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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 14 10:57 am)



Subject: Poser and his PolyCount


eltoro3D ( ) posted Wed, 06 July 2011 at 11:58 PM · edited Tue, 26 November 2024 at 4:44 AM

I´, m just modelled a Enviroment with different Polycounts from Zbrush. and I just ask myself how much Polygons can Poser handle for each object.. For Example One Object has around 20000 Poylgons , is that a way to much ? Thanks Tobias


SamTherapy ( ) posted Thu, 07 July 2011 at 10:06 AM

Nah, that's nothing too bad for Poser.  IIRC, V3 has over 30,000.

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markschum ( ) posted Thu, 07 July 2011 at 10:58 AM

I use the V3, V4 , M3, M4 as guidelines at about 70,000 polys per figure  so 20,000 is about 1/3 of a standard figure.

Worry if you go over 100,000 polys or your item is very small.


BionicRooster ( ) posted Thu, 07 July 2011 at 2:07 PM
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I can verify that I have had well over a half million polys in a scene in Poser 7 and it handled that just fine.

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Teyon ( ) posted Thu, 07 July 2011 at 8:45 PM · edited Thu, 07 July 2011 at 8:46 PM

It really depends on your system and file formats you choose to be honest. Poser itself doesn't have a limit to allowed number of polys per an object as far as I'm aware. However, certain file formats do - 3DS, the older version of LWO, etc. Additionally, if you're rocking an older system, your OS resource usage may limit the available memory to Poser and thus, limit the amount of polys you're going to be able to fit in a scene. It's practically a case-by-case scenario, so there's no hard and fast limit. There was a car, as I recall, that was once part of Poser that was over 100,000 polygons or so and back in the day would slow everyone's systems down. Now, my system laughs at 100,000 polys. So it varies.

 

A good content creator can keep poly count low initially but then there's the problem - at least with characters - of what different things folks may want to do with the figure. So you end up adding polys (since Poser doesn't have SDS - how I long for Catmull-Clark). You have to find a nice balance between a mesh that lends itself to morphing while at the same time stays light on system resources. It's tricky but as computers get more powerful and new (well, old really) technology gets added like sub-division surfaces, it becomes less of an issue.


kawecki ( ) posted Fri, 08 July 2011 at 4:25 AM · edited Fri, 08 July 2011 at 4:27 AM

Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=2136767&user_id=12831&np&np

In one scene I put several props + Vicky with one million polygons.

Other scene had a prop with 1.5 million polys.

Poser refused to load a prop with 10 million polygons.

 

http://www.renderosity.com/mod/gallery/index.php?image_id=1968998&user_id=12831&np&np 

http://www.renderosity.com/mod/gallery/index.php?image_id=2136767&user_id=12831&np&np

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