Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
hmm, why not export the mike head as an object, import it into the p4 scene as an obj, position it, replace p4 head with prop (the mike head) and save as a new character? then... you go through morph manager to put mike's morphs into the head cos now the p4 morphs won't work on the mike head. just a though, i haven't done this myself a i don't have mike.
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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part
Attached Link: http://www.3dposer.com/
WarriorDL has done the work already. http://www.3dposer.com/ in the character/basic page called BobbyThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://www.chesserstudios.com
I frequently use a Michael head and a P4 body since I have more clothes, etc for the P4 and don't really need the high resolution of Michael's body. The only way I know to do this is to hide the P4 head and all but the Michael head in the Hierarchy window. Even with parenting the Mike head to the P4 there are some posing difficulties. But the memory usage is a little intensive since I've still got an entire Michael body present, just not showing. Is there anyway to make a Vicky 2 P4 equivelant for Michael?