Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Looks like reversed normals to me. Drop it into your modelling app and invert the normals. IIRC, you can invert the normals on import but don't quote me on that. I think the Grouping Tool can do it too, but since I loathe and despise it, I never use it.
Alternately, you can select "Normals Forward" in Poser, which isn't always the ideal solution.
Coppula eam se non posit acceptera jocularum.
T
Works now, and thanks to you all for the help!hanks, well turns out my model had two materials and, when I 'flipped normals" the glove was right, but the forearm band was reversed. It helped a lot to know what the problem was, but, even from my modeling app (Silo) I could not reverse the faces on that one part. I basically started over. It is a learning process.
Works now, and thanks to you all for your help. I'm shutting down now - will check during my trip, but will probaply have to wait to reply after I return in a week.
In the future, should that happen in Silo, select the affected faces (if the all the faces are part of its own material, you can select by material) and in Silo, just go Modify>Reverse normals OR Select the object as a whole and choose Modify>Unify Normals
Silo is still my favorite modeler (despite owning Modo and Max) and I hope Nevercenter gets back to it soon.
EdiT: You can also check the normals before export by going to Display>Object Display Mode> Show Normals
Quote - In the future, should that happen in Silo, select the affected faces (if the all the faces are part of its own material, you can select by material) and in Silo, just go Modify>Reverse normals OR Select the object as a whole and choose Modify>Unify Normals
Silo is still my favorite modeler (despite owning Modo and Max) and I hope Nevercenter gets back to it soon.
Now that I can actually run it without it constantly crashing (I suspect it actually was my poor old P4 2.8gHz PC choking on the demands), I'm finding it has some very useful characteristics, which will make it reasonably easy to use - the biggest issue is going to be making the transition from Blender, since I'm so used to Blender's hotkeys. However, until Blender gets BMesh firmly part of the trunk, Silo's definitely got a huge edge on it there, since I see that capability critically important for organic modelling. One thing I haven't figured out how to do in Blender which Silo does do is tell you about tris vs quads. For dynamic mesh modelling, that's important to know.
I'll always use Blender, since I know it the best and it does some awesome stuff, but Silo is definitely right behind it as a go-to app... hope they do continue development at some point.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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Thanks in advance. I will be checking the thread the rest of the day, but will be leaving town for a week tomorrow AM, so any helpful replies may not receive the appropriate gratitude right away.
Paul