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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 20 4:32 am)



Subject: Weight Mapping and V3 Weirdness


mathman ( ) posted Tue, 11 October 2011 at 7:00 PM · edited Sat, 16 November 2024 at 6:37 PM

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Hi all,

I have PPro 2012. I have been trying to get my head around Weight Mapping by reading up on Demos and other threads in this forum and the RDNA P9/PPro2012 forum.

I still haven't been able to work out how to apply this technology to V3's awful joints, in particular the "butt crack armpits" and the "ragdoll arms".

Can anyone give me any hints in this direction ? 

thanks,
Andrew 


estherau ( ) posted Tue, 11 October 2011 at 7:37 PM

Attached Link: http://poserplace.phantom3d.net/forums/index.php?sid=420392ec241a751afb78072ebb45179e

there is some info on the weightmapping of daz figures here:-

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I aim to update it about once a month.  Oh, and it's free!


mathman ( ) posted Tue, 11 October 2011 at 7:42 PM

Thanks, Esther. I will look this up, the more the merrier !!


icprncss2 ( ) posted Wed, 12 October 2011 at 12:08 PM

Are you trying to weight map a grouped figure or a single mesh figure?


mathman ( ) posted Wed, 12 October 2011 at 4:54 PM

I'm not trying to do anything, apart from finding out how to fix V3's lousy joints.

Anyhow, is V3 a grouped figure or a single mesh figure? 


bantha ( ) posted Thu, 13 October 2011 at 5:20 AM · edited Thu, 13 October 2011 at 5:21 AM

V3 is a grouped figure. Only some of the meshes which come with Poser 9 /2012 are single meshes, all earlyer Poser versions needed groups for the body parts.


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Sail out to sea and do new things.
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Bejaymac ( ) posted Fri, 14 October 2011 at 10:50 AM

You'll find that DAZ figures, Posette & Dork, and Poser figures from around P7 onwords are all single mesh figures. The problem most have is that many of the modelling programs can't handle the single mesh grouping (AKA 'soft split') they use, on loading they split the mesh along the group seams giving you a multi mesh figure (AKA 'hard split'). Some programs can handle it, you also have UVMapper (pro or classic) which will weld the multi mesh back into one mesh and keep the grouping.

As for V3, you get the same in DS4, converting old style rigging doesn't work very well, you need to spend time adjusting the bones & the weight map to get it to work half decent.


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