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Subject: City Block Ten just about done, here is a peek


DreamlandModels ( ) posted Thu, 23 June 2011 at 5:26 PM · edited Sat, 11 January 2025 at 8:40 AM

file_470147.jpg

Movie Sets City Block Ten is just about complete.

This set is one building that covers the entire city block with many features.

There are 11 rooms,

60 doors that work

a loading dock and many more details,

so save a few bucks to get this one as it is sweet!

Regards, Tom

Here is an image of it on the inside,

Hope to release yet this month, maybe Monday or Tuesday.



LukeA ( ) posted Thu, 23 June 2011 at 6:24 PM

NICE! :)

 

LukeA

My latest novel


DreamlandModels ( ) posted Fri, 24 June 2011 at 12:10 AM

Thank you Luke!

Just made my day.

Tom



cherokee69 ( ) posted Fri, 24 June 2011 at 10:49 AM

WOW, that's looking good Tom.

What kind of building is it?


DreamlandModels ( ) posted Fri, 24 June 2011 at 2:46 PM · edited Fri, 24 June 2011 at 2:51 PM

file_470178.jpg

Hi Cherokee,

Glad you like it.

It is a huge two story factory of an unknown name at this point.

Here is a view of the front entry.

It will give you an idea how tall it is if you look at the green front doors that are almost hidden in this view.

The building is 72 feet tall.

Both floors are 34.5 feet tall

Quite large scale on this one.

Really allows a buttload of camera angles.

As you can see I changed the brick to a red one that gives a better contrast for the brass details.

Regards, Tom



cherokee69 ( ) posted Fri, 24 June 2011 at 9:35 PM

Quote - Hi Cherokee,

Glad you like it.

It is a huge two story factory of an unknown name at this point.

Here is a view of the front entry.

It will give you an idea how tall it is if you look at the green front doors that are almost hidden in this view.

The building is 72 feet tall.

Both floors are 34.5 feet tall

Quite large scale on this one.

Really allows a buttload of camera angles.

As you can see I changed the brick to a red one that gives a better contrast for the brass details.

Regards, Tom

 

WOW again. Such a nice looking elegant building to have so many busted and dirty windows. That building is too nice for that.


DreamlandModels ( ) posted Sat, 25 June 2011 at 2:32 AM · edited Sat, 25 June 2011 at 2:44 AM

file_470191.jpg

Hi Cherokee,

I just spent the last couple hours washing these windows and they just don't look right. More like they are not there, or broken out so sorry to say I am going to revert back to what I had in the first place. At least you know I do take suggestions seriously.

Here is what it looks like with them cleaned up a little.

The reason they look wrong is there is an alpha map that is cutting out the part where the glass should let light shine through. There is nothing left to allow a reflection that you would expect.

This is regretable but I don't really have much choice. Sorry.

Regards, Tom



DreamlandModels ( ) posted Sat, 25 June 2011 at 2:42 AM

file_470192.jpg

Here is a look at the inside with the radiators added and the new brick texture.

I also added ten huge skylights on the second floor ceiling, cut through the roof, to let natural light in the workspace.

This building could be used as a flea market or a Retro Art Gallery, or many other things. Probably add a sign tomorrow and a few other small details,  then it is on to export and comversion to Poser and Vue.

Regards, Tom



fireangel ( ) posted Mon, 04 July 2011 at 6:00 PM · edited Mon, 04 July 2011 at 6:08 PM

I am puzzled; glass can look like glass in Poser from Poser 5 onwards at least.  Are you having problems setting up a shader for the glass?  I would be happy to provide a free one for you if that's the case, as I would love to see your product look as good as it ought to.  Contact me via PM and I will send you a link to download a pair of MAT poses that will set the glass to look like glass, plus instructions for customising them for your own models.  One MAT will use Poser shaders only, the other will use a texture map and a transparency in case you want dirt on your glass.  Users would need to enable ray tracing but you need to do that for most Poser scenes nowadays anyway.

As I no longer have Poser 5 installed the MATs would work in Poser 6 and later, so you could easily set up your model to work in the same way.  I'll document the procedure for making your own MATs from the ones I pass to you, then you can adapt them for many models.

One thing; if you want glass to look like glass it should have a material zone just for the glass, not share it with other things like the frames.

If you want to see my shader work for glass, look carefully at the promo images for my FA-APV product and my FA-WhisperStar helicopter.  This gives an idea of how varied but realistic I can get glass to look.


DreamlandModels ( ) posted Tue, 05 July 2011 at 8:47 PM · edited Tue, 05 July 2011 at 8:51 PM

file_470565.jpg

Hi Guys and Gals,

Here is another look at the set.

Fire Angel look closely at the glass in the skylight. That is what you were trying to suggest, was it not?

That is not the look I am going for, but thanks for the advice.

If I modeled in the bars on the windows they would equal the poly count of the entire city block.

Yes I am aware of Posers capabilities when it comes to shaders.

These city Block sets if you had bought one, you would see are under 100,000 polygons total.

I like to keep the poly count down so there is room for characters or other products in a scene.

Poser does have it's limits and so do the average users computer.

This image was rendered in Vue 6.60

All the other images were test renders done in 3D Studio max and were just that,

test renders.

regards, Tom



BurstAngel ( ) posted Wed, 06 July 2011 at 2:08 PM

Beautiful!

You know, this reminds me alot of power plants and factories in Baltimore that were converted into stores and resturants around the Inner Harbor. One was a power plant that was turned into a Barnes&Noble bookstore/cafe. Absolutely gigantic!!! Spend hours just exploring the place.


fireangel ( ) posted Wed, 06 July 2011 at 3:37 PM

Quote - Hi Guys and Gals,

Here is another look at the set.

Fire Angel look closely at the glass in the skylight. That is what you were trying to suggest, was it not?

That is not the look I am going for, but thanks for the advice.

If I modeled in the bars on the windows they would equal the poly count of the entire city block.

Yes I am aware of Posers capabilities when it comes to shaders.

These city Block sets if you had bought one, you would see are under 100,000 polygons total.

I like to keep the poly count down so there is room for characters or other products in a scene.

Poser does have it's limits and so do the average users computer.

This image was rendered in Vue 6.60

All the other images were test renders done in 3D Studio max and were just that,

test renders.

regards, Tom

OK, I guess the portrayal of window frames using textures is imposing additional limitations on your work that I wasn't aware of.  It was just an offer, and if you don't need the assistance that's cool too.

Regards,

The Fire Angel.


DreamlandModels ( ) posted Wed, 06 July 2011 at 3:59 PM

Hi Burst Angel,

Glad you like it. Still putting the final touches on it. Hope to be done this week.

Hi Fire Angel,

Not sure what you are trying to say but thanks for the offer to help.

I do have a criteria for my products but each one is different. Take a look around my store and you will see there are some products that have glass like you wanted me to use. It depends on what I am trying to convey.

I am really leaning toward the urban decay lately.

The good news for you is, if you ever buy one of my products, you can change the materials to what ever suits your needs.

For example find the windows you were talking about and apply your shaders to them.

That is the beauty of CG!

Thanks again for the comments guys!

All of you!

**regards, Tom
**



cherokee69 ( ) posted Wed, 06 July 2011 at 6:23 PM

Tom,

What is the width and height of the windows or the size of each window pane in the above image? I've got an idea.


DreamlandModels ( ) posted Wed, 06 July 2011 at 7:32 PM

Some are 283.2" Wide by 236" Tall

Some are 256" Wide by 236" Tall

Dare I ask why? :-)

Tom



cherokee69 ( ) posted Wed, 06 July 2011 at 10:11 PM

Quote - Some are 283.2" Wide by 236" Tall

Some are 256" Wide by 236" Tall

Dare I ask why? :-)

Tom

OK, if you were to model just one of those windows, how many polys would estimate it would be?


DreamlandModels ( ) posted Wed, 06 July 2011 at 10:52 PM

There are 83 big windows in this Movie Set.

I get where you are going with this but I have to keep these things as simple as possible.

Also there are 5 different texture zones.

In answer to your question it would be a little under a hundred polygons for one window model.

I am not going to include a separate model to replace the hidden textures as I do not see that many people wanting to duplicate that model 83 times and then try to get it into the correct position. Just way too much work for a little $25.00 model.

Is this where you were going with this?

Tom



cherokee69 ( ) posted Thu, 07 July 2011 at 5:29 AM

Quote - There are 83 big windows in this Movie Set.

I get where you are going with this but I have to keep these things as simple as possible.

Also there are 5 different texture zones.

In answer to your question it would be a little under a hundred polygons for one window model.

I am not going to include a separate model to replace the hidden textures as I do not see that many people wanting to duplicate that model 83 times and then try to get it into the correct position. Just way too much work for a little $25.00 model.

Is this where you were going with this?

Tom

 

Just under 100 polys, well, that beats what I was thinking about. My idea was about 108 polys per window.


DreamlandModels ( ) posted Thu, 07 July 2011 at 10:53 AM

What was your idea?



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