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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Material Illustration Props


bagginsbill ( ) posted Mon, 17 October 2011 at 1:56 PM · edited Tue, 19 November 2024 at 9:19 AM

Attached Link: Get the Mat Pawn prop on this page - MatPawn.zip

file_474154.jpg

I have long used a little prop I call the Boxcylball - a combination of a Poser box, cylinder, and sphere, to test or illustrate materials. It's surprising how much geometry influences appearance, especially with regard to reflections. Flat, curved in 2D, or curved in 3D, each produce unique visual signatures.

But there were a number of things I didn't like about the boxcylball. One was it didn't have enough of a flat surface facing up. Two was that the sphere part would hint at how "organic" things would look, but it was a bit too regular to really indicate it. Three, the hard edges of the box and cylinder never illustrated how round edges will behave. Four, there was no thin part that might show off the new subsurface scattering.

So I decided to invent a new prop that I might use to illustrate materials, and share with others so they can use it, too.

I'm interested in thoughts or advice on how to improve it, or perhaps make other variants for special purposes.

I call this the Matpawn - because it reminds me of the pawn chess piece.

Here it is in wireframe.

You can download it at the linked page above.


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bagginsbill ( ) posted Mon, 17 October 2011 at 1:58 PM

file_474155.jpg

Here are the boxcylball and the matpawn, side by side. I think the matpawn is a big improvement as a material illustration.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Mon, 17 October 2011 at 1:59 PM

file_474156.jpg

Here is the matpawn showing the diversity of a single material - brushed stainless steel.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Mon, 17 October 2011 at 1:59 PM

file_474157.jpg

Here's a sampler of wildly different materials.


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bagginsbill ( ) posted Mon, 17 October 2011 at 2:19 PM

file_474158.jpg

Here it is illustrating a waxy material.


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lkendall ( ) posted Mon, 17 October 2011 at 2:44 PM

Thanks!

lmk

Probably edited for spelling, grammer, punctuation, or typos.


Medzinatar ( ) posted Mon, 17 October 2011 at 3:04 PM

file_474161.jpg

Looks very nice and handy.  I would be nice to have area that is not the shader to see how it might fit with other material.

Vray-materials.de has a sample scene for Vray materials in Max, which I enclose example



hborre ( ) posted Mon, 17 October 2011 at 3:11 PM

Ingenious!!


bagginsbill ( ) posted Mon, 17 October 2011 at 3:41 PM · edited Mon, 17 October 2011 at 3:42 PM

The VRay one (and a few others) all leave something important out - the vertical surfaces (flat and cylindrical). That's the point of why I didn't just use one of those.

You do not have a sense of what a wall of the material will be like as you look down towards the floor. That was what I was missing in the VRay balls and others like it. You do not get a sense of a pole. (cylinder)

I was adjusting the blur levels on my new metals, while looking at spheres. It totally threw me off, and I over-blurred a lot of materials, which I must now fix.

To understand blur at a "gut" instinct level, you must have flat, vertical surfaces.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


lesbentley ( ) posted Mon, 17 October 2011 at 7:06 PM

Good idea BB!

Quote - I'm interested in thoughts or advice on how to improve it, or perhaps make other variants for special purposes.

Add ERC slaved to zTran so that it turns into a rook if it advances 8 PNU. ;)

Or, on a more serious note, perhaps a couple of morphs would be a good idea. You mentioned a lack of thin things in the original prop, so perhaps a simple morph to flatten the prop in the z axis would be a good idea, and perhaps another morph to pull part of the "sphere" in so it would become flat, then eventually concave.


BionicRooster ( ) posted Mon, 17 October 2011 at 7:49 PM
Forum Moderator

And here I thought BB didn't model :o)

Good idea though.

                                                                                                                    

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pokeydots ( ) posted Mon, 17 October 2011 at 9:29 PM

Thanks :)

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infinity10 ( ) posted Tue, 18 October 2011 at 3:56 AM

Thanks for the MatPawn.

Eternal Hobbyist

 


bantha ( ) posted Tue, 18 October 2011 at 7:24 AM

Good idea, thank you!


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

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