Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 10:25 am)
Great Job, but what hair did you use on your Stephanie?
I would like to get/buy that hair.....
I use the PoserPro figures a lot at around 8000 poly's
This is my Renata at a Smart Prop test.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thats nor true, I have 1k, 2k, 4, and 17k V4, provided by DAZ, in my runtimes. M4 is also available with the same resolutions.
Even the 4K V4 is not too bad for background figures.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
Quote - All my other figures are based on a V3RR/V3 hybrid mesh I made.
The body mesh is a bit more dense so I can have more realistic sculpted body detail, but they are still just 40.000 polygons, about half as much as a standard resolution mesh.
Those figures are just excellent JoePublic, even the skinny one who sorta puts me off...lol. Just a fanstastic job and I wish I had the skills to do it myself ;).
Laurie
Jules, all those V4 and M4 LoRes meshes are just static geometry files buried deep down in the Studio folders, meant for the Studio only LOD feature.
No morphs, no cr2, no nothing.
To use them in Poser, you have to hack your own cr2s and convert and transfer the morphs using 3rd party software.
V2, M2, Stephanie 1, M3 and V3 on the other hand all came as "ready to use" standalone LoRes figures, separate c2 with morphs and all.
You install them, you pose them, you render them.
So I stand by my assertion: DAZ didn't bother to release proper LoRes versions of V4 and M4 for Poser even though they could have easily done so.
Same as they didn't bother to create a M4toM3 figure.
Or to make a properly working 4th gen child mesh for Poser.
Or they most likely won't bother to make a Poser friendly version of Genesis.
As you said, those 1K, 4K and 17K versions of V4 and M4 are great meshes.
All the worse that the majority of Poser users won't be able to use them.
More simple is a figure more figures you can put easily in a scene. I did some thing to make a figure simple and still posable.
Some directives
1- No morphs. The geometry itself is a morphed version of the original figure.
2- No tongue, teeth and internal mouth. You don't see this unless you want the figure to open its mouth and the mouth will not because you don't have mouth morphs.
3- No toe bone.
4- No fingers bones, only hand. You eliminate a lot of bones.
5- Of course, no upper neck and buttocks bones
6- Reduce the number of materials, it makes more easier to handle the figure.
7- Try to create a figure with only one texture map and only one material.
8- Avoid using transparencies. A transparency consumes a lot of CPU processing. Eliminate lashes and other transparencies.
9- Simple eye, only a sphere or half-sphere with only one material and no transparencies.
10- Try to use hair that is painted in the texture map or some geometry that still looks good without the need of transparencies.
11- As the figure lacks of morphs and have no expressions, a jaw bone can help to solve this problem.
12- If is a dressed figure, include the cloth in the geometry and eliminate all the polygons of the figure that are behind the cloth.
Stupidity also evolves!
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I'm glad you brought this up. I did sort of the same thing when the blMilWom_v4b_LOD folder appeared in the Daz geometry folder.
I just made a copy of V4.2 and pointed the geometry at the 17k obj. file. Surprisingly, all the joint control magnets worked.
MorCloth did a good job of transferring all my favorite V4 head and body morphs to the V4-17k character. In fact, I ended up adding 5 or 6 Thorne head morphs and all of the NGM breast morphs, along with several of my own full body morphs. The result was a versatile V4 with plenty of morphs, and the cr2 ended up being something like 13 meg uncompressed.
Seems like I remember having to do a little smoothing on the eyelids and eyelashes, but not too bad.
Render
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@JoePublic,
I very much like the look of your low res figures, especially The "real" Stephanie 4.
Would RTEncoder be a viable option for distributing them?
I feel that no discussion of low res figures would be complete without mention of Antonia Polygon lo res (pictured above). With a vertex count of 9,763, 9,656 polys, and an obj file size of 1,6651KB she is slightly lighter than Posette (15,378 vert, 1,678KB), and yet has excellent bending characteristics. Antonia lo has basic facial expression morphs, separate upper and lower jaw actors linked to Mouth_Open morph, a two part articulated tongue, toe cap actors (for second skin stockings). Antonia lo is included in the standard Antonia Polygon distribution package. One advantage of Antonia is that, provided that appropriate credit is given to the author she can be redistributed, even in modified form.
Antonia Polygon is available from:
http://sites.google.com/site/antoniapolygon/
There is a collection of free content for Antonia at:
http://www.bluecho4u3d.com/Antonia/start.htm
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Until now I have three. These models are not equal to the original, it were simplificated even more and the associated cr2 is very small.
Stupidity also evolves!