Sat, Nov 9, 9:33 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)



Subject: Creating dials for Props/Figures etc


Paradigm6790 ( ) posted Wed, 08 June 2011 at 8:55 PM · edited Mon, 28 October 2024 at 8:34 AM

I have a few custom morphs that I keep written down in notepad to apply manually, and then another for the clothing tweeks.

Is there a way to get it correct and save a dial on the object itself?

 

Thanks


Render100 ( ) posted Wed, 08 June 2011 at 8:58 PM

Yeah I think so.... but I have no clue how xD

I mean, it's obvious that it's possible because people do. I would also like to see this one answered.

 sidenote: First post from my new house. Finally got internet!


amandagirl15701 ( ) posted Wed, 08 June 2011 at 9:49 PM

It really depends on what parts of the prop or figure is morphed. The first is by spawning a morph on a single body part or prop. That is located in Objects > Spawn morph target in your top tool bar. The second is if you have the full figure morphed, that is listed in Figures > Create full body morph.

After choosing one, it will ask you to name the morph and the dial will then show up in your Parameters. Zero all the morphs and dial your new morph in. You must then save the new character to your library. This way the character will load with the morph already applied.

You can also save the dialed character as a pose without spawning a morph. Just add the character with the dials spun to your pose library. The main drawback is that the pose must be applied every time you load the figure.

One last thing is the cr2 version is not redistributable with out major editing, but the pose file is because it calls up the deltas and the cr2 includes them.

Hope that helps😄


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.