Tue, Feb 11, 5:13 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Spinning Animation


meltz ( ) posted Thu, 22 September 2011 at 7:14 PM · edited Mon, 10 February 2025 at 11:00 PM

Ok so how do i learn to make my character do a spinning Animation.

I have my character set up on a pedistal and i want to do a slow camera pan around her. Where can i learn to do this or better yet is there some sort of download that does this for me?


meltz ( ) posted Thu, 22 September 2011 at 7:58 PM

Basicly what i want is the character to stay still and the camera just pan around her!


markschum ( ) posted Thu, 22 September 2011 at 8:05 PM

Set up the Face Cam at a suitable distance . Then just rotate the camera on Y axis. That should do what you want.

You can also just leave the camera (any camera) in one place , and set the Body Rotation to 360 at say frome 30. That should give you an animation of 1 second length with the object rotating.

 


meltz ( ) posted Thu, 22 September 2011 at 8:21 PM

can i render her before i do the anaimation?


MikeMoss ( ) posted Thu, 22 September 2011 at 11:30 PM · edited Thu, 22 September 2011 at 11:34 PM

No

You have to render the image while you do the animation.

When you start creating the AVI file select how you want it to render in the dialog.

Note that anything other then preview will take a long time if you have more then a short clip. It has to render every frame one at a time endlessly.

I do a lot of video (sometimes clips of over 4,000 frames at 900 by 1200 or larger) and I do it all rendered in preview.  These I output in sections, you can set it to output the frames you want.

I'd love to be able to output a rendered video but I'm too impatient to wait 12 hours for it to get done.  

I strongly doubt that it would ever get done anyway, it's a lot more likely that it would crash a quarter to the way through after sitting there for hours.

Mike

If you shoot a mime, do you need a silencer?


markschum ( ) posted Thu, 22 September 2011 at 11:46 PM · edited Thu, 22 September 2011 at 11:53 PM

what mike says has  a degree of truth in that long rendered anims are best handled using output as single frame sequences and then load them to a video editor to create the final output.

 

If all you are doing is a slow turn then start with maybe 30 frames , about 1 second of animation , and if thats too fast make it 60,90 or 120 frames.  Keyframe first frame at 0 and last rame at 360 rotation in y . For a looping anim keyframe the next to last frame and delete the final frame or simply dont render the final frame. That will be seamless when looped.

render a single frame to see how long it will take.  If your render of 1 frame takes 10 minutes a 60 frame animation will take 10 x 60 = 600 minutes or 10 hours.   Render in preview mode is lots faster but you lose some of the textures. 

 

I suggest you try a 320w x 240h render size to get the quickest render, increase the size for the final animation. 


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.