Mon, Dec 2, 12:01 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 01 9:20 pm)



Subject: whats going on?


perilous7 ( ) posted Fri, 15 July 2011 at 3:10 PM · edited Sun, 01 December 2024 at 11:59 PM

does anyone know why this artifacts keep appearing?

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


perilous7 ( ) posted Fri, 15 July 2011 at 3:12 PM

file_470920.JPG

heres the sttings ive got for the texture

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


perilous7 ( ) posted Fri, 15 July 2011 at 3:14 PM

file_470922.JPG

keep getting artifacts all overr the place

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


bagginsbill ( ) posted Fri, 15 July 2011 at 3:19 PM · edited Fri, 15 July 2011 at 3:19 PM

What artifact?

The tiny bit of white on the side of the waist? I suspect texture filtering is the culprit. Whoever made the color map didn't know the right procedure. They forgot to color outside the lines.

You can set texture filtering to None in all the Image_Map nodes in the material.

or

You can decrease the rendering setting Min Shading Rate to well below 1 - usually .2. This will likely increase render time.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


perilous7 ( ) posted Fri, 15 July 2011 at 3:20 PM

grr it doesnt seem to save properly on a jpeg and rendo doesnt like tiffs

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


perilous7 ( ) posted Fri, 15 July 2011 at 3:25 PM

theres lots of tiny light blue dots all over the texture ive tried enabling/disabling each map on the texture and i cant pin it down it only occurs when using all the maps

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


perilous7 ( ) posted Fri, 15 July 2011 at 3:36 PM

just tried all of the above remedies to no avail

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


perilous7 ( ) posted Fri, 15 July 2011 at 3:38 PM

try again

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


perilous7 ( ) posted Fri, 15 July 2011 at 3:39 PM

file_470924.jpg

try again

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


bagginsbill ( ) posted Fri, 15 July 2011 at 6:00 PM

I see them now that I know what to look for.

I see Image_Map_4 the bodysuit LUMINOSITY map goes into ambient, which is that blue color.

I suspect that map has the dots built right into it by accident. Examine that map closely.

Render with Ambient_Value = 0  - do they go away? (I know all the blue glow strips will be gone, but if the little dots are from that map we'll know.)


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


SamTherapy ( ) posted Fri, 15 July 2011 at 6:01 PM

I see your problem.  At a guess, the "Luminosity" section - which is driving the Ambient channel output - is not producing pure black where it should.  Maybe the image map is full of JPG artefacts, which could appear black to your eye but in reality are a non-zero colour.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


perilous7 ( ) posted Tue, 19 July 2011 at 7:18 AM

Thanks for input guys :-) i have tried the remedies youve suggested and it helps the luminosity map was in uncompressed tiff but i made a separate map just to make sure there werent any stray pixels involved, and i dropped the texture filtering too which helped. im starting to think that the displacement is somehow driving the problem. ive tried lowering the value and it also helps,but i DO need some displacement as just using the bump map doesnt come out too well

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


bagginsbill ( ) posted Tue, 19 July 2011 at 7:31 AM

I asked to render with ambient value at zero and then do they go away?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


perilous7 ( ) posted Tue, 19 July 2011 at 3:14 PM

yes they go away with zero ambient i tried that lastly sorry

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


bagginsbill ( ) posted Tue, 19 July 2011 at 4:33 PM · edited Tue, 19 July 2011 at 4:38 PM

OK so you noted that dropping displacement helps. That's interesting but probably not important. If the spurious blue dots line up with spurious displacement dots as well, they would become more obvious. Why would they do that, you might ask? Well a lot of vendors make mistakes on layers where they apply an effect to the wrong layer - a subtle one. They end up with an effect on multiple layers unintentionally - an effect that is synchronized by virtue of how the mistake happens. If the ambient map happens to have dots in it lined up with dots in the displacement, they would be emphasized.

Do this- set Diffuse_Value = 0, Specular_Value = 0, Displacement = 0, and Ambient_Value = 10. Render again and show. If you see blue or white dots, then for sure the ambient map has junk in it.

If you still don't see them, try Ambient_Value = 50.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


perilous7 ( ) posted Tue, 19 July 2011 at 4:43 PM

file_471039.JPG

thats the result. so you are saying that all my textures are mingling together in unexpected ways? well i normally leave my textures in tif or psd format with all layers intact and then flatten to one layer when im finished so i suppose its feasable. so all should be well if all textures are flattened to one layer

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


bagginsbill ( ) posted Tue, 19 July 2011 at 4:46 PM

This render is way too small and low-res to see the dots. I could barely see them on the image you posted Friday.

Render with exactly the same settings and size as you used on Friday.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 19 July 2011 at 4:48 PM

And don't use so much JPEG compression. You can post up to 200KB size. Your image is 17KB.  The compression noise is so bad the edges of the glow are wavy.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 19 July 2011 at 4:49 PM

Quote - the luminosity layer does not have any stray pixels in iy Btw >

How do you know? That's what I'm trying to verify.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 19 July 2011 at 4:53 PM

Quote - so you are saying that all my textures are mingling together in unexpected ways?

No - I was responding to your observation that adjusting displacement altered the outcome. You didn't show me a picture of that, so I just guessed at one possible explanation.

My theory is there are stray pixels in the ambient map.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


perilous7 ( ) posted Tue, 19 July 2011 at 5:28 PM

i went into photo shop and cut out the luminous pieces and pasted them on a white background,if stray pixels were there theyd show up. ive just flattened all my maps no texture filtering saved in tiff format no compression still same result argh

the render is of sufficient quality to see the artifacts when they appear its just that they didnt on the last render thats all

i used jpeg to get the image to upload here btw i dont ever use jpegs in my textures to start with so i can keep the quality good

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


bagginsbill ( ) posted Tue, 19 July 2011 at 6:29 PM · edited Tue, 19 July 2011 at 6:30 PM

This is difficult since you don't show me what you have or what you get.

I'm not taking your word for it. I can show you dozens of images where you see absolutely nothing yet there is an entire picture full of detail.

What do you mean you cut out the luminous pieces and pasted them on a white background? Are you suggesting you think you can see something with an alpha of .01 or less?

Did you set Ambient_Value = 50? What did you see?

Believe me, there's something you are not telling and you're relying on your understanding of what to show, what to try, what to look at, but that hasn't got you anywhere has it? You need to do the tests I said.

When you render with Diffuse_Value = 0 Specular_Value = 0 Discplacement = 0 and your Ambient_Value = 50 and you save as JPEG at 75% or higher quality, I will be able to see what is happening.

Look - you can let me figure this out, or you can study image math with me for a few weeks. Take your pick, but so far you've made no progress and I would have this solved already. Your best bet to figure this out in a few hours is to do what I ask.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


perilous7 ( ) posted Wed, 20 July 2011 at 4:35 AM

ok take your point im at work at mo but will send you a render as soon as i can, when i did what you asked yesterday and rendered out i couldnt see any artifacts but will do it again when i send you the render,apologies for any inconvenience

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


perilous7 ( ) posted Wed, 20 July 2011 at 12:59 PM

file_471051.jpg

ok done it saved as jpeg 100 % quality

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


bagginsbill ( ) posted Wed, 20 July 2011 at 1:23 PM · edited Wed, 20 July 2011 at 1:23 PM

Cool. Not a spec of dust there.

Leaving everything as you just did, can you put the displacement back on and render.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


perilous7 ( ) posted Wed, 20 July 2011 at 3:04 PM

file_471053.jpg

.

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


perilous7 ( ) posted Sun, 24 July 2011 at 4:22 AM

the artifacts are back again now

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


bagginsbill ( ) posted Sun, 24 July 2011 at 8:11 AM

Sorry I can't think of what it is. Based on the shader you posted the only thing I had to go on was that you had blue dots and they had to come from the glow map. The Jul 20 images contradict that. I have no idea how displacement could cause the dots.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


perilous7 ( ) posted Sun, 24 July 2011 at 9:54 AM

i was rotating the mesh after id posted that pic and id noticed that it looks as though the displacement had punched holes in the mesh and i that i could see the luminous portion of the back of the mesh if you get me, i could understand if i had put huge amount on the displacement amount but its reatively minor.

thankyou very much for your assistance though, if i ever get to the bottom of this i will let you know :-)

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


hborre ( ) posted Sun, 24 July 2011 at 12:29 PM

Out of curiousity, which Poser version are you using?


millighost ( ) posted Sun, 24 July 2011 at 12:48 PM

Quote - Out of curiousity, which Poser version are you using?

Poser Pro 2010.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.