Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
True ambience is a killer.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
What's the resolution at which you're rendering, and how much RAM does your system have?
I'm just curious,....... is it that long because it is that big a render with gazillions of rays and subpixel AA or are you using a system that's borderline with RAM and other resources, causing it to swap virtual memory, which is 100x slower than normal when it fits in RAM. Or are you rendering to disk directly? It better be a fast spinning drive and one that's been decluttered/dewormed and defragged LOL
-Philip
welcome to the daily dose... www.thebest3d.com/howler/tutorials/theDailyDose.html
Remember grasshopper, good things come to those who wait, until... you look at the finished prod and say, "what the... I didn't do that"
It could be a simple bug. I worked ont the river, had that prob, got fed up, shut down, rebooted, and started over, and it rendered in half the time.
You should never doubt what no one is even sure about.
http://www.mikedaddysmooth.com
Sorry to hear that Dan... did you loose your work...
You might want to invest in a power protector..... It's like a big capacitor that keeps feeding the equipment enough juice, during a brownout, to give you the time to save your work...
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you can, you can stop it where ever you want, take note of time and frame, when you start the next time and you click render animation you just put in where you left off.
Inside the rimor was done in 4 parts, and I put thim in a video editor, corel in this case, and run them together, it becomes seamless. then just save them to your preference, such as .avi.
you could do it in 10 sec intervals, and put it together, and only you would be the wiser
You should never doubt what no one is even sure about.
http://www.mikedaddysmooth.com
Lightning is like a server, so you open up the file on the slowest machine because all its doing is sending out the packets for the faster machines to render out the tiles, when they're working the "server machine" can be set to render as well.
Do atleast one thing a day that scares the hell outta ya!!
Quote - A storm just came through.
The electricity glitched.
The computer shut down.
GAME OVER!!:b_upset:
I sure wish I could save an animation then re start it later from where it left off.
You'll have to render it to image sequence. Then you can find the PNG (or whatever format) images you rendered so far, and then render a new sequence starting with that last one. (unless there's veay postrender action that accumulates effects over more prior frames, such as motion trails (ghosting))
Do you have a Video of the so-far-renered portion? You could extract that into an image sequence to complement what's left to do.
How many frames did it render thus far, but big is the file? Dogwaffle might help extract. WinFF too, ffmpeg etc... of course as well.
Quote - @staigermanus: I am using the highest AA because I cannot use less and still get true ambience as an option. 720x548 frame size.
Not sure if that applies to Bryce but sometimes, instead of letting it do subpicel antialiasing, rendering without AA but at higher resolution, like double res, might be faster. And after you resample it to the target final res it may still look almost the same. Of course there's time spent on postwork for resampling, but by splitting it over more than 1 phases you can work around power outages more easily ;-)
Might not work with Bryce though. Try it to find out.
why uncompressed? So much wasted diskspace, so slow to save and load (disk drive speed is a big bottleneck). You might want to use lossless compression like Lagarith codec, compresses faster than uncompressed writes to disk. (unless perhaps you have solidstate drives ;-)
Lagarith is free and lossless. Yet similar to mp4 - it's a bit like that compression tool, ICEOWS, which is wavelet based but also lossless and thus uuseful for data
Quote - Lightning is like a server, so you open up the file on the slowest machine because all its doing is sending out the packets for the faster machines to render out the tiles, when they're working the "server machine" can be set to render as well.
I recall the option for the host to render at the same time as the client machines was removed after version 5.5 is that back now?
Quote - why uncompressed? So much wasted diskspace, so slow to save and load (disk drive speed is a big bottleneck). You might want to use lossless compression like Lagarith codec, compresses faster than uncompressed writes to disk. (unless perhaps you have solidstate drives ;-)
Lagarith is free and lossless. Yet similar to mp4 - it's a bit like that compression tool, ICEOWS, which is wavelet based but also lossless and thus uuseful for data
I am definitely going to have to check that out. I use uncompressed video until the last step in the process to preserve as much as possible. Working in several steps between apps, I do not want to lose a litte each step along the way.
Free men do not ask permission to bear
arms!!
Quote - Exactgly Dan, when I do for production quality work compression is set to none, if its for the web I use mpg4.
Lagarith codec presents the best of both worlds: lossless, yet good compression ratio (and speed - very important!)
http://lags.leetcode.net/codec.html
by-the-way, we're giving away PD Pro 3.5 for a few days: (which can also load AVI and image sequences and do your postwork :-)
http://dl.dropbox.com/u/8120854/pdPro35/%28%20I%20like%20to%20waffle%20%29PD_Pro3_5_Install.zip
This is the full installer of PD Pro 3.5 - congrats users of PD Artist and PD
Particles, you've earned it! (ok, and users of the free version 1.2.... you're
the lucky winners :-)
The trick is that you need an extraction key. And here's the key:
Ilikemywafflescrispy
This is the same I think we had here years ago. Not the latest, still great for starters..... we're considering bringing the newest versions (PD Pro 5 and PD Howler) to 'rosity. Stay tuned.
If you don't remember the coolest things that were added in v3.5, 3.6 and 3.7
(free updates beyond PD Pro 3.5), check
http://www.thebest3d.com/dogwaffle/whatsnew
The 3.7 update is at http://www.thebest3d.com/dogwaffle/patches
If you have PD Artist you can leave it on the same system, as PD Pro will
normally install in a different default folder. But don't run them at the same
time, as they use the same server connection.
If you use PD Particles, you can also install on the same and you should even be
able to run them at the same time I think since they use a different connection.
(test and tell me wrong :-)
Happy 4th of July everyone! and happy waffling!
Quote - True but you still lose image quality, there's no way around it, every compressed scene loses even if it says "lossless" it still gets degraded.
you are mistaken there my friend.
Exzmples: runlength encoding does not stand a chance of loosing data.
It also is not very efficient for certain types of videos but still, it's completely lossless. There is such a thing.
Even wavelet based compression can be successfully used with lossless constraints. For example Iceows has implement their algorithm. It's similar in concept to some basic wavelet based spectral compression and analysis, from the little I read about it. But with the difference that it forces the data to not loose any detail. Which is why it's possibly to use it as a data compression solution in the first lace (like zip, gzip, 7zip and others...). Totally lossless.
then again I'm blabbering about theory here, I don't know if Lagarith actually falls into this category, they sure claim so, and seeing how Iceows did the same, although focusing on data compression rather than video, I know it can be done. Have you ever compressed a 'video' with iceows and compared the size with zip?
I've been video editing for over 20 years, I was on the stoop of when they first came out with compression codecs, agreed some things have changed but not much as far as your application that renders out what you want options. Over the years I've learned just to do none on compression and let the clients edit it in the way they want then if it looks cruddy it isn't my fault LOL!!!
Do atleast one thing a day that scares the hell outta ya!!
you're talking about 2 different compression things here, I can compress a video with the codec, then save the file as a .zip and compress it to a smaller size for transfer across the net or for download ( zipping a file up has no impact on the file degradation thats the codec inm the application)etc, those are totally different things.
Do atleast one thing a day that scares the hell outta ya!!
Quote - you're talking about 2 different compression things here, I can compress a video with the codec, then save the file as a .zip and compress it to a smaller size for transfer across the net or for download ( zipping a file up has no impact on the file degradation thats the codec inm the application)etc, those are totally different things.
so what's to prevent a codec to do the same from within?
Look, just try it. take a short video, save it to any codec that's know to be lossy. Thena lso save it to Lagarith.
Then pick any of the frames and compare it to the same frame from the other codec save.
Do a diff, a divide, or whatever you want to have it highlight the difefrences between the original and the lagarith version of the frame. No difference - blacnk white (or black, mdepending on the operation)
In fact Dogwaffle can do that pixel-for-pixel comparison for you :-)
Photoshop too, just layer two frames, one the original and the other the decoded one from a compressed video. Make the layers a modification layer that subtracts or divides or other types of operations that enhance differences.
I guess a quick lua script could also run through all pixels and detect if there's any difference before and after.
I was referring to iceows as an example because it uses an algo approach that's used in mpeg or other codecs. And yet it is lossless.
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True ambience is enabled.
Is it true that Bryce is slow?:blink:
Free men do not ask permission to bear arms!!