Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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Ahhhh, the goold old days. I remember that error, and still very occaisonally encounter it. It means you are out of RAM and the render could not continue. A few things to try.
Change the render settings, especially the indirect lighting settings. Don't try to mak them all out adjust them for a reasonable quality output. Make sure you aren't using too large bitmaps for your textures. Huge texture map images suck a ton of memory when rendering. Look to make sure you don't have any very complex objects interposing at any point. The system will use a huge amount of RAM if it needs to compute the composed geometry AND light interaction AND texture(s) for that sort of joining.
Without actually being anle to look at the file and the settings myself, that's about the best I can come up with generally. I hope it helps.
Rich
If you further suggestions, please let me know.
Is this an animated render or just a still image. If it's a still image select "One for all frames" under the irradiance map. And if you don't need it, turn off skylight. That's for outdoor scenes mostly. Your indirect lighting settings themselves aren't all that cranked. I almost always use the Improved edges and light through transparency settings. I don't think I have yet to run into a situation that I needed to use Shadow Compatability mode for. I usually don't use depth of field either. I only have 8GB and I run all of the other settings at max. I commonly use large texture maps. But I very rarely hit this error now. I do use C 8 Pro though, and it is a lot more stable.
Hi Gavotte,
Thanks for posting your settings.
Uncheck Full Ray Tracing because it is eliminating the memory gains made by GI interpolation.
Unless you have overlapping transparency, set the Ray Tracing to 4.
Turn Lighting Quality back to Good instead of Excellent.
3D rendering is always a game of give-and-take. For a magazine article I was writing, I interviewed one of the lead animators on Monsters vs. Aliens from Dreamworks. He said that they'd love to use GI on everything but that there simply isn't enough time or computer horsepower to do it that way. So, they build lighting rigs to simulate GI instead.
It's all smoke and mirrors.
I changed all the 2 pixal settings to 4 pixals and dialed down the lighting quality to "good" and fired it off again. It is 4 AM in the morning here and the render is still going. It appears to be farther along than before. If this does not finish, I will try implementing the latest suggestions.
I do have a black band showing up across the render. I think it is coming from the realistic sky. This is very annoying.
I am running C7P on Windows7-64. The memory monitor is indicating that I am only using about 7G of memory, leaving about 9G free. I ran memory checks on the memory when installed the last set of memory but I have not checked it again recently. I will try running it again after the render completes to make sure it is not a hardware issue.
Thanks for all the help. I will post it when compete.
Gavotte, Is this similar to some of the outdoor scenes we've been talking about? If so, I am going to assume you have some other problem than memory (it doesnt seem to add up). In all the years I've been using C, I've never run out of memory given what I think you're working with. Are you using any plugins for the textures?
-Kix
As for the plugins, no. The shaders are 2 terrain shaders, for the far terrains I have turned the bump way down. Both use 2 texture maps with a simple noise mixer. Nothing else. This is why I am so surprised it not working.
I found a way to get rid of the black band across the image by raising everything (lights, camers, terrains, etc.) by 10,000 ft. It worked in the no GI render.
As for the GI render, I adjusted the camera relative position slightly as Kix suhggested and increased the size of the bunp resolution in the terrain shader. It is rendering now with these new settings. Maybe this will work??
I want to thank everyone for their help and suggestions. It is working now. I made a few more adjustments and also adjusted the camera position as Kix suggested and it suddenly started working.
I have been tweaking it some more and will do a final render tonight before posting it. Maybe we can start a new discussion on when to call a project done?
Thanks again for all your help!
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I have been trying to complete a render for about a week now and it will get about 3/4 of the way through the render and then quit with an error message about a memory allocation error. The scene is not terribly complex and it is using settings and shaders I have used in the past. I tried a variety of things, tweaking the render setting slightly, changing the size of the render blocks, etc., but nothing is working.
Any suggestions? I am using C7.2 Pro.