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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: P8 exporter to LuxRender ?


Zaycrow ( ) posted Tue, 29 September 2009 at 9:15 AM · edited Fri, 29 November 2024 at 9:49 AM

Does anybody know if it's possible to write a Poser8 exporter to the free LuxRender engine(http://www.luxrender.net) ?

If so - are there anyone working on it right now? Or do we have to beg MS to do it :-)



Gareee ( ) posted Tue, 29 September 2009 at 9:23 AM

Since its brand new, I'd hazard a guess that no one has even looked at it at all.

Way too many people take way too many things way too seriously.


wolf359 ( ) posted Tue, 29 September 2009 at 12:27 PM

Well the source code can be Downloaded from the website
and it has a Blender exporter
so perhaps you can try poser to blender to lux???

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FrankT ( ) posted Tue, 29 September 2009 at 1:34 PM

Quote - Well the source code can be Downloaded from the website
and it has a Blender exporter
so perhaps you can try poser to blender to lux???

That's the way I'd do it - Lux is a great engine but pretty slow unless you have a render farm or plenty of time :)

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wolf359 ( ) posted Tue, 29 September 2009 at 3:59 PM · edited Tue, 29 September 2009 at 4:01 PM

its nice to see what this Old Paththracing unbiased scene is all about but my few test renders with the C4D version of LUX confirmed for me that its WAAAYY too slow to be practical for my render needs/wants
I'll stick with reliable and Fast AR3 in C4D
and MODO and Vue.

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lmckenzie ( ) posted Tue, 29 September 2009 at 8:04 PM

PoseRay has a version that exports to Kerkythea.  Kerkythea is a great free renderer that has among its modes, the unbiased, Maxwell style MLT algorithm. I can't comment on the quality because I don't have a lifetime to create a single render. Even for hard shiny things, I can't see that the quality of MLT is worth the glacial speed. I really don't know how Poser figures are going to fare in a MLT environment but I'd like to see some examples if anyone is aware of any.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


FrankT ( ) posted Wed, 30 September 2009 at 1:48 PM

Not all MLT algorithms are implemented equally :)

Allegedly, the Maxwell version is blindingly fast (for an unbiased render engine) and I think they have some gallery images with V4 in

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wolf359 ( ) posted Wed, 30 September 2009 at 2:46 PM · edited Wed, 30 September 2009 at 2:49 PM

Quote -
Allegedly, the Maxwell version is blindingly fast (for an unbiased render engine)

Yeah... now its only 16 -20 hours for one white room image with furniture and no textures  as Opposed to three days!!....... everything is relative

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TZORG ( ) posted Wed, 30 September 2009 at 3:22 PM

Here's one I made with ChibiBel and Nyacky

Sorry in advance if you think it sucks ; )

http://www.renderosity.com/mod/gallery/index.php?image_id=1951877

It's not the tool used, it's the tool using it


wolf359 ( ) posted Wed, 30 September 2009 at 3:27 PM

Quote - Here's one I made with ChibiBel and Nyacky

Sorry in advance if you think it sucks ; )

http://www.renderosity.com/mod/gallery/index.php?image_id=1951877

what was your render time
in Maxwell for that image???



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TZORG ( ) posted Wed, 30 September 2009 at 3:30 PM

I'll check the filename when I get home but probably around 10 hours... not sure if that is the full size.

I don't make animations obviously

It's not the tool used, it's the tool using it


wolf359 ( ) posted Wed, 30 September 2009 at 3:56 PM

Quote - I'll check the filename when I get home but probably around 10 hours... not sure if that is the full size.

I don't make animations obviously

Well even for a non animator  10 or even 5 hours for that image is patently ABSURD here in the year 2009.!!!!
I am sorry but dont get the point of using this OLD unbiased pathtracing technology
Here is a realtime video of a very basic GI render in the internal render engine of Cinema4D about 3 minutes on a  2.16 GHZ Macbook 2 GIGs RAM., the figure was imported via interposer.
KOJI



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TZORG ( ) posted Wed, 30 September 2009 at 4:18 PM

I think that if I had more skill, it would look more realistic.

Everyone says Maxwell is slow, but my comparison is to DS/Poser, where it really doesn't fare too badly

It's not the tool used, it's the tool using it


wolf359 ( ) posted Wed, 30 September 2009 at 4:29 PM

Quote - I think that if I had more skill, it would look more realistic.

Everyone says Maxwell is slow, but my comparison is to DS/Poser, where it really doesn't fare too badly

It fairs quit badly  against poser/DS/Vue when consider the price
for a new purchase is around $1000.

For that you could get MODO 401
and get renders just as good( IMHO) in a fraction of the time
not to mention All of the other amazing modeling and texturing feature of Modo..but to each their own

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Khai-J-Bach ( ) posted Wed, 30 September 2009 at 4:37 PM

hmm interesting render engine. added to my collection.



TZORG ( ) posted Wed, 30 September 2009 at 4:48 PM

I did consider getting Modo, but the new version had just come out and there was no demo. I got Maxwell while it was on sale.

It's not the tool used, it's the tool using it


Becco_UK ( ) posted Wed, 30 September 2009 at 6:07 PM · edited Wed, 30 September 2009 at 6:11 PM

A good unbiased render engine such as Maxwell Render  http://www.maxwellrender.com/  is just as fast, sometimes much faster,  as other render engines when high quality is required.

For instance, in **far less  **time that it takes Cinema to calculate GI, caustics etc I get a full size Maxwell Render on my screen.

Mant benchmarks were done for the earlier Maxwell 1.7, using different computers. Useful to see how someones system would perform with Maxwell.

I used it quite happily on my old Pentium 4 machine from 2005.


wolf359 ( ) posted Wed, 30 September 2009 at 6:07 PM

file_440473.jpg

> Quote - I did consider getting Modo, but the new version had just come out and there was no demo. I got Maxwell while it was on sale.

I see
looking at the renders in the Maxwell gallery you cant argue the Amazing Quality  but I could never justify the render times.
I imagine most poser users who are willing to spend $1000 just for an alternative to "firefly" are looking for Way better quality as well as way improved speed.

Here is a quick Physical Daylight GI render  of a poser figure imported to MODO 401
as you can see render time was less that two minutes.for a 1280x 720 image.
at this speed I can render GI animations in MODO.

But everyones requirements Differ.

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Khai-J-Bach ( ) posted Wed, 30 September 2009 at 6:10 PM

yes they do. thank you. can you stop telling us now......



wolf359 ( ) posted Wed, 30 September 2009 at 6:11 PM

Quote -

For instance, in **far less  **time that it takes Cinema to calculate GI, caustics etc I get a full size Maxwell Render on my screen.

For clarification are you asserting that you have a Completed,Finished Maxwell render with identical caustics
BEFORE Cinemas AR3 has even finished its precalculation??

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Becco_UK ( ) posted Wed, 30 September 2009 at 6:23 PM · edited Wed, 30 September 2009 at 6:25 PM

file_440474.jpg

**wolf359**: I have Maxwell 1.7 so why would I want to downgrade to AR3? My comparison is with AR2 which I use with Cinema 9.6. Since using Maxwell I haven't had to upgrade Cinema either - another substantial saving (of cash). So in my case Maxwell has turned out to be economical :-)

A while back, out of curiosity, I tried rendering my (still unfinished) Eagle model with Cinemas' AR2 engine - it failed.  Maxwell done the job.


wolf359 ( ) posted Wed, 30 September 2009 at 7:54 PM · edited Wed, 30 September 2009 at 7:57 PM

Quote - wolf359: AR3? My comparison is with AR2 which I use with Cinema 9.6.

I understand Just wanted to get clarification that
You are comparing Maxwell to an OLD outdated  version of C4D AR2 engine that is no longer even sold by maxon.....

NOT the Current blazing fast iteration of AR3 in C4d R11-11.5 which would actually be relevant to any discussion about the two.

LOL!!!sort of like me saying Daz studio's "3d Delight" is way better than posers render engine.....the one in poser4 that is.

I am Liking Kalibach's philosophy more and more,
I think his signature Disclaimer offers Good advice about "saying what you Mean"

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Khai-J-Bach ( ) posted Wed, 30 September 2009 at 8:04 PM

ok, then I'll be plain.

can we talk about Luxrender and how it could be used with poser and not about Cinema or Modo? you've made your point, lets move on now.

sorry if thats blunt, but man, c'mon already.



Khai-J-Bach ( ) posted Wed, 30 September 2009 at 8:21 PM

hmm one drawback I see is no OBJ import other than going through another app unless I'm missing something...



wolf359 ( ) posted Wed, 30 September 2009 at 8:36 PM · edited Wed, 30 September 2009 at 8:42 PM

Quote - ok, then I'll be plain.

can we talk about Luxrender and how it could be used with poser and not about Cinema or Modo? you've made your point, lets move on now.
sorry if thats blunt, but man, c'mon already.

Ok I will equally blunt
if you read the OP's and the succeeding posts AND the LUX web pages his question about the viability of a poser to LUX workflow has been answered by FrankT and Myself.
barring some ,yet unannounced third party effort, there is no such option from the LUX people at this time.without going through a second program first.
if you entered this thread to learn about
a possible Direct poser to LUX exporter
that might have been your clue to
"move on" 

With the Original Question Answered for now at least
 the common occurance of "thread drift"  got underway where  side discussions about  the render "Speed" of  this Decade Old path tracing technology emerged which led to the mention of a $1000 unbiased Engine from Nextlimit called maxwell.
this led to the  inevitable price VS speed comparisons Between various render option outside  of poser biased and unbiased.

none of which seem to interest you, who so proudly Declare your Aversion to DAZ studio,Carrara and  apparently anything not poser , at the bottom of every one of your forum posts.

and now here you are still here for no other reason than to try get  me to  stop participating.
Sorry "man" but your are not a Moderator here....
so perhaps the best option is for you to "move on"
NO offense just saying what I mean.

Cheers



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Khai-J-Bach ( ) posted Wed, 30 September 2009 at 8:54 PM

oh go troll elsewhere.

ok so right now, the best way it seems to get poser content into Lux is via blender. I'll have to try that later on.



wolf359 ( ) posted Wed, 30 September 2009 at 8:58 PM · edited Wed, 30 September 2009 at 9:00 PM

file_440480.jpg

> Quote - oh go troll elsewhere.

Much anger I sense in this one....WAIT.....whats this??
Sombody get Philc  on the Phone!!!! 



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lmckenzie ( ) posted Thu, 01 October 2009 at 2:22 AM · edited Thu, 01 October 2009 at 2:25 AM

TZORG, I really like your image. The inorganics are indeed very nice though it's hard to judge the Poser end of it with the more toon-ish figures for me.  I looked through several of the Maxwell galleries but I only saw one 'realistic' human that might be Poserlike:

http://www.maxwellrender.com/gallery/index.php?album=sci-fi-fantasy&image=005.jpg&p=*full-image

The detail on the mesh head cloth is impressive but the skin, well I assume that was a deliberate artistic effect. The Maxwell/Poser render here:

https://market.renderosity.com/mod/forumpro/media/folder_9/file_423062.jpg

is nice but nothing spectacular as far as the human figure goes IMO, though it's hard to tell from a distance. So for my personal view, I still do not see a Quality/Time delta compared to Vue, POVRay or several other products that would make Maxwell or any of the MLT I've seen engines worthwhile for me. If I were doing high end archviz for a living and could afford to throw lots of CPUs at it I might see things differently. Ease of lighting setup would be a factor but I use HDR more and more, so not so much.

As to a Poser-Lux connection, maybe the python binding Wolf found might be get someone interested. As for begging SM, I think they have enough on their plates with FireFly. From a practical standpoint, people are just getting happy with the faster render times of P8, I just don't see a lot of demand for a much slower solution unless it provides knock your d*ck in the dirt, insanely better renders of Poser content. Of course, I may well be wrong. 

 The more the merrier but with support for rendering Poser content in Daz Studio, POVRay, Kerkythea, Carrara, Vue, C4D, Max, and (via DS plugin), 3Delight, PRMan and Pixie, plus others I've probably missed, it's not like there isn't something out there for just about every taste and budget. Even if you do get a converter, you're likely not going to get shaders and I'm guessing probably no dynamic hair. At that point, you're down to pretty much what you could get with .obj or .3ds import which most renderers I've seen seem to have, but apparently not Lux.

Kaibach have you added Sunflow to your collection:

http://sunflow.sourceforge.net/

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


TZORG ( ) posted Thu, 01 October 2009 at 8:47 AM

For what it's worth, the "skin" in my render uses absolutely default material settings except for the diffuse color, which for both figures is a solid color or nearly. Nyacky's orange doesn't look as good as CB's pink...

For me Vue was not a candidate... POVRay seems cool.

It's not the tool used, it's the tool using it


lmckenzie ( ) posted Thu, 01 October 2009 at 12:59 PM

"POVRay seems cool.

FlyerX keeps adding more and more to PoseRay all the time so rendering Poser scenes is really easy once you've got them saved. Honestly, it's worth getting it just for the conversion of Lightwave files to .obj for use in Poser as well as other goodies. I think you have to go to the Kerkythea forum to get the version that will export to that renderer. The PoseRay support is still very basic for K, but still useable. K has a variety of modes in addition to MLT and though not as mature as POVRay - which is has been around forever - is a quality app.

Have you tried this 'SSS Skin for Poser and Daz people'?

http://www.3dtotal.ru/forum/archive/index.php/t-7501.html

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


FrankT ( ) posted Thu, 01 October 2009 at 1:11 PM

Interestingly, I had a look at the comparison images on the Maxwell site and the new V2 does seem to give cleaner images a lot faster than 1.7 does. 
All we need now is a Blender exporter :biggrin:
(and for me to win huge amounts of cash so I can afford both Maxwell and VRay)

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wespose ( ) posted Thu, 01 October 2009 at 5:20 PM

Just curious to see if anyone has rendered hair props with transmaps in Lux and how does it do? Yafaray doen not support the transmaps not sure about Indigo either but I like Lux. and want to use it to render V4. How about SSS for skin realism also in Lux?


Thalek ( ) posted Mon, 19 September 2011 at 10:16 PM

Attached Link: Pose 2 Luxhttp://www.pose2lux.com/

Probably everyone is already aware, but there is now a Python interface for exporting Poser files to LuxRender.


Khai-J-Bach ( ) posted Mon, 19 September 2011 at 10:25 PM

necrothreadus!



Thalek ( ) posted Tue, 20 September 2011 at 1:05 AM

Yes.  Bad form, I know.  Still: "They're not really dead, you know.  Not so long as we remember them."  [rueful smile]


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