc8c4f
-you now have two models. the first model is the original model. the second model has a mirror modifier. since it has a mirror modifier both sides are the same. so now you only need to bake the texture from the second model on to the first original mode. the texture is now symmetrical.
you can also use it for poser figures. they are already modeled and have UV's.
blender is free
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here is an example. i wanted to wrap a tattoo around the arm. of course i could do it piece by piece and then stich it together. but it would take hours for good results. but at the end it still would not be perfect.
but then i found this blender video.
http://www.screencast.com/users/blenderwho/folders/Jing/media/8999e39f-0a49-464a-b558-e3ac2bcc8c4f
so what does this video show? it shows two objects with the same shape correct? but they have different topology and different UV's. so in blender you can bake a texture from a high poly object to a low poly object with different UV's. ok this if awesome. but you can do more.
i modeled a simple plane wraped around M4 arm. because it was simple and low poly i could Unwrap it and texture it . without any problem . then i added a tattoo text. tattoo that you can find on arms.
then projected the texture from the wraped plane to M4's body. NO,seams,NO stretching.