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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: SSS, BBs Shader and transmapped eyebrows on V4


beos53 ( ) posted Sat, 22 October 2011 at 2:08 AM · edited Mon, 23 December 2024 at 9:32 AM

I am using a texture that uses transmapped eyebrows on V4 and no matter what I do I cant get the eyebrows to show up. (and yes I have made them visible)

Does transmapped eyebrows work with SSS?

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DarrenUK ( ) posted Sat, 22 October 2011 at 3:12 AM · edited Sat, 22 October 2011 at 3:13 AM

I don't use transmapped eyebrows, but I remember reading somewhere that when you use transmapped hair, you have to have the gamma correction for the hair set to 1.

Before I did this the majority of the hair did not show. Seeing as you are talking about transmaped eyebrows, it sound like this could be the problem. Of course this only applies to Poser Pro.

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Anthanasius ( ) posted Sat, 22 October 2011 at 3:22 AM

You dont have to use SSS on eyebrows prop.

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bagginsbill ( ) posted Sat, 22 October 2011 at 5:23 AM · edited Sat, 22 October 2011 at 5:24 AM

The eyebrow part of V4 is hidden by default. Did you really make it visible before you began your experiments? I see that you said you did, but I have a lot of people tell me lies by accident.

Put an ordinary bright pink material on the eyebrow part. Render. If you don't see it, well you should make it visible first.

 


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beos53 ( ) posted Sat, 22 October 2011 at 11:29 AM

file_474378.jpg

I didn't lie by accident...

here is a rendered section of the face with no eyebrow, and I do have it turned on and also a pic of the eyebrow node

is it set up right>

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beos53 ( ) posted Sat, 22 October 2011 at 11:30 AM

file_474380.jpg

and the node with pink

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ErickL88 ( ) posted Sat, 22 October 2011 at 11:40 AM

Is the BrowMask perhaps making the the whole brows transparent (thus invisible) ?



beos53 ( ) posted Sat, 22 October 2011 at 12:21 PM

I did set the gamma correction to 1 for the eyegrows...no differance

I am not using SSS on the eyebrows node

I disconnected the Browmask node, so eveything on the eyebrows were pink...still no difference

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


bagginsbill ( ) posted Sat, 22 October 2011 at 12:39 PM · edited Sat, 22 October 2011 at 12:40 PM

You showed me an invisible brow as proof that it is visible. Logic much?

I mean put a pink OPAQUE shader - one where we get to see the brow part with no transparency. If it is still invisible, then it has nothing to do with the transparency. It is because you DID NOT MAKE IT VISIBLE.

Here's the logic - if the shader is simple and pink, without any transparency, and you can't see it, then the object is invisible.


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beos53 ( ) posted Sat, 22 October 2011 at 1:13 PM

file_474386.jpg

BB In the thread before yours I did say

"I disconnected the Browmask node, so eveything on the eyebrows were pink...still no difference"

am I understnading you correctly?

Here are photos of the set up

Is there somewhere else to make the eyebrows visible?

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


beos53 ( ) posted Sat, 22 October 2011 at 1:14 PM

file_474388.jpg

and the node

is this what you are asking for?

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mackis3D ( ) posted Sat, 22 October 2011 at 1:25 PM

Why is there in 'Transparancy' only a 0 without a point or a 1 without a point (I mean 1 instead of 1.0) in your screenshots? Maybe that's not recognized.

Aside from that you should see the pink brows in the Preview window too. Is that possible or is it a no show as in the render?


millighost ( ) posted Sat, 22 October 2011 at 1:45 PM

Quote - I am using a texture that uses transmapped eyebrows on V4 and no matter what I do I cant get the eyebrows to show up. (and yes I have made them visible)

Do you use a custom head morph on V4? Sometimes vendors are a bit lazy and do not apply the morph for the head to the eyebrows, too. Especially when the readme says something like "custom shaped in zbrush" or so... In that case the eyebrow is probably hidden within the head. You can check by making the head invisible and then making only the eyebrow visible.


Believable3D ( ) posted Sat, 22 October 2011 at 2:07 PM

Hm. This is probably too obvious, but it's happened to me (think I've got a glitch in my mouse - frequently my figures load double)....

I notice that you have Victoria 4 2 showing for your figure. Meaning you have multiple Victorias loaded. Are you tinkering with the right one?

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beos53 ( ) posted Sat, 22 October 2011 at 2:25 PM

There are no pink brows in the Preview ir the render

This is my own head morph I just used the dials in poser

I only have one Victoria...at one time I did have another one, but deleted it several days ago

I just painted the eyebrows on in Photoshop (oh the head template) and everything looks ok now

I dont think I will work with Transmapped Eyebrows again

I do Thank everyone for their input

I would like to know if there is somewhere else to make the eyebrows visible besides where I have shown on the pics above

 

Thanks again

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


jonnybode ( ) posted Sat, 22 October 2011 at 3:35 PM

file_474389.jpg

Set custom head morph to zero, check in hierarchy window, click on little eye next to eyebrow, does it help?



bagginsbill ( ) posted Sat, 22 October 2011 at 3:41 PM · edited Sat, 22 October 2011 at 3:42 PM

Good - the last pink material, with no transparency, is a solid pink. Now if you cannot see it, it means the brows are invisible.

By that I do not necessarily mean you have the "Visible" attribute off - you probably do have it on.

What is clear now is that the geometry for the brows is NOT visible. You could have morphed them inside the head. You could have accidentally scaled it to 0 size. You could have scaled it up so big it's surrounding your whole scene.

There is one more possible shader related reason. You could have accidentally changed the material associated with the brows,and now you think you're editing the material for the brow, but you're not.

Anybody think of any more reasons a body part would be unseen, even when visible with an opaque shader?

Morph, translation, scaling - I can't think of anything else.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


hborre ( ) posted Sat, 22 October 2011 at 4:12 PM

@ mackis3d, manually change the value to 0 will remain as such without trailing digits until you exit the material zone and return, or exit the material room and return.  There is nothing unusual about that behavior in the software.


Paloth ( ) posted Sat, 22 October 2011 at 4:21 PM

file_474391.jpg

Are you sure you didn't just have your last render displayed in the preview window so that it blocked the preview of the eyebrow color change?

I've included an image of what happens when the eyebrow part is visible and you change the color. (I also changed the color of the other head parts for contrast.)

What dials did you use to "create" the head morph that may or may not be hiding the eyebrow part?

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bagginsbill ( ) posted Sat, 22 October 2011 at 4:49 PM

We saw the properties - but not the parameters. If Scale = 0, for example???


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sat, 22 October 2011 at 5:07 PM

I sort of recall a "Brows Gone" morph as well. Did you use that morph?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Snarlygribbly ( ) posted Sat, 22 October 2011 at 7:21 PM · edited Sat, 22 October 2011 at 7:21 PM

I bet you're using V4.1

There was a bug in some (all?) versions of v4.1 that scaled the eyebrows wrongly in the CR2. Bug was fixed in V4.2

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beos53 ( ) posted Sun, 23 October 2011 at 2:06 AM

After reading all the post again I got to thinking about the post by "millighost"

I think I might have figured out my problem but I do have transparent eyebrows now.

When I start working a figure, I save the new figure to a folder I created for myself, and then save the face as an expression

I remember I was using some old poses that kept changing the face shape, I kept having to go back to the expressions and put my original face back on

Just now I put a new figure on and I did have the Eyebrows, I put the face I created on it and still had the eyebrows, I then tried some of the old poses they changed the face shape...No eyebrows...I don't think I will use those old poses anymore, They didn't work out too well anyway

Thanks again for everyones help

Steve

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


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