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MarketPlace Showcase F.A.Q (Last Updated: 2025 Jan 08 3:01 pm)
Glad you like it.
It is a huge two story factory of an unknown name at this point.
Here is a view of the front entry.
It will give you an idea how tall it is if you look at the green front doors that are almost hidden in this view.
The building is 72 feet tall.
Both floors are 34.5 feet tall
Quite large scale on this one.
Really allows a buttload of camera angles.
As you can see I changed the brick to a red one that gives a better contrast for the brass details.
Regards, Tom
Quote - Hi Cherokee,
Glad you like it.
It is a huge two story factory of an unknown name at this point.
Here is a view of the front entry.
It will give you an idea how tall it is if you look at the green front doors that are almost hidden in this view.
The building is 72 feet tall.
Both floors are 34.5 feet tall
Quite large scale on this one.
Really allows a buttload of camera angles.
As you can see I changed the brick to a red one that gives a better contrast for the brass details.
Regards, Tom
WOW again. Such a nice looking elegant building to have so many busted and dirty windows. That building is too nice for that.
I just spent the last couple hours washing these windows and they just don't look right. More like they are not there, or broken out so sorry to say I am going to revert back to what I had in the first place. At least you know I do take suggestions seriously.
Here is what it looks like with them cleaned up a little.
The reason they look wrong is there is an alpha map that is cutting out the part where the glass should let light shine through. There is nothing left to allow a reflection that you would expect.
This is regretable but I don't really have much choice. Sorry.
Regards, Tom
I also added ten huge skylights on the second floor ceiling, cut through the roof, to let natural light in the workspace.
This building could be used as a flea market or a Retro Art Gallery, or many other things. Probably add a sign tomorrow and a few other small details, then it is on to export and comversion to Poser and Vue.
Regards, Tom
I am puzzled; glass can look like glass in Poser from Poser 5 onwards at least. Are you having problems setting up a shader for the glass? I would be happy to provide a free one for you if that's the case, as I would love to see your product look as good as it ought to. Contact me via PM and I will send you a link to download a pair of MAT poses that will set the glass to look like glass, plus instructions for customising them for your own models. One MAT will use Poser shaders only, the other will use a texture map and a transparency in case you want dirt on your glass. Users would need to enable ray tracing but you need to do that for most Poser scenes nowadays anyway.
As I no longer have Poser 5 installed the MATs would work in Poser 6 and later, so you could easily set up your model to work in the same way. I'll document the procedure for making your own MATs from the ones I pass to you, then you can adapt them for many models.
One thing; if you want glass to look like glass it should have a material zone just for the glass, not share it with other things like the frames.
If you want to see my shader work for glass, look carefully at the promo images for my FA-APV product and my FA-WhisperStar helicopter. This gives an idea of how varied but realistic I can get glass to look.
Here is another look at the set.
Fire Angel look closely at the glass in the skylight. That is what you were trying to suggest, was it not?
That is not the look I am going for, but thanks for the advice.
If I modeled in the bars on the windows they would equal the poly count of the entire city block.
Yes I am aware of Posers capabilities when it comes to shaders.
These city Block sets if you had bought one, you would see are under 100,000 polygons total.
I like to keep the poly count down so there is room for characters or other products in a scene.
Poser does have it's limits and so do the average users computer.
This image was rendered in Vue 6.60
All the other images were test renders done in 3D Studio max and were just that,
test renders.
regards, Tom
Quote - Hi Guys and Gals,
Here is another look at the set.
Fire Angel look closely at the glass in the skylight. That is what you were trying to suggest, was it not?
That is not the look I am going for, but thanks for the advice.
If I modeled in the bars on the windows they would equal the poly count of the entire city block.
Yes I am aware of Posers capabilities when it comes to shaders.
These city Block sets if you had bought one, you would see are under 100,000 polygons total.
I like to keep the poly count down so there is room for characters or other products in a scene.
Poser does have it's limits and so do the average users computer.
This image was rendered in Vue 6.60
All the other images were test renders done in 3D Studio max and were just that,
test renders.
regards, Tom
OK, I guess the portrayal of window frames using textures is imposing additional limitations on your work that I wasn't aware of. It was just an offer, and if you don't need the assistance that's cool too.
Regards,
The Fire Angel.
Hi Burst Angel,
Glad you like it. Still putting the final touches on it. Hope to be done this week.
Hi Fire Angel,
Not sure what you are trying to say but thanks for the offer to help.
I do have a criteria for my products but each one is different. Take a look around my store and you will see there are some products that have glass like you wanted me to use. It depends on what I am trying to convey.
I am really leaning toward the urban decay lately.
The good news for you is, if you ever buy one of my products, you can change the materials to what ever suits your needs.
For example find the windows you were talking about and apply your shaders to them.
That is the beauty of CG!
Thanks again for the comments guys!
All of you!
**regards, Tom
**
There are 83 big windows in this Movie Set.
I get where you are going with this but I have to keep these things as simple as possible.
Also there are 5 different texture zones.
In answer to your question it would be a little under a hundred polygons for one window model.
I am not going to include a separate model to replace the hidden textures as I do not see that many people wanting to duplicate that model 83 times and then try to get it into the correct position. Just way too much work for a little $25.00 model.
Is this where you were going with this?
Tom
Quote - There are 83 big windows in this Movie Set.
I get where you are going with this but I have to keep these things as simple as possible.
Also there are 5 different texture zones.
In answer to your question it would be a little under a hundred polygons for one window model.
I am not going to include a separate model to replace the hidden textures as I do not see that many people wanting to duplicate that model 83 times and then try to get it into the correct position. Just way too much work for a little $25.00 model.
Is this where you were going with this?
Tom
Just under 100 polys, well, that beats what I was thinking about. My idea was about 108 polys per window.
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This set is one building that covers the entire city block with many features.
There are 11 rooms,
60 doors that work
a loading dock and many more details,
so save a few bucks to get this one as it is sweet!
Regards, Tom
Here is an image of it on the inside,
Hope to release yet this month, maybe Monday or Tuesday.